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Simulation Racing Leagues => Assetto Corsa => Australian Assetto Corsa League, Tuesday nights => Topic started by: Wally on September 10, 2014, 07:50:03 PM

Title: Season 3 round 1 race chat: Mugello
Post by: Wally on September 10, 2014, 07:50:03 PM
3 x 7 lap sprints, with 10 minute qually sessions.

Don't forget, in round 1, everyone drives the Lotus Exige 240R Stage 3 for the whole round, to set a benchmark for car selection for the next round.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Rolz on September 11, 2014, 09:40:50 AM
Looking forward to it :)
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Dick Forrest on September 11, 2014, 09:51:36 AM
3 x 7 lap sprints, with 10 minute qually sessions.

Don't forget, in round 1, everyone drives the Lotus Exige 240R Stage 3 for the whole round, to set a benchmark for car selection for the next round.

Ohh  yeah, like SURE 'set a benchmark'. there might be need to review a couple of our faster members who may be tmepted to fudge their results..  :P
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Wally on September 11, 2014, 10:07:53 AM
It's called "adding the strategic element" :)
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Bird on September 11, 2014, 10:32:31 AM
3 x 7 lap sprints, with 10 minute qually sessions.

Don't forget, in round 1, everyone drives the Lotus Exige 240R Stage 3 for the whole round, to set a benchmark for car selection for the next round.

Ohh  yeah, like SURE 'set a benchmark'. there might be need to review a couple of our faster members who may be tmepted to fudge their results..  :P


Since it's reviewed every round, if you're fast, you'll drop down to the slowest cars, don't worry.
Besides, we've seen in the past that people tend to forget the strategical element a tad too easily when it comes to racing :)
Title: Re: Season 3 round 1 race chat: Mugello
Post by: marty on September 11, 2014, 11:50:31 AM
3 x 7 lap sprints, with 10 minute qually sessions.

Don't forget, in round 1, everyone drives the Lotus Exige 240R Stage 3 for the whole round, to set a benchmark for car selection for the next round.

Ohh  yeah, like SURE 'set a benchmark'. there might be need to review a couple of our faster members who may be tmepted to fudge their results..  :P

Im pretty sure Dick has been fudging his pace since day 1 purely in anticipation of such a season.  ;D

All my fudged results in season 1 were due to game crashes or the good old start in pit bug, also a few times I had the bug of hitting others pushing me further back in the pack. How will cars be determined for those that miss round 1 I wonder and it may be best for everyone to also run laps on RSR in this combo so we can see where everyone is at pace wise. This way even those that miss the round there will be something we car relate back to in comparison to other guys in later rounds.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Wally on September 15, 2014, 09:39:08 AM
Thndr will be racing in Schmittez place.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Dick Forrest on September 15, 2014, 10:32:14 AM
3 x 7 lap sprints, with 10 minute qually sessions.

Don't forget, in round 1, everyone drives the Lotus Exige 240R Stage 3 for the whole round, to set a benchmark for car selection for the next round.

Ohh  yeah, like SURE 'set a benchmark'. there might be need to review a couple of our faster members who may be tmepted to fudge their results..  :P

Im pretty sure Dick has been fudging his pace since day 1 purely in anticipation of such a season.  ;D

All my fudged results in season 1 were due to game crashes or the good old start in pit bug, also a few times I had the bug of hitting others pushing me further back in the pack. How will cars be determined for those that miss round 1 I wonder and it may be best for everyone to also run laps on RSR in this combo so we can see where everyone is at pace wise. This way even those that miss the round there will be something we car relate back to in comparison to other guys in later rounds.

Let's just see how many 'headaches' 'computer crashes' 'knee injuries' and 'dizziness' we get tomorrow night.
   
  Judging by run at blackwood, I'll be in the same stinking car all season. Which is fine. it's quite a nice car.

I think Mr Wally mentioned what happens to car allocation when we miss a round? Same if we DNF?
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Wally on September 15, 2014, 10:52:57 AM
You'll keep the last car you drove.

And any newbies, like reserves racing mid way through, will get "the middle car".
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Phil on September 15, 2014, 10:57:00 AM
What sorta lap times are people getting. ATM I'm getting low 2:11's .
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Dick Forrest on September 15, 2014, 11:08:48 AM
What sorta lap times are people getting. ATM I'm getting low 2:11's .

