Author is xtremepsionic
500 hours spent on full original track.
Statistics: 79 corners, 22km, 11 hairpins, 3 places where you will certainly catch some air
http://www.racedepartment.com/downloads/lake-louise-loop-road-22-8-km-mountain-epic.3238/What this road is:
They been working on this scratch made track for the last couple months. This track is all about flow. If you like the feeling of driving fast on a real road, feeling the undulations of the terrain, feeling the limit of grip even on the straighter sections, you're in for a treat. The road surface had been carefully modelled and you'll appreciate how it feels with your ffb wheel. You and your car will catch air, slide through hairpins, ride the camber from bend to bend and conquer the mountain. The best thing is, it's a loop road so you can just go ahead and do it again!
The track is based loosely on the real Lake Louise in Banff National Park, Alberta, Canada. I'd say it's a hybrid between the Nordschleife and a hill climb track. There are many extremely fast and dangerous sections, and hardly any place to take a breather. It is a road, so it is calibrated for a road car.
What this road isn't:
It's not a small narrow road in Europe, the road width is correct for a North American road. It's not smooth like a race track, it is modelled after a real road in Canada, there are frost heaves and bumps. It's not going to work well for a hardcore racing car unless you soften up the suspension a lot. This road isn't a race track and it probably isn't wide enough to race F1 cars in.
To do list sorted by importance (most to least):
Refinements of road mesh for realistic surface feel (fixed strange bumps, D.Map @ 0.07, sie 1.4, depth 24)
Fix pit box locations
Trees on world detail slider, for FPS
Polygon reduction program for FPS
Rubber lines, road cracks
Texture and model the cliffs more
Cameras
Track map
Pit lane texture and road lines
Reshape rock faces to cliffs
Edit mountain textures
Add hotel at the end of start/finish
Add kayak rental hut by lake side
Change road shoulder texture so it blends in better with the landscape (testing shader)
Small details like cross walks, signs, benches
Snowy trees near the top
Add side roads connections by hotel and up by the small lake
Work out water reflections if possible
3D grass
Add wet section up on mountain by rock face, snow and less trees on the top section