Xtreme Gaming Network

Simulation Racing Leagues => Assetto Corsa => Australian Assetto Corsa League, Tuesday nights => Topic started by: Wally on October 27, 2015, 10:12:25 PM

Title: S9R2: Zandvoort post-race chat
Post by: Wally on October 27, 2015, 10:12:25 PM
RACE RESULTS (http://xgnassettocorsa.blogspot.com/2015/10/s9r3-formula-renault-at-zandvoort.html)
SEASON STANDINGS (http://xgnassettocorsa.blogspot.com/2015/10/season-9-standings.html)

Average lap time for race 1 was 1:25.870, and for race 2 was 1:26.903 (so you can see why your ballast went up or down).

Penalties
Race 1: Freezer (-4) for running into the back of Simone (+4) and Will (+4)

Round Points
Guybrush Threepwood    82
Bacchulum    67
Freezer    43
StanDaam    62
EdWood    30
Skaife    55.5
Jeremy    41.5
Marty    59
Wally    58.5
Phil.8    55.5
Matthew111    56
christopheraser    46
Grat    36.5
Simone    34.5
Bafs17    62
Joe    0
Mael    34
Grubbet    0
G0RGAK    38
Will    36.5

Congratulations to Guybrush for the round win, as well as both race wins.

Season Standings
1. Guybrush, 138
2. Bacchulum, 122
3. Freezer/StanDaam, 121

Team Achilles Heels leads from Caterpillar Racing, 253.5 to 237.5.
Title: Re: S9R2: Zandvoort post-race chat
Post by: marty on October 27, 2015, 10:39:24 PM
Fire away!
(https://lh3.googleusercontent.com/-ZKP2SDUK04I/VcsgKDsXFwI/AAAAAAAAAxo/yf5a01YwTJk/w426-h237/shotgun%2Bfire%2Bextinguisher.gif)

Was a fun nite, I didn't really get in a good qualy lap each session but lap times overall were quite close so it shows ballast works. Race 1 I lost some spots avoiding spun cars at t1 and t3 but then got into a bit of a rhythm. Caught up to Bacchulum but just never had a good look at a pass, I couldn't get close enough out of the last turn to try and get any draft and into t1 I was never anywhere to be a threat. I did get some half looks in other spots but he drove a good solid line not giving me much chance.

Race 2 again I qualified towards the back of the top 10 and fuelled for 10 laps, I had a reasonable start and was behind Bacchulum again from early on. I tried all I could but couldn't make a move and I also had a few big slides that lost me some time. I noticed I had just enough fuel for 2 laps on lap 9 so decided to stay out an extra lap, I hoped Bacchulum may stop on lap 10 and with the lighter car I may get the jump on him in the pits. He stopped on 11 and I made it to the lane on fumes, I wanted to get as quick a stop as possible and so my first click on the fuel number was very close to what I needed but maybe just short. I clicked go to try not lose time in the pits, straight away checking the numbers I noticed I was half a lap short.

Hoping the numbers were wrong I pressed on then realized I had no hope and stopped again quickly with 2 to go to at least get me a couple laps on fresh rubber and maybe catch someone but they were all too far ahead. Was a fun nite I had reasonable pace and ballast seemed pretty well done as all laptimes were quite close. Its just quite hard to pass at Zandvoort and t1 being the main place its hard to pass someone with 100kg less ballast down that straight, though it was fun as always having some close racing with Bacchulum.
Title: Re: S9R2: Zandvoort post-race chat
Post by: Wally on October 27, 2015, 11:19:49 PM
In both races, the car felt nice and balanced, and pretty stable. Race 1 was a good little train of Bacchulum, Marty, EdWood and me for quite a while, all nice and close (my average gap to the car in front over the whole race was 0.63 secs), until Marty eventually had a mishap and then Ed later on, leaving me to finish 5th, following Bacchulum over the line. After qualifying 16th, that was a good result.

