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181
Hey Wally, I got Dick to add my name to the side of the car. Here is my final version  ::)


Thank you

182
Assetto Corsa / Re: Lotus 98t
« on: July 21, 2014, 08:01:36 AM »
Its an amazing car, the relationship between the aero and the slicks, you can really feel when one is more dominate than the other and then add the crazy horsepower, all packaged in a super sim,   if this is how they were in real life......wow to the people that drove them.

Yeah I was thinking the same thing I now have a new found respect for anyone who drove it and even more for Senna.

184
Marty, I think they are working on the road surfaces on each release. I posted a new version if you wanna give it a go maybe the AI recording will work a bit better.


Update 0.9.7

-New Shaders For tree's ( thanks to @Sneer)
-Fixed holes one the entrance of the rally cross track
-fixed pit garage exit in all 32 garages ( bump that there was there)
- tires in the chicane are no longer flying
-pit lane now was 80 km/h speed limit
-hd preview and track map by @tim_olol (now there is track map ingame)
-Fixed some flying grass
fixed of some worng materials
-improvement on bump map of the road texture

185
Updated Track released 0.9.7

http://www.racedepartment.com/downloads/blackwood.2639/


Edit: Not sure if anyone cares but this version has issues with the grass for example on one exit if you touch the grass on the left after the first chicane the car stops and you have to go to the pits.


186
Assetto Corsa / Re: AC News
« on: July 19, 2014, 06:29:14 AM »
New content: Classic Team Lotus Type 98T
Finally this awesome car is available in the Assetto Corsa's garage: the legendary single seater with which Ayrton Senna has wrote some of the most beatiful pages in the motorsport history is waiting for you: equipped with a small 1.5litres engine that represents the peak of the legendary turbo era, producing over 800bhp at race boost of around 3.5bar and more than 1200bhp at qualifying trim and over 5bar turbo boost! The downforce generated by the big wings and massive diffuser is even more than what modern F1 cars are capable of. Nevertheless, the extreme pitch sensitivity, stalling issues of the diffuser and unbelievably exponential power delivery of the twin turbo's, will challenge your skills not only to try and go fast with this car, but to actually keep it on track! Just a single lap will make you understand why there was just one man on the planet, capable of driving this monster close to its limits and on to pole position!

New Multiplayer
We have worked very hard to improve the multiplayer routines: we have recognized that some of the limits of the previous netcode didn't allow gamers to get the maximum satisfaction, in particular when some gamers was performing high ping values. We are glad to announce that the netcode of the new version doesn't represent an improvement of the previous one, but it has been rewrote from scratch. The results of our private betatesting gave us an excellent feedback, and we are confident you will get a very improved multiplayer experience. Please notice that this new version, Assetto Corsa requires increased server bandwidth. Professional dedicated servers shouldn't have any problems at all, but users that wish to host session on their local home connection, should start with a very low client number and slowly raise the number until they find the limits of their connection.
The following bandwidth requirements are a conservative guideline, your results may vary:

Clients = Kilobytes /sec upstream

5 = 23KB/s
8 = 66KB/s
10 = 106KB/s
15 = 247KB/s
20 = 448KB/s25 = 708KB/s
30 = 1026KB/s

New Multiplayer features
New multiplayer mode without booking request. The number of servers and users wishing to easily join pickup servers has caught us by surprise. We never immagined such a big success of casual multiplayer sessions with Assetto Corsa. As such, it was evident that the actual booking system, specifically thought for leagues and organized racing, was not doing a good job. We’re introducing a new “pickup” multiplayer mode without booking sessions.
The new “pickup” system, permits a server to be configured without booking sessions. An entry list must be configured properly, with only the cars that will be present in the server.
Clients can filter from the UI and search just for non booking servers. Then simply select a car and join the server at whatever session (practice, qualifying or race), at any time as many times as they wish.
At the current state the “pickup” system does not permit a specific skin selection from the client and we’re pretty sure that needs more testing in order to iron out possible bugs. Please help us by pointing out bugs at our official support forums. We are looking to have multiple hotfixes during the following week, in order to deliver a stable version for August vacations.

AI
Working on the Lotus Type 98T, we have had also the chance to analyze some issues related to the stability of some of the most performing cars that feature a active aero system: the Lotus Type 98T produces very high drag and downforce values, that change costantly and dynamically with pitch, speed and throttle position. All of that, together with the incredible power and speed that this car is capable of, resulted in multiple critical situations for our AI. The new AI improvements, not only manages to mantain the Lotus 98T on track, but also improve the AI behaviour of the other cars. More improvements are on the way, following optimizations of the new code.

Graphics engine
As anticipated some weeks ago, this build performs some new graphics libraries: you will notice some improved post-processing effects, including DOF (depth of field), bloom, tone mapping, FXAA and more. There are some additional features included in the graphics option menu that will allow users to choose different scenarios. This version does not include most of the effects that will be included in future and that will represent a huge step ahead: before to introduce other features, we want to be sure about stability and performance of this upgrade.