TOO FAST!!!
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Wally on September 15, 2014, 11:38:04 AM
What sorta lap times are people getting. ATM I'm getting low 2:11's .
I can't remember. High 2:09's I think. It's on RSR.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: marty on September 15, 2014, 05:18:37 PM
What sorta lap times are people getting. ATM I'm getting low 2:11's .

Havent run heaps of laps, I quite like the car at Nords but it really feels odd at mugello. Think I got down to mid 2:08's but not much consistancy and am quite lost setup wise in this car. I think its more driving then setup but will need to run a few more laps to try figure it out.

Looking at the RSR times this is the quickest of the season cars here but it does feel quite awkward, should make for an interesting race as losing a second or more per lap seems quite easy with a small error.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Guybrush Threepwood on September 15, 2014, 06:10:40 PM
I've put a setup in my dropbox if anyone needs one.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: marty on September 15, 2014, 08:54:09 PM
I've put a setup in my dropbox if anyone needs one.

Did you get any quicker I didnt run any more after you left.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Rolz on September 15, 2014, 09:02:24 PM
I've put a setup in my dropbox if anyone needs one.

Thanks Guybrush! Your setups seems to work well for me... but Mugello is arguably my fav track  ;D
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Guybrush Threepwood on September 15, 2014, 10:15:41 PM
I've put a setup in my dropbox if anyone needs one.

Did you get any quicker I didnt run any more after you left.

Not really, but there is probably a quicker lap in there... somewhere
Title: Re: Season 3 round 1 race chat: Mugello
Post by: marty on September 16, 2014, 12:59:50 AM
I did dl your setup and intended to run some laps but ended up driving everything else.  :)
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Dick Forrest on September 16, 2014, 09:45:10 AM
Thanks for the setup Guybrush. but I need one that goes faster..
My 2.20 is not going to cut it.
But I didn't practice for long... Will be on the track early tonight.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: marty on September 16, 2014, 09:54:48 AM
Thanks for the setup Guybrush. but I need one that goes faster..
My 2.20 is not going to cut it.
But I didn't practice for long... Will be on the track early tonight.

I think I will help you to grip up the track, cant imagine how much fun this combo will be with even less grip.  ;D O found it quite awkward but a bit of a challenge just really seemed to lack grip on both ends hopefuly GB's setup helped but my own setup wasnt going anywhere even though I only ran a handful of laps so will need to run some tonight.

After all its not that important to be too fast round one just fast enough, maybe guy will run his rolling safety car race to keep his laptimes down a bit.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Wally on September 16, 2014, 12:03:13 PM
I don't think too much setup is going to help anyone on these limited setup cars. It's time to focus on your driving. Get on the gas as soon as you can! Slow in, get the nose pointed in the right direction, then throttle it up as soon as you can.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Dick Forrest on September 16, 2014, 12:11:56 PM
I don't think too much setup is going to help anyone on these limited setup cars. It's time to focus on your driving. Get on the gas as soon as you can! Slow in, get the nose pointed in the right direction, then throttle it up as soon as you can.

Easier said than done Mr Wally!! I seem to get the car that doesn't want to do any of those things!
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Bird on September 16, 2014, 12:26:46 PM
I don't think too much setup is going to help anyone on these limited setup cars. It's time to focus on your driving. Get on the gas as soon as you can! Slow in, get the nose pointed in the right direction, then throttle it up as soon as you can.

Easier said than done Mr Wally!! I seem to get the car that doesn't want to do any of those things!
"The problem seems to be between your steering wheel and your seat..."

Just keep practising ;)
Title: Re: Season 3 round 1 race chat: Mugello
Post by: marty on September 16, 2014, 12:35:20 PM
I don't think too much setup is going to help anyone on these limited setup cars. It's time to focus on your driving. Get on the gas as soon as you can! Slow in, get the nose pointed in the right direction, then throttle it up as soon as you can.

Yes Wally I think your right as I tried some changes then went back to default and ran the same times. A small mistake in this car is about a second or more as you need to carry speed but a little too much and it will push wide losing all speed down the next straight. Quite a challenge but funny how this car at nords is one of my favourites but at mugello it kind of has corners that really dont suit it too well.