In race 2, I had a bit of an impact with Jeremy after avoiding Chris's off on lap 1, shunting him into the car in front. I think I copped a tiny bit of aero damage, but it wasn't really affecting me. I ran a long stint, as long as I could, which saw me momentarily in the lead on lap 13, but I probably ran a little too long, as on the last lap before I pitted, the tyres were pretty ropey and I nearly had some spins. I should have pitted for fresh tyres at least a lap earlier, as the spin cost me about 5 seconds on that lap, which might have seen me one place higher up the standings. I spent most of the race behind Matthew, before and after the pit stop, but couldn't really make any ground on him, but was starting to catch up in the last couple of laps, maybe with fresher tyres. I finished 6th, just 0.8 behind Matthew.
Title: Re: S9R2: Zandvoort post-race chat
Post by: Mael on October 27, 2015, 11:29:48 PM
Race one was solid, even relaxed  :D

Race 2 started with a disastrous qualification, just could not get a clean lap in and ended second last on the grid. Decided to start slowly, keep out of trouble and hopefully pass everybody once they inevitably crash into Zandvoort's many walls.  Sadly once the race started I  crashed into the first available car I could find damaging both front and rear wings putting me out of the race   :'(
Title: Re: S9R2: Zandvoort post-race chat
Post by: Bacchulum on October 27, 2015, 11:42:55 PM
The plan was a clean 1st lap and settle in to annoy the piss out of Marty.

Succeeded in both races. ;)
 :P

Well done Guy FTW.
Title: Re: S9R2: Zandvoort post-race chat
Post by: Freezer on October 27, 2015, 11:45:28 PM
Qualified 15th but got a cracker start passing 3 cars down the straight but in my excitement misjudged Simone braking in front and rear ended him shunting him into Will.  Apologies to both just missed my brake point completely.  From there I trundled around at the back.
R2 Now with a bit less ballast I qualified 4th and got away cleanly.  But stupidly I put a wheel off on the downhill sweeper and ran wide (hadn't done that once before).  But with no damage I got going again.  Ran to lap 15 and grabbed fuel.  Just after coming out I suddenly had team mate Skaife behind me.  I watched his pace to see if I should let him past (take one for the team) but we seemed pretty close so I pushed on.  From there we ran together to the finish getting home in 9th.

Ballast Question Wally: Race 1 - Me 63, You 46.  You were 1.5 sec on average per lap quicker in that race yet in race 2 you dropped to 12 (-34) whilst I only dropped to 43 (-20).  So you were faster, but got more weight taken off??   Thoughts!

Update: For Spa I have gone up in weight, you stayed basically the same yet you were faster in R2 Zandvort.
Not picking on you just confused....
Title: Re: S9R2: Zandvoort post-race chat
Post by: marty on October 28, 2015, 12:49:31 AM
Freezer that would be as Ballast is now off both qualy and race laps so you were a bit quicker then Wally in both qualy sessions.
Title: Re: S9R2: Zandvoort post-race chat
Post by: Gratulin on October 28, 2015, 01:12:20 AM
No mention of warping? Sounds like good news :)
Title: Re: S9R2: Zandvoort post-race chat
Post by: Guybrush Threepwood on October 28, 2015, 06:02:57 AM
I actually think qualifying is more represtative of pace than the race when setting ballast - judging from this round anyway.
Title: Re: S9R2: Zandvoort post-race chat
Post by: Wally on October 28, 2015, 07:22:36 AM
Freezer that would be as Ballast is now off both qualy and race laps so you were a bit quicker then Wally in both qualy sessions.
What Marty said. Looking at qually and race together shows what speed you are capable of with that amount of ballast. It has the benefit of still seeing how fast someone has gone in qually if they have damage in the race (much more likely) and doing slower lap times because of it.