Next updates
As always, we'll monitor all the forum activities in order to find and resolve eventual issues and bugsthat might show up, due to the numerous new features included in this update. We will provide if needed, multiple hotfixes and feature updates in the following days. The next main build is expected to be released on Friday, 29th of August
General news
The implementation of FMOD is going well: as soon as we will be able to provide a comparison video between the current version and the new build featuring FMOD, we'll show you the benefits of this upgrade: this step represents a huge challenge, because it requires a total conversion of old samples and the creation of new ones. Also, new effects will be included in order to create an immersive sound environment that can guarantee an immersive experience. We believe that the final result is well worth the investment requested.

The modeling of Spa-Francorchamps has been almost completed: as you might know, this track will be included in the 1.0 version of Assetto Corsa (and this might suggest you that 1.0 version isn't too far). During this summer we will release some videos and pictures that will give you an idea of what to expect from this awesome and legendary circuit.

Considering the time involved to schedule and manage the production of new contents, we are working in advance to provide you tons of new contents even after 1.0 release, with new car brands licensed and models to be unveiled soon. We recognize that trying to stay focused on the development of the main build and on some new activities, we haven't shared enough work in progress pics and videos for a while: don't worry, we'll surprise you again. Stay tuned on www.facebook.com/Assetto.corsa to discover all the incoming news!

The Early Access program has been very successful, exceeding our expectations, and it's about to end. Thanks to this results, KUNOS Simulazioni has welcomed some additional programmers and graphics modellers that are already involved in current and future productions, thanks to their experience matured working on AAA games. We are grateful of the amazing response of the community towards Assetto Corsa and we try our best to give you the best racing game we are able to make. Thank you very much for your incredible support: see you on track!

187
Assetto Corsa / Re: AC News
« on: July 18, 2014, 11:37:04 AM »
After 12 hours of crazy coding I am hitting the bed. I've implemented the flow control for the server.. good vibes for tomorrow,lets hope
https://twitter.com/KunosStefano/status/489767333632933888

And this is a handy time converter
http://www.worldtimebuddy.com/

What would "flow control" be?  The number of people trying to join a server at the same time?

I done all this stuff ages ago but from memory:

Flow control in general is when two network devices agree to a method and type of communication, this can range from plenty of things such as speed, transmission errors or how many packets of data can be received before retransmission.  For example TCP/IP uses one method called "sliding windows" and this allows the protocol to send an unlimited stream of packets using a fixed sequence, this allows the receiving device to reconstruct the packets (data) once received.

In terms of the AC when I think flow control I would guess to say they improved the connection from the client to the server to reduce lag.

   

188
Can anyone make a decent AI file for this track please?

189
Assetto Corsa / Re: AC News
« on: July 18, 2014, 09:05:03 AM »
Do we get updated tonight? are we a day in front?

I found most updates for us occur around midnight to one am on Saturday.

Thanks.................... crap  :'(

We are eight hours in front, our 9am is around 1am for them.

190
Assetto Corsa / Re: AC News
« on: July 18, 2014, 08:58:05 AM »
Do we get updated tonight? are we a day in front?

I found most updates for us occur around midnight to one am on Saturday.

191
Assetto Corsa / Re: AC News
« on: July 18, 2014, 07:48:52 AM »
Both major parties are crap the Labor party has had control over the NBN for over six years and they didn't manage to roll out much if anything.

The LNP have had it for eight months and don't expect miracles to occur btw I watch Senate estimates on the NBN, I haven't missed one in ages and I can tell you more people are being connected now then before the election.

192
I am jealous as hell but I do wonder how loose someone must be with money to drive a $600,000 car without insurance.

I know when I bought my SV6 I was worried about tinting the windows because I heard some insurance companies deny payouts because of it, I can't imagine driving a car worth the cost of a house without insurance.


Sharing some links, here's some Ferrari porn

http://www.jrmphotographyblog.com/events/ferrari-racing-days/

193
Assetto Corsa / Re: Ok. I'll say it.... Nords for practice server.
« on: July 16, 2014, 07:17:59 PM »
+1

194
Mod Cars / Re: GP2 Car Mod
« on: July 14, 2014, 10:21:26 AM »
Really nice mod and I didn't expect this type of quality so quickly but this car is very fun to drive, nice find.

BTW a user posted their track on the AC forums that's worth checking out, fun little track with some well thought out corners.

http://www.assettocorsa.net/forum/index.php?threads/gp-200-released.12217/

195
Wally can I please have this one added?

http://www.racedepartment.com/downloads/tatuus-mclaren-mp4-29.1752/

Sure, put up your links, and I'll make a skin pack available before the season starts.

direct download link here, saves you going to the website.
http://www.racedepartment.com/downloads/tatuus-mclaren-mp4-29.1752/download?version=2549

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