I did try variations in setup and I could make it worse but didnt really find anything that made it much better, will be interested to see what guys setup does. But I think it will be an interesting race as my lap consistancy was a much bigger spread here then in most other cars. Also Im too used to driving this track with gt and open wheelers which makes it feel more awkward. No way to gi flat through 90% of the lap like in a high df car. Also the kerbs can still kill in this car so expect some swear words on ts at times from various people.  :D
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Thndr on September 16, 2014, 01:52:53 PM
Ha ... my headset clackered itself the other day (with my grand daughters help) so i might have saved my ears LOL. ;D
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Wally on September 16, 2014, 03:40:05 PM
Ha ... my headset clackered itself the other day (with my grand daughters help) so i might have saved my ears LOL. ;D
Are you still OK to race tonight?
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Mopz on September 16, 2014, 05:11:30 PM
Available tonight if a spot comes up... Ill jump on teamspeak anyways
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Wally on September 16, 2014, 05:52:14 PM
Available tonight if a spot comes up... Ill jump on teamspeak anyways
We'll see if Thndr's OK, otherwise you're on Mopz. Stay posted :)
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Wally on September 16, 2014, 06:27:59 PM
Server is up.

I'm trying client updates at 20 Hz, still trying to find the sweet spot for this server. If it causes warping, I'll lower it.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Dick Forrest on September 16, 2014, 06:42:12 PM
Server is up.

I'm trying client updates at 20 Hz, still trying to find the sweet spot for this server. If it causes warping, I'll lower it.

My skin looks too normal and traditional...
Title: Re: Season 3 round 1 race chat: Mugello
Post by: RPM on September 16, 2014, 06:49:30 PM
I am available tonight as well if there are any spare slots

RPM

PS: how do I get in to the AC channel in TS?
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Wally on September 16, 2014, 06:53:03 PM
I am available tonight as well if there are any spare slots

RPM

PS: how do I get in to the AC channel in TS?

Someone will drag you down into the channel eventually.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Wally on September 16, 2014, 06:54:12 PM
Server is up.

I'm trying client updates at 20 Hz, still trying to find the sweet spot for this server. If it causes warping, I'll lower it.

My skin looks too normal and traditional...

Sorry, no Hawaiian shirts tonight.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Wally on September 16, 2014, 11:19:41 PM
Race Results and Charts (http://xgnassettocorsa.blogspot.com.au/2014/09/s3r1-lotus-240r-s3-at-mugello.html)
Season Standings (http://xgnassettocorsa.blogspot.com.au/2014/09/season-3-standings.html)

Congratulations to race winners Marty and Bacchulum, and to Marty for the round win.

Round Points
Marty    72
Freezer    63
EdWood    59
Peter Reid    58
Guybrush Threepwood    57
Wally    54
Imperious    52
Bacchulum    51
Crimespree    50
cramjet    47
Ysu    42
Rolz    41
GWyar    38
Dave O    36
Phil    34
Rob    33
Thndr    25
Krahl    21
Flattop    18
Vipergod    17
Insomniac    13
Grubbet    10
RPM    6
Dick Forrest    5
Title: Re: Season 3 round 1 race chat: Mugello
Post by: marty on September 16, 2014, 11:38:22 PM
Was great fun this round probably the closest and most competitive round so far at the front of the pack, had some great close racing with a few guys. Race 1 had a great battle with Guybrush for the first half until he got onto the grass at the exit of the fast chicane and I narrowly avoided his accident. Then Bacchulum took advantage as I had to slam on the brakes to avoid Guys car and passed me. I then had a good battle with him for a lap and a bit until he lost it on the fast chicane too with me somehow just missing getting involved in his accident.

Race 2 my qualy was a mess, stuck in traffic the first couple laps nowhere to go so I backed off enough to leave myself just enough time to get one flying lap at the end. Unfortunately a guy came out of the pits with me crossing with the line with 2:15 on the clock and he pulled straight across the track and into my path on t1 ruining that lap as I had to run wide to avoid hitting him. Still started in about 9th or 10th and had a great race, with some good battles along the way and chased down Bacchulum again for the last 2 or 3 laps but just couldnt make a move as he drove a solid line not giving me a chance to get by.