Your qually times were a lot quicker than your race laps, probably because you may have been carrying some damage.
Title: Re: S9R2: Zandvoort post-race chat
Post by: Wally on October 28, 2015, 07:30:05 AM
No mention of warping? Sounds like good news :)
I only saw Freezer warping, but he often warps despite a really low ping, so it's probably something to do with his connection. The AC server bug that was fixed is more likely to cure random warps by differing people.
Title: Re: S9R2: Zandvoort post-race chat
Post by: Bruce on October 28, 2015, 08:22:54 AM
No mention of warping? Sounds like good news :)
That is good news, and with a large field... they may have fixed that problem.
Title: Re: S9R2: Zandvoort post-race chat
Post by: StanDaam on October 28, 2015, 08:38:33 AM
Good night of racing for me in these fragile little beasties.
Managed to get a 3rd in race 1, reaping the benefits of other peeps misfortunes.
Race 2 was ok, tried to stay with Phil and get closer to Wally. Phil caned me in his pitstop (I gotta get better at that!!) and I nearly caught up to Wally at the very end. Finished up in 7th.  :P
Missing a goat for this round, but a new little billy has to be shown the ropes!!!  :D
Title: Re: S9R2: Zandvoort post-race chat
Post by: grat on October 28, 2015, 09:40:40 AM
Tough night, but with some good news.

I could never find a fast pace, so I went for consistency. As a result, my quali was...well, I started last. Race started with quite some mess in the first few corners, but I managed to be careful enough to avoid any contact. From then on, it was all about consistent laps and good exists, to keep Bafs---who was clearly faster---behind. All worked pretty well for 6 laps, while advancing a few positions thanks to the predictable crashes. At the end of the 6th lap I have found Christopher recovering from a spin and a bit of a misunderstanding ended up in the classic unfortunate contact (I move right, he moves right, crash). At this point my front wing was damaged. I could still keep Bafs behind, but now every corner was a bit of a struggle, and after another 2 laps I finally lost it a bit and he passed me. All in all: a solid 8 place starting 18th. Can't complain.

My slow pace in race 1 also meant I was rewarded with a sizeable loss in weight for race 2. I could not capitalize on it fully, as my setup was probably wrong for it and I am not good enough to change my braking points so fast. In any case, I managed a decent 12th position on the grid. I knew I could be quite faster with the race progressing, so I decided to start with max prudence and then see how it goes. I managed to avoid any contact for the first few corners and then settled behind Wally. Unfortunately Skaife behind me was a bit more on the charging mode and probably did not expect me to be as conservative as I was, and ended up against my gearbox. Bad luck. Managed---very slowly---to reach the pits for repairs to my rear wing and messed it up a bit. I ended up being lapped by half the field, but I was committed to try to stay alive as the race was long. I was behind Christopher for 2 or 3 laps, but I realized I was faster and it was probably better to try to un-lap from him. I was pretty sure he knew I was lapped, as I rejoined from the pits letting him pass in turn 2. But I realize in AC there is nothing confirming that the guy you passed is a lapped one, and so he could not really know (I made a suggestion about it in the forum, but I do not think anybody will follow on that). Anyway: I got a much better exit out of the last turn and thought I passed him easily by turn 1. As I thought he knew I was lapped, I did not brake very late and did not expect him to try to defend the position. But as I said: he probably did not know I was lapped and fought for dear life for the position and we ended up having a double-contact. At this point I was on the gravel, damaged, and lapped by more than half of the field. I would have probably been more of an obstacle for everybody than anything else. So I left, drunk a glass of water, and then join the server to just watch you guys racing. Good job to all: it was a decently entertaining race and full access to radio communications was a nice plus.

In any case: I should apologize for my reaction to the crash. I hope you understand I was a bit frustrated by then.
Title: Re: S9R2: Zandvoort post-race chat
Post by: Simone on October 28, 2015, 10:15:02 AM
I had fun,not much of a result but the fun factor was there.Race 1 was not very good only lasted 300 mt
In race 2 i had a good start and chase a very heavy guybrush for 10 laps and that was fun too,even after exiting the pit i kept going pretty well,only thing was i could not get past freezer and bacchulum was fast approaching(i think i forgot to get tyres,do you guys get tyres?) a good battle was taking shape but in avoiding a stranded car i ended on the grass and spun,,,,well...it was  very humind last night after the storm and i was sweating like a pig from my forehead through my armpits and my back and i decided to retire,,,,,but fun race no problem thx guys

see you next week

ps:next time i will reach the airconditioning switch :P...also was great to see 10 cars within one sec of each other in the qual

