« previous next » Print Pages: 1 2 3 4 5 6 ... 9 Author Topic: Round 2: Imola Race Chat (Read 74748 times) Wally Administrator Hero Member Posts: 11036 Karma: 152 AC Admin Re: Round 2: Imola Race Chat « Reply #45 on: August 02, 2014, 02:46:42 PM » Quote from: Bacchulum on August 02, 2014, 02:43:49 PMYeah, more curb on the first part, less on the second.I enter in 3rd and leave in 2nd as well. Wally, what file does AIM use?The .bak or the .drk (it seems to creat both). It uses the drk that you save. You import the ACT file (renamed from the NKT) file if you have the new version of Race Studio that imports AC files, and then you save the DRK file.You said before you wished it had damper speed. Well, it has the damper speed histogram under Suspension Analysis. That's probably all you need regarding damper speed. Logged “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time” Bacchulum RestrictedRacing Hero Member Posts: 3403 Karma: 96 Re: Round 2: Imola Race Chat « Reply #46 on: August 02, 2014, 03:24:40 PM » I think the key words are 'new version'.I'm still importing the nK file. And I'm more keen for corner loadings, then I can generate an aero map, and determine the optimal ride heights. Logged 2+2=√16 Bacchulum RestrictedRacing Hero Member Posts: 3403 Karma: 96 Re: Round 2: Imola Race Chat « Reply #47 on: August 02, 2014, 03:35:59 PM » Updated AIM but maybe I have to do another session?I can't access suspension analysis (it's greyed out). Logged 2+2=√16 Gratulin Hero Member Posts: 2159 Karma: 44 Re: Round 2: Imola Race Chat « Reply #48 on: August 02, 2014, 04:29:25 PM » I just imported the .nkt file from the "aim"directory and it seemed to work. I had to import as NetKar file however. This isn't correct is it? Logged Wally Administrator Hero Member Posts: 11036 Karma: 152 AC Admin Re: Round 2: Imola Race Chat « Reply #49 on: August 02, 2014, 05:24:26 PM » I haven't actually noticed any differences between importing NK or AC files. But when I import an AC file, I can get to the suspension analysis OK. I don't know how much you can really learn about your car setup anyway. You can make the suspension histograms symmetrical I suppose, or see if one side of the car needs more damping than the other, but the effects are minimal. And the suspension travel... well, suspension goes up, suspension goes down. Logged “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time” Bacchulum RestrictedRacing Hero Member Posts: 3403 Karma: 96 Re: Round 2: Imola Race Chat « Reply #50 on: August 02, 2014, 07:24:50 PM » I guess, without the game settings having units, ie. travel is just a number, maybe mm, it won't help much but it could shed light on the units.The aero map is what I really want as I'm just blindfolded, stabbing in the dark atm.Still can't get suspension analysis working though. Logged 2+2=√16 Wally Administrator Hero Member Posts: 11036 Karma: 152 AC Admin Re: Round 2: Imola Race Chat « Reply #51 on: August 02, 2014, 07:36:08 PM » Quote from: Bacchulum on August 02, 2014, 07:24:50 PMStill can't get suspension analysis working though. Do you see everything else, like the "Measures Graph" that draws the graph plot, but Suspension Analysis is greyed out in the menu options? When you look at the Measures on the left (i.e. the telemetry channels), do you see SUS_TRAVEL_LF, RF, LR and RR (mm)? Logged “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time” crimespree Jr. Member Posts: 71 Karma: 2 Re: Round 2: Imola Race Chat « Reply #52 on: August 02, 2014, 07:57:57 PM » I reckon the bump travel is mm. You can raise the height by the same amount you can increase travel, otherwise there is no point to it. I've finished a setup I'm happy with. Not fast but it's consistent and forgiving Logged Bacchulum RestrictedRacing Hero Member Posts: 3403 Karma: 96 Re: Round 2: Imola Race Chat « Reply #53 on: August 02, 2014, 09:36:59 PM » I get susp travel but that's all (wheelspeed is pointless apart from lockups, which you can tell in game).It's the little icon up top that's greyed out, measures, frequencies, etc. are all accessible.But it's speed not distance I'm after. Logged 2+2=√16 Wally Administrator Hero Member Posts: 11036 Karma: 152 AC Admin Re: Round 2: Imola Race Chat « Reply #54 on: August 02, 2014, 09:59:58 PM » This post has an informative video from some AIM dude: http://www.assettocorsa.net/forum/index.php?threads/data-analysis-with-aim-analysis.2254/page-7#post-119758At 1:03 he talks about analysing your car balance via telemetry (understeer vs. oversteer). At 1:15 he talks about analysing ride height. This is one of the more useful videos I've seen (well, in theory anyway). Logged “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time” Bacchulum RestrictedRacing Hero Member Posts: 3403 Karma: 96 Re: Round 2: Imola Race Chat « Reply #55 on: August 02, 2014, 10:35:42 PM » You watched all 2 hours of it?Maybe tomorrow Logged 2+2=√16 Wally Administrator Hero Member Posts: 11036 Karma: 152 AC Admin Re: Round 2: Imola Race Chat « Reply #56 on: August 03, 2014, 10:27:58 AM » Quote from: Bacchulum on August 02, 2014, 10:35:42 PMYou watched all 2 hours of it?Maybe tomorrow No, I just jumped around. Those two bits I highlighted are the most interesting. Logged “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time” Mopz Jr. Member Posts: 98 Karma: 6 Re: Round 2: Imola Race Chat « Reply #57 on: August 04, 2014, 02:53:11 PM » [youtube]QAtwR7nRbCA[/youtube] Logged Gratulin Hero Member Posts: 2159 Karma: 44 Re: Round 2: Imola Race Chat « Reply #58 on: August 04, 2014, 03:32:01 PM » I don't want anyone to complain about bumpy tracks in AC ever again Logged Bird Administrator Hero Member Posts: 2324 Karma: -666 Ysu Re: Round 2: Imola Race Chat « Reply #59 on: August 04, 2014, 03:49:22 PM » Quote from: Gratulin on August 04, 2014, 03:32:01 PMI don't want anyone to complain about bumpy tracks in AC ever again Nobody ever did. It's the result of laser scanning and that's what gives the track a totally "real" feeling. 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