Race 3 was a great start by Wally splitting me and Guy down the middle and he took the lead into t1, then he put in some quick laps and I just tried to hang on to both of them. Then Guy put the hammer down and started to gain on Wally and they had a battle which ended with an incident that unfortunately took them both out. Again I somehow threaded the needle missing both their cars and luckily got another win.

Will be probably my only wins of the season but I think it should be quite fun in the slower cars mixing up the racing even more. The front half of the pack was really quite close pace wise this round and so with mixed cars things will be very interesting I think.

Anyway for anyone that didnt save their replays from this round here are all 3 races.

https://mega.co.nz/#!SE5DATia!gRJODy59C7f4jixNJTkgd0QcZpP7JPQU0DqncyI-NNc
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Freezer on September 16, 2014, 11:54:47 PM
First run in this car left me with the "damn understeer" feeling I have about AC so I played with the set up to do as much as possible to dial that out.
Definitely a case of early brake, wait.... wait...... wait.....now finally get on the throttle in order to keep near an apex and that patience proved to work as I had reasonable speed tonight.
Managed to qualify in the front handful for each race which was a bit unexpected.  Each race I just focused on being super smooth and I was able to keep with the pack, even found myself in the lead at one point (a first for AC) but that was short lived with Wally giving me a bit of a tap on the downhill right - left but managed to gather it up without loosing to much.  Had a bit of luck with a few spinners up front in each race and some clean dicing with a number of people.  I now found myself surprisingly 2nd in the championship!!
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Wally on September 17, 2014, 12:07:28 AM
I had great fun tonight, with lots of action, lots of close racing.

In the first qualifying, it was really hard to find some clear track. I was in 14th or something, and finally got some clear track to qualify third, but because I only just finished the lap at the end of the session and returned to the pits, that's where I started. So all that work to find some clear track was for nothing, but it was then a lot of fun working back from last place after touring the pit lane at 80kph while you guys all took off. I managed to work my way back to 6th, beating Imperious across the line by 0.041.

Race 2 I was chasing Freezer, in 2nd place after Guybrush had an off, and unfortunately hit his rear after chasing him for a couple of laps. He had a bit of a slower pace through that downhill right/left after clipping the kerb, I think, and I didn't allow enough for the speed difference and hit the back of him - sorry. A little later on, a kerb ate me and cost about 4 spots, finished 10th.

Race 3 I got a killer start off the line and was surprised to find myself in the lead, with Guybrush and Marty behind me. I thought it was only a matter of time before they'd catch up, and after I had some loose corners on lap 4, Guybrush caught up to my bumper. I think our collision was pretty much a racing incident - you pulled up before the corner and ended up hitting the rear of my car as I headed for the apex, so I reckon I may have had track position, but that's a hard one to call. I gathered it up and ended up 6th.

It felt to me like we could have had a whole season in this car. I found it good to drive, once you got used to it's understeer (I took a bit of front rollbar off, so it wasn't too bad). I had close racing all over the place, but that was probably more so because of the damn Mugello kerbs.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Guybrush Threepwood on September 17, 2014, 04:17:42 AM
Yeah the curbs were a killer for me.

Race 1 - was leading then hit a curb and spun...

Race 2 - was leading then hit a curb and spun...

Race 3 - Chased Wally down who had some very nice pace and got along side going into a tight right hander, I hit the brakes a bit early to hug the apex and allow room around the outside but it wasn't to be.  Then I was following someone who warped back into me and sent my flying in the air!

Oh well still a fun night.  The randomness of the curbs - some curbs were fine to use in certain ways while others would throw you off unexpectedly - probably called for a bit more practice.  At least in the Formula Abarth you knew they were all going to kill you! :)

Look forward to the next race.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Rolz on September 17, 2014, 07:04:56 AM
Top fun night last night! Racing was really close!  :D

Curbs were a bit of a killer... some of them almost acted like a skidpan disk the way it flicked the arse out...

Still overall I enjoyed it and look forward to racing again next week once we work out the cars...
That's going to be pretty exciting!
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Bird on September 17, 2014, 08:36:09 AM
Good racing, but I was a bit too tired and have completely botched up the 2nd race.   But I've tested a lot of curbs that race, too, and found them really bad :)  Also, many apologies to all people I've "touched" (just going after Marty).  It was very hard to anticipate some braking points of you guys, and I may have (definitely have) taken too much liberty in choosing my position & lines.  This whole thing will take a bit of praccy as the fields mix up. 