Yes i agree Grat,in AC is not very clear whos behind you and the position of you opponents
Title: Re: S9R2: Zandvoort post-race chat
Post by: Bacchulum on October 28, 2015, 10:39:00 AM
I use pTracker.
If it says the car behind is 5s (or whatever) back, but there's a car on your 'box, then it's not for position. ;)
Title: Re: S9R2: Zandvoort post-race chat
Post by: marty on October 28, 2015, 11:24:33 AM
I use pTracker.
If it says the car behind is 5s (or whatever) back, but there's a car on your 'box, then it's not for position. ;)

Ptracker is a great app and gives proper timing that ac still lacks, even when stracker isnt running you can see delta to all cars around plus the best lap for all in the session. I havent noticed any issues caused by stracker on my servers so maybe it could be run on race nites too. That way I wouldnt also need the leaderboard app to see laptimes in qualy. Seeing ptracker only shows laps completed by others while your on track.

In qualy as I was trying to sort my stutters out and kept coming in and out, I had no idea what laptimes others were at thanks to the terrible ingame mp timing. All I could see was my position but I saw no laptimes at all for others which doesnt make much difference really but its nice to know how far off your are.

I think Spa large ballast will have a much bigger effect then Zandvoort, Zandvoort being more of a drivers circuit you could squeeze laptime out of it even when a bit heavy. Spa is pure power so quite likely giving 100kg of ballast to others will be worth way more time there then at Zandvoort. If GB qualifies in the top 10 id be amazed. He will probably still be quicker then me though.  :D
Title: Re: S9R2: Zandvoort post-race chat
Post by: Freezer on October 28, 2015, 11:46:42 AM
Freezer that would be as Ballast is now off both qualy and race laps so you were a bit quicker then Wally in both qualy sessions.
Understood but from R2 I was .5 quicker in qualy and .5 slower in race yet still got more ballast (compared to Wally).  Shouldn't the two results balance each other out a bit.  I had no damage in r2 so they were true results.
Title: Re: S9R2: Zandvoort post-race chat
Post by: christopheraser on October 28, 2015, 03:04:33 PM
Tough night, but with some good news.

I could never find a fast pace, so I went for consistency. As a result, my quali was...well, I started last. Race started with quite some mess in the first few corners, but I managed to be careful enough to avoid any contact. From then on, it was all about consistent laps and good exists, to keep Bafs---who was clearly faster---behind. All worked pretty well for 6 laps, while advancing a few positions thanks to the predictable crashes. At the end of the 6th lap I have found Christopher recovering from a spin and a bit of a misunderstanding ended up in the classic unfortunate contact (I move right, he moves right, crash). At this point my front wing was damaged. I could still keep Bafs behind, but now every corner was a bit of a struggle, and after another 2 laps I finally lost it a bit and he passed me. All in all: a solid 8 place starting 18th. Can't complain.

My slow pace in race 1 also meant I was rewarded with a sizeable loss in weight for race 2. I could not capitalize on it fully, as my setup was probably wrong for it and I am not good enough to change my braking points so fast. In any case, I managed a decent 12th position on the grid. I knew I could be quite faster with the race progressing, so I decided to start with max prudence and then see how it goes. I managed to avoid any contact for the first few corners and then settled behind Wally. Unfortunately Skaife behind me was a bit more on the charging mode and probably did not expect me to be as conservative as I was, and ended up against my gearbox. Bad luck. Managed---very slowly---to reach the pits for repairs to my rear wing and messed it up a bit. I ended up being lapped by half the field, but I was committed to try to stay alive as the race was long. I was behind Christopher for 2 or 3 laps, but I realized I was faster and it was probably better to try to un-lap from him. I was pretty sure he knew I was lapped, as I rejoined from the pits letting him pass in turn 2. But I realize in AC there is nothing confirming that the guy you passed is a lapped one, and so he could not really know (I made a suggestion about it in the forum, but I do not think anybody will follow on that). Anyway: I got a much better exit out of the last turn and thought I passed him easily by turn 1. As I thought he knew I was lapped, I did not brake very late and did not expect him to try to defend the position. But as I said: he probably did not know I was lapped and fought for dear life for the position and we ended up having a double-contact. At this point I was on the gravel, damaged, and lapped by more than half of the field. I would have probably been more of an obstacle for everybody than anything else. So I left, drunk a glass of water, and then join the server to just watch you guys racing. Good job to all: it was a decently entertaining race and full access to radio communications was a nice plus.