The races 1 & 3 were all right I believe.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Wally on September 17, 2014, 08:51:05 AM
There's a huge amount of community analysis going into this kerb issue here: http://www.assettocorsa.net/forum/index.php?threads/possible-bug-infamous-kerb-of-death.12944/page-8

In a nutshell, it looks you can get some massive, funky camber fluctuations on the kerbs. Disturbingly, the thread has been tagged "No Issue".
Title: Re: Season 3 round 1 race chat: Mugello
Post by: marty on September 17, 2014, 09:05:16 AM
Yeah the curbs were a killer for me.

Race 1 - was leading then hit a curb and spun...

Race 2 - was leading then hit a curb and spun...

Race 3 - Chased Wally down who had some very nice pace and got along side going into a tight right hander, I hit the brakes a bit early to hug the apex and allow room around the outside but it wasn't to be.  Then I was following someone who warped back into me and sent my flying in the air!

Oh well still a fun night.  The randomness of the curbs - some curbs were fine to use in certain ways while others would throw you off unexpectedly - probably called for a bit more practice.  At least in the Formula Abarth you knew they were all going to kill you! :)

Look forward to the next race.

You may want to check the replay, kerbs can be unsettling but the race 1 spin ahead of me was definatly caused by you on the grass outside the kerb. Also at Mugello you can use some kerbs just not all and they have some bigger ones designed simply to unsettle you just inside many of the kerbs.

I kind of used that to my advantage maybe give up a few tenths of ultimate pace to make sure I didnt use too much kerb and run more consistant laps. I saw lots of people ahead using lots of them and some grass which is going to be hard to pull off all race and its not just you Guy as you nail your line 99% of the time but its pretty common for people to spin and not accept its their fat in some part. Pretty sure most people that spun on the kerbs didnt bit the exact line they wanted as the margins are very tight here.

Its one of the main reasons I love mugello is that you need to be so precise, for a very quick lap you need to take a bit more risk such as in qualy. Also certain parts of the race depending on pace of those around you but backing off just that little bit giving you a little more margin for error is going to help in the race. If someone could pull off 7 flat out 100% commited qualy pace laps from the front they would have won all 3 races but guess that wasnt the case.

Here if your 10cm off line at full pace its going to be trouble much like driving nords and other fast but critical line tracks. Thats one thing I like as its a challenge to see how much your willing to commit and can you pull it off

Most of the real world track testing I did it was much the same you cant just smash every kerb and some you may want to use as your line but need to find a way to avoid it unsettling the car too much. It takes quite a bit of trust in a real car to get it on 2 wheels or not lifting at all when all over an exit kerb or over fast chicanes.

Still I dont think ac is perfect in this kerb aspect but I dont see it being as bad as many make it out to be. Especially found it funny the guys that did it multiple times over the  21 race laps and keep driving the same lines hopeing for a different result. Never accepting that maybe the line they want to use may not be the best or that they may not be able to pull it off every lap.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Dick Forrest on September 17, 2014, 09:20:05 AM
Was a good night. Even if I had 3 bad races..
  Maybe Mugello is the easiest turn 1 out there? Was good to see all the cars getting around together. Looked like everyone was pretty close in race one. only race 3 had turn 1 issues?
  Was excitied to stay in front of Bird after he had touched Marty a few times and had spun. He got back past me once, spun off then I thought he couldn't catch me for the last two laps and I ran out of fuel!!

 I'm blaming all my coaching staff for my crappy result and lap times. I like mugello a lot but it sure is a tough track to crack and takes a lot of concentration, something I had little of last night lol. I was a good 8 seconds off the pace.. I would prefer that to be around 4 seconds, which I know I can do. But clearly Mugello I need to practice more.

EDIT: The curbs! That last right hand curb on the fast 's's is bad. It's broken. Sure it's meant to unsettle the car but I don't think it should insta-180 your car.

and curbs should be able to be hammered in tin tops. I've never seen a RL race where a car spins 180 after getting a wheel on the ripple strip.
Look at the V8 supercars. They launch from one curb to the other. Three wheels in the air. Do they auto-180? Not very often
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Bruce on September 17, 2014, 09:31:53 AM
Like your race report again Dick.  ;D
Event though my race results seem insignificant, most races had some great racing/'mixing it' and in the majority was consistent, if a slow.
The entrance onto the mains straight is my nemsis here, proven time and time again, with cars easily out pacing me out of the turn and overtaking across the line.
Race 3 I had some gains in position, with losing concentration on the last lap and having an off and dropping two spots. And with Dave? sitting in watching! hahah

What's 5-6 seconds a lap?  Onto round 2 and I think I will be sporting the same car :)
Title: Re: Season 3 round 1 race chat: Mugello
Post by: marty on September 17, 2014, 10:39:05 AM
EDIT: The curbs! That last right hand curb on the fast 's's is bad. It's broken. Sure it's meant to unsettle the car but I don't think it should insta-180 your car.

and curbs should be able to be hammered in tin tops. I've never seen a RL race where a car spins 180 after getting a wheel on the ripple strip.
Look at the V8 supercars. They launch from one curb to the other. Three wheels in the air. Do they auto-180? Not very often

Well these are far from a v8 supercar as are just about every car in AC with nothing really coming close to them. They are a very unique car to drive and having driven one a couple times along with some very different tin tops namely the Aussie racing cars the difference between the 2 was light and day. However the Aussie racing car was more a open wheeler with a fiberglass top so not really tin. The v8 eats kerbs like nothing else but the Aussie handles them like a very stiff formula ford especially the bigger ones.

Just wait til Spa come as the kerbs at Eau rogue destroyed at least 10 gt3 cars in the last 24hr race only 3 cars hit the kerbs to spin but then everyone else just joined in the fun.

Though a little different to mugello being a higher kerb, taking that in just about any car ends the same way. But go maybe 5-10cm left and the kerb can be ridden but that little bit too high is very risky.

[youtube]1f48voFkFRs[/youtube]

Another year similar crash
[youtube]TaGchye33Oc[/youtube]

This one not sure if it was the compression or the kerb on entry but big crash looks maybe like hes bottomed out badly just before the kerb.
[youtube]W61XviK2Twc[/youtube]

This one completely unrelated but $%^# me first time Ive seen this. This is what happens when your rear wing explodes on entry to Eau Rogue.  :o
[youtube]nyIQNM-1hUc[/youtube]

I cant wait til we have a league race at Spa and expect TS to have the same variety of curse words to describe kerbs just after someone has wrecked their cars. Damage will be in by then too and by the look of it the kerbs are behaving badly after seeing this pic posted by Aris and his little sign that some may want to take as a warning.  ;)

(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10679804_10202838794004865_5390552489967849087_o.jpg)

The kerbs in AC are slightly more grabby then they should be but seeing how bad ground collisions are then the Tyre collisions with odd angled polygons is going to likely have the odd weird and random result. This I think is the main issue but setup and driving style plus line can avoid the issues which will likely be lessened a bit in the future. But kerbs should never be the same as if you were to drive on regular asphalt and will always have some effect on the car. If your already close to the limit of the tyre then this can be enough to lose traction making you a passenger.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Wally on September 17, 2014, 10:47:03 AM
In these Spa clips, the car seems to be being bounced by the kerbs and getting unsettled a fraction of a second down the track. In AC, it's more like the front tyres get a sudden grip increase on the kerb, sometimes, and it makes the rear come around instantly. It still feels a bit unbelievable to me. That long AC post seems to back up something weird going on, with big, almost instantaneous fluctuations in camber, such as from -3° to +3°.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Dick Forrest on September 17, 2014, 11:03:47 AM
Love the Blancpain GT series.
1stly All those crashes are mindblowingly expensive!! All the drivers and pit crew aren't looking hurt. Their mind is ticking over "How much did that just cost?"

And the spins look quite slow and tame compared to AC spins. But yes, I see cars do get unsettled and evenetually spin but not quite the same as AC. I don't think we should be terrified of curbs.

and I haven't seen any other damage pics from AC other than that same one of the Ferrari and frankly it looks pretty ordinary and fake.. How can you get scratches on the bonnet like that? did it run under some trees?
How can you get such damaged side panels and still have intact mirrors?
 the cracked windscreen? Glass????? Not even shatter proof?
yes! I'm very critical. AC is all about polish and realisim. I'm hoping that pic is nothing like the final damage model.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: marty on September 17, 2014, 11:04:26 AM
I will check that thread, as I havent seen it in a bit but if the cambers are adjusting so much its again something to do with collisions. Kerbs are irregular shape and have ridges spines and all sorts of weird designs these days. The ridges are to reduce traction in a simple way as less rubber will be contacting the surface. But the tyre will just bounce along the top on many kerbs.

But see some slow motion videos of cars on kerbs and things do get quite weird in real footage.

[youtube]hefl0DS9_AQ[/youtube]

[youtube]iG90mjvR0J4[/youtube]

[youtube]_7remcoyrcg[/youtube]
Title: Re: Season 3 round 1 race chat: Mugello
Post by: marty on September 17, 2014, 11:09:58 AM
Love the Blancpain GT series.
1stly All those crashes are mindblowingly expensive!! All the drivers and pit crew aren't looking hurt. Their mind is ticking over "How much did that just cost?"

And the spins look quite slow and tame compared to AC spins. But yes, I see cars do get unsettled and evenetually spin but not quite the same as AC. I don't think we should be terrified of curbs.

and I haven't seen any other damage pics from AC other than that same one of the Ferrari and frankly it looks pretty ordinary and fake.. How can you get scratches on the bonnet like that? did it run under some trees?
How can you get such damaged side panels and still have intact mirrors?
 the cracked windscreen? Glass????? Not even shatter proof?
yes! I'm very critical. AC is all about polish and realisim. I'm hoping that pic is nothing like the final damage model.

Re damage sadly its just going to be canned pre rendered stuff so it always looks fake. Kind of like when I tried Next car game after buying beam NG. They both drive like crap but at least beam NG has some awesome real time crash destruction just it would bring a proper simulator to its knees with any more then a fwe cars even on a very high end setup. We just wont be getting that level of realtime physics destruction any time soon as wed need at least 30x the current computing grunt to have Pcar's typoe graphics, AC Physics and Beam NG soft body physics.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Dick Forrest on September 17, 2014, 11:27:19 AM
Re damage sadly its just going to be canned pre rendered stuff so it always looks fake. Kind of like when I tried Next car game after buying beam NG. They both drive like crap but at least beam NG has some awesome real time crash destruction just it would bring a proper simulator to its knees with any more then a fwe cars even on a very high end setup. We just wont be getting that level of realtime physics destruction any time soon as wed need at least 30x the current computing grunt to have Pcar's typoe graphics, AC Physics and Beam NG soft body physics.

Yeah, makes sense. It doesn't have to be full on life like. I can understand there might only be 3-4 damage models for each car and no mater how you get hit, The damage model will look the same. That's fine. but I hope AC can produce something a bit better looking than every other car game. Even GRID has a ok LOOKING crash model (I didn't say physics) Same with next car game.

Speaking of pretty stuff. Bird posted a very nice clip of poject cars weather model on XGN's front page. Very real looking.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Wally on September 17, 2014, 11:56:54 AM
Good clips, Marty. Looking at that last one escpecially, you can imagine the camber osciallating. You should put those clips on that AC thread.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Bird on September 17, 2014, 12:41:12 PM
That one has been doing the rounds a week or two ago. I think it's not the wing, mind you, but the rear left tyre that goes, and shreds everything apart around it - including the wing.


This one completely unrelated but $%^# me first time Ive seen this. This is what happens when your rear wing explodes on entry to Eau Rogue.  :o
[youtube]nyIQNM-1hUc[/youtube]

Title: Re: Season 3 round 1 race chat: Mugello
Post by: Dick Forrest on September 17, 2014, 01:02:47 PM
That one has been doing the rounds a week or two ago. I think it's not the wing, mind you, but the rear left tyre that goes, and shreds everything apart around it - including the wing.