In any case: I should apologize for my reaction to the crash. I hope you understand I was a bit frustrated by then.
Apologies dude. What's got me bothered is I didn't hear a peep out you until we had made contact. If you had said something beforehand I would have been much more accommodating as I thought we were on for position. For some reason most of my apps disappeared after the last build. I will rectify it before next race so I'm a little more aware of the overall race.

Pretty disappointed in my night. I got damage by turn three in both races. One was my fault the other was someone else's. Carrying that through both races ruined my night. You don't see many real races here where there isn't some sort of melee going through the first few corners so it's probably to be expected. See you all next week.
Title: Re: S9R2: Zandvoort post-race chat
Post by: grat on October 28, 2015, 07:15:58 PM
Tough night, but with some good news.

I could never find a fast pace, so I went for consistency. As a result, my quali was...well, I started last. Race started with quite some mess in the first few corners, but I managed to be careful enough to avoid any contact. From then on, it was all about consistent laps and good exists, to keep Bafs---who was clearly faster---behind. All worked pretty well for 6 laps, while advancing a few positions thanks to the predictable crashes. At the end of the 6th lap I have found Christopher recovering from a spin and a bit of a misunderstanding ended up in the classic unfortunate contact (I move right, he moves right, crash). At this point my front wing was damaged. I could still keep Bafs behind, but now every corner was a bit of a struggle, and after another 2 laps I finally lost it a bit and he passed me. All in all: a solid 8 place starting 18th. Can't complain.

My slow pace in race 1 also meant I was rewarded with a sizeable loss in weight for race 2. I could not capitalize on it fully, as my setup was probably wrong for it and I am not good enough to change my braking points so fast. In any case, I managed a decent 12th position on the grid. I knew I could be quite faster with the race progressing, so I decided to start with max prudence and then see how it goes. I managed to avoid any contact for the first few corners and then settled behind Wally. Unfortunately Skaife behind me was a bit more on the charging mode and probably did not expect me to be as conservative as I was, and ended up against my gearbox. Bad luck. Managed---very slowly---to reach the pits for repairs to my rear wing and messed it up a bit. I ended up being lapped by half the field, but I was committed to try to stay alive as the race was long. I was behind Christopher for 2 or 3 laps, but I realized I was faster and it was probably better to try to un-lap from him. I was pretty sure he knew I was lapped, as I rejoined from the pits letting him pass in turn 2. But I realize in AC there is nothing confirming that the guy you passed is a lapped one, and so he could not really know (I made a suggestion about it in the forum, but I do not think anybody will follow on that). Anyway: I got a much better exit out of the last turn and thought I passed him easily by turn 1. As I thought he knew I was lapped, I did not brake very late and did not expect him to try to defend the position. But as I said: he probably did not know I was lapped and fought for dear life for the position and we ended up having a double-contact. At this point I was on the gravel, damaged, and lapped by more than half of the field. I would have probably been more of an obstacle for everybody than anything else. So I left, drunk a glass of water, and then join the server to just watch you guys racing. Good job to all: it was a decently entertaining race and full access to radio communications was a nice plus.

In any case: I should apologize for my reaction to the crash. I hope you understand I was a bit frustrated by then.
Apologies dude. What's got me bothered is I didn't hear a peep out you until we had made contact. If you had said something beforehand I would have been much more accommodating as I thought we were on for position. For some reason most of my apps disappeared after the last build. I will rectify it before next race so I'm a little more aware of the overall race.

Pretty disappointed in my night. I got damage by turn three in both races. One was my fault the other was someone else's. Carrying that through both races ruined my night. You don't see many real races here where there isn't some sort of melee going through the first few corners so it's probably to be expected. See you all next week.
I know, Christopher. I thought the same thing: I should have simply said over ts "Christopher, I am lapped, let me go." I just did not think of it early enough. I guess it's good we discuss these little things here so we all learn what kind of situations might lead to silly contacts that can be easily avoided by a simple message over ts.

As for the first few corners: I believe most of us do really their best. Professional racers often do not manage to avoid contacts at the start. We do not see it too much today I think because race directors became much more strict on punishments, tracks have much more tarmac around them (leaving some space to avoid contact without spinning back into the field), and regulations punish you harder when you break your car (think of F1 rules). But it used to happen much more, if you think about it. And if they still do these mistakes, we cannot really hope we never do.

See you next Tuesday.
Title: Re: S9R2: Zandvoort post-race chat
Post by: Wally on October 28, 2015, 07:43:26 PM
Freezer that would be as Ballast is now off both qualy and race laps so you were a bit quicker then Wally in both qualy sessions.
Understood but from R2 I was .5 quicker in qualy and .5 slower in race yet still got more ballast (compared to Wally).  Shouldn't the two results balance each other out a bit.  I had no damage in r2 so they were true results.

Here's the ballast "log" from race 1 (qual and prac). The average lap time was 1:25.870.

The figures are (your best lap time, diff to the average): ballast change

Freezer and I were slower than average, so dropped ballast.

P1: Guybrush Threepwood (1:25.124, 0.746): 130 -> 156
P2: Skaife (1:24.961, 0.909): 40 -> 71
P3: StanDaam (1:25.504, 0.366): 89 -> 102
P4: Bacchulum (1:26.262, -0.392): 28 -> 15
P5: Wally (1:26.865, -0.995): 46 -> 12
P6: Marty (1:25.782, 0.088): 120 -> 123
P7: Bafs17 (1:26.140, -0.270): 0 -> 0
P8: Grat (1:26.997, -1.127): 108 -> 70
P9: Mael (1:25.134, 0.736): 0 -> 25
P10: christopheraser (1:25.679, 0.191): 60 -> 67
P11: G0RGAK (1:26.923, -1.053): 0 -> 0
P12: Freezer (1:26.471, -0.601): 63 -> 43
P13: Matthew111 (1:24.926, 0.944): 86 -> 119
P14: EdWood (1:26.070, -0.200): 121 -> 114
P15: Jeremy (1:25.095, 0.775): 100 -> 127
P16: Phil.8 (1:25.887, -0.017): 100 -> 99
P17: Will (1:25.902, -0.032): 104 -> 103
P18: Simone (1:25.936, -0.066): 38 -> 36
P19: Joe (0:00.000, 85.870): 32 -> 32
P20: Rolz (0:00.000, 85.870): 57 -> 57
P21: Grubbet (0:00.000, 85.870): 7 -> 7
P22: Chap111 (0:00.000, 85.870): 0 -> 0
P23: Schmittez (0:00.000, 85.870): 0 -> 0


Race 2 (average was 1:26.903) below. I was about on the average, so my ballast didn't change much. Freezer was 0.526 sec faster than the average (going on qually time), so got more ballast. I don't know why you could do 1:26.377 in qually, but then only 1:28.007 in race. Most other people's qually and race times were closer. Perhaps you grained/blistered your tyres with a spin or a drift, or a flatspot - that can have quite an impact on lap times.

P1: Guybrush Threepwood (1:26.186, 0.717): 156 -> 178
P2: Bacchulum (1:26.501, 0.402): 15 -> 27
P3: Bafs17 (1:26.629, 0.274): 0 -> 8
P4: Phil.8 (1:26.520, 0.383): 99 -> 110
P5: Matthew111 (1:26.608, 0.295): 119 -> 128
P6: Wally (1:26.859, 0.044): 12 -> 13
P7: StanDaam (1:27.093, -0.190): 102 -> 96
P8: Marty (1:26.522, 0.381): 123 -> 134
P9: Freezer (1:26.377, 0.526): 43 -> 59
P10: Skaife (1:26.970, -0.067): 71 -> 69
P11: christopheraser (1:26.374, 0.529): 67 -> 83
P12: Jeremy (1:27.174, -0.271): 127 -> 119
P13: G0RGAK (1:27.697, -0.794): 0 -> 0
P14: Simone (1:26.211, 0.692): 36 -> 57
P15: Will (1:28.305, -1.402): 103 -> 62
P16: Mael (1:28.451, -1.548): 25 -> 0
P17: Grat (1:26.939, -0.036): 70 -> 69
P18: EdWood (1:26.846, 0.057): 114 -> 116
P19: Chap111 (0:00.000, 86.903): 0 -> 0
P20: Grubbet (0:00.000, 86.903): 7 -> 7
P21: Schmittez (0:00.000, 86.903): 0 -> 0
P22: Joe (0:00.000, 86.903): 32 -> 32
P23: Rolz (0:00.000, 86.903): 57 -> 57
Title: Re: S9R2: Zandvoort post-race chat
Post by: marty on October 28, 2015, 08:15:13 PM
That shows ballast system working quite well with best laptime spread of just over 2 seconds in both races. Many seasons have had a spread of 6 or more seconds and also explains why its so hard to pass mid pack in these cars at Zandvoort. :)
Title: Re: S9R2: Zandvoort post-race chat
Post by: Freezer on October 28, 2015, 08:17:57 PM
Freezer that would be as Ballast is now off both qualy and race laps so you were a bit quicker then Wally in both qualy sessions.
Understood but from R2 I was .5 quicker in qualy and .5 slower in race yet still got more ballast (compared to Wally).  Shouldn't the two results balance each other out a bit.  I had no damage in r2 so they were true results.
Here's the ballast "log" from race 1 (qual and prac). The average lap time was 1:25.870.
OK, seeing it now.  I thought it was an average, and not your best time!!
Title: Re: S9R2: Zandvoort post-race chat
Post by: marty on October 28, 2015, 08:51:12 PM
With the best lap method it means that if someone really wants to play the system they would need to do poorly in qualy and poorly in race laptime wise. Quite often qualy will be your best laptime but if you do a poor qualy you may show you true pace in race, if your best lap is a fair way off the pace then you will get a benefit of less ballast to get you closer to the average laptime.

It will be interesting to see how ballast carries from track to track, I think Zandvoort a heavy car though clearly a bit of a handicap wont be as much as at Spa where the extra weight up the camel straight will easily cost a couple seconds or more just there and leave the heavier cars as big sitting ducks.  ;)
Title: Re: S9R2: Zandvoort post-race chat
Post by: grat on October 28, 2015, 11:07:29 PM
With the best lap method it means that if someone really wants to play the system they would need to do poorly in qualy and poorly in race laptime wise. Quite often qualy will be your best laptime but if you do a poor qualy you may show you true pace in race, if your best lap is a fair way off the pace then you will get a benefit of less ballast to get you closer to the average laptime.

It will be interesting to see how ballast carries from track to track, I think Zandvoort a heavy car though clearly a bit of a handicap wont be as much as at Spa where the extra weight up the camel straight will easily cost a couple seconds or more just there and leave the heavier cars as big sitting ducks.  ;)
And passing is completely different too! I could keep Bafs behind me despite being almost 2 seconds slower for 8 laps at Zandvoort. I don't think that will be possible at Spa.
Title: Re: S9R2: Zandvoort post-race chat
Post by: Guybrush Threepwood on October 28, 2015, 11:31:51 PM
You haven't seen the Guybrush weave!   And no,  I'm not talking about baskets.
Title: Re: S9R2: Zandvoort post-race chat
Post by: grat on October 28, 2015, 11:43:22 PM



Weave. Noun. 2: a hairstyle created by weaving pieces of real or artificial hair into a person's existing hair, typically in order to increase its length or thickness.
Title: Re: S9R2: Zandvoort post-race chat
Post by: marty on October 29, 2015, 12:50:37 AM
You haven't seen the Guybrush weave!   And no,  I'm not talking about baskets.

Thats some weave you got on your head Threepwood.  ;D

(http://img00.deviantart.net/863b/i/2014/341/0/8/guybrush_threepwood_monkey_island_clay_figure_by_makemyclay-d89204g.jpg)
Title: Re: S9R2: Zandvoort post-race chat
Post by: Wally on October 29, 2015, 07:31:35 AM
LOL
Title: Re: S9R2: Zandvoort post-race chat
Post by: Phil.8 on October 29, 2015, 10:00:44 AM
where can you get the Threepwood dolls from
Title: Re: S9R2: Zandvoort post-race chat
Post by: marty on October 29, 2015, 12:23:36 PM
where can you get the Threepwood dolls from

http://www.xgn.com.au/index.php?action=emailuser;sa=email;msg=20615

 :D
Title: Re: S9R2: Zandvoort post-race chat
Post by: Phil.8 on October 29, 2015, 12:59:33 PM
hahahaha :D
Title: Re: S9R2: Zandvoort post-race chat
Post by: StanDaam on October 30, 2015, 08:27:58 AM
For some reason most of my apps disappeared after the last build.
I had this happen to me Chris. What fixed it for me was to do a steam check of my file cache, found and fixed 7 files, got ma apps back!!  :D
Title: Re: S9R2: Zandvoort post-race chat
Post by: marty on October 30, 2015, 11:50:03 AM
Chris is it after 1.3 or 1.3.4 because with 1.3 AC went 64 bit so you need to update all the old apps. If they went missing just after the last minor update then its another issu
Title: Re: S9R2: Zandvoort post-race chat
Post by: Joe on October 30, 2015, 10:03:09 PM

Round Points
Joe    0

 :'(

Hoping I can get back into it soon! The little dude finally decided to start sleeping a bit during the night yesterday, and this evening he's slept from 7.30ish and is still asleep now giving me plenty of time to get some races in. If only I wasn't so tired  ;D
Title: Re: S9R2: Zandvoort post-race chat
Post by: Wally on October 30, 2015, 10:56:16 PM
Here's hoping!
Title: Re: S9R2: Zandvoort post-race chat
Post by: Phil.8 on October 30, 2015, 10:57:12 PM

Round Points
Joe    0

 :'(

Hoping I can get back into it soon! The little dude finally decided to start sleeping a bit during the night yesterday, and this evening he's slept from 7.30ish and is still asleep now giving me plenty of time to get some races in. If only I wasn't so tired  ;D

its a trick
Title: Re: S9R2: Zandvoort post-race chat
Post by: christopheraser on October 31, 2015, 02:14:28 PM
Chris is it after 1.3 or 1.3.4 because with 1.3 AC went 64 bit so you need to update all the old apps. If they went missing just after the last minor update then its another issu

Not sure marty. I only play AC from time to time compared to rfactor2. So it could have been either. I have downloaded and fresh installed all the common ones and got ptracker this time too. They all seem to be working now.
Title: Re: S9R2: Zandvoort post-race chat
Post by: Bacchulum on October 31, 2015, 05:22:23 PM
I found updating pTracker fixed a few apps.
Title: Re: S9R2: Zandvoort post-race chat
Post by: Wally on October 31, 2015, 06:18:29 PM
I found updating pTracker fixed a few apps.
A lot of apps incorrectly access shared libraries from other apps, instead of including them in their app. So if one app got broken for 64 bit, it may have broken all those that share code with it, but then will also fix them all.
SimplePortal 2.3.5 © 2008-2012, SimplePortal