This one completely unrelated but $%^# me first time Ive seen this. This is what happens when your rear wing explodes on entry to Eau Rogue.  :o
[youtube]nyIQNM-1hUc[/youtube]


If you look real hard into the cockpit once he stops, you can see the driver trying to go "esc- Back to pits"
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Wally on September 17, 2014, 01:40:50 PM
 ;D
Title: Re: Season 3 round 1 race chat: Mugello
Post by: marty on September 17, 2014, 02:15:16 PM
That one has been doing the rounds a week or two ago. I think it's not the wing, mind you, but the rear left tyre that goes, and shreds everything apart around it - including the wing.


This one completely unrelated but $%^# me first time Ive seen this. This is what happens when your rear wing explodes on entry to Eau Rogue.  :o
[youtube]nyIQNM-1hUc[/youtube]


If you look real hard into the cockpit once he stops, you can see the driver trying to go "esc- Back to pits"

He must have been in an AC MP session then as I surely would have been hitting escape before reaching the wall. That darn wait til you stop to escape issue could have hurt him in this case.

It seems cars fail here quite a bit as its such a high load corner and the compression at the beginning must stress everything pretty hard. The GTR crash a couple years ago is another example, looks like it may have been kerb until you see his left rear is broken already as the car spins around.

[youtube]Q-MCUS7Osx4[/youtube]
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Bacchulum on September 18, 2014, 05:47:40 PM
I've just watched the replay of race three and the turn 1 shunt looks like a racing incident, 4 wide all in each others blind spot (I thought it was only 3 wide on the night).
Absolutely amazing only 2 cars involved as I spun right across the track in front of everyone! :o

And a shout out to Peter, it was a great battle back through the field with you. :D
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Wally on September 18, 2014, 06:05:53 PM
I've just watched the replay of race one and the turn 1 shunt looks like a racing incident, 4 wide all in each others blind spot (I thought it was only 3 wide on the night).
Absolutely amazing only 2 cars involved as I spun right across the track in front of everyone! :o

And a shout out to Peter, it was a great battle back through the field with you. :D
Yeah, I watched it too, and couldn't really single out any fault. The starts were pretty clean.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Bird on September 19, 2014, 08:46:19 AM
I just wanted to watch it...and realised my replay size went back to 10MB.   I've no idea what these guys are thinking with these replays....even at 500MB it's small, I've got 16GB ram, please allow me to use something like 4GB for replays.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: marty on September 19, 2014, 02:15:14 PM
I've just watched the replay of race one and the turn 1 shunt looks like a racing incident, 4 wide all in each others blind spot (I thought it was only 3 wide on the night).
Absolutely amazing only 2 cars involved as I spun right across the track in front of everyone! :o

And a shout out to Peter, it was a great battle back through the field with you. :D
Yeah, I watched it too, and couldn't really single out any fault. The starts were pretty clean.

I havent seen the incident at all but am sure Dick was at fault.


I just wanted to watch it...and realised my replay size went back to 10MB.   I've no idea what these guys are thinking with these replays....even at 500MB it's small, I've got 16GB ram, please allow me to use something like 4GB for replays.

Not sure if its possible for a 32 bit app to use more then 4gb total. Wouod really need to go 64bit then we could set replay size to fill much more ram. I dont know if its possible to run a seperate app for record8ng replays to ram independant to the main executable to allow at least a full 4gb just for replay and then also leav a full 4gb for the game itself. If 500MB is being taken out of the 4gb available to the game then this will have issues on larger tracks and its really odd that in 2014 most games are still 32 bit.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Bird on September 19, 2014, 02:44:47 PM
It'd definitely be possible to write to disc directly, even if in chunks. 
But I guess they're very backwards about that as well;  it'd slow down the game on systems without an SSD, somewhat.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: marty on September 19, 2014, 05:23:01 PM
It'd definitely be possible to write to disc directly, even if in chunks. 
But I guess they're very backwards about that as well;  it'd slow down the game on systems without an SSD, somewhat.

Pretty sure thats how RF2 and even RF did it, there was always an option to force write to memory but default was to disk. I know RF2 has gone 64 bit now but I really havent used it much lately and havent even bothered with the latest updates.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Wally on September 19, 2014, 06:40:03 PM
It'd definitely be possible to write to disc directly, even if in chunks. 
But I guess they're very backwards about that as well;  it'd slow down the game on systems without an SSD, somewhat.

Pretty sure thats how RF2 and even RF did it, there was always an option to force write to memory but default was to disk. I know RF2 has gone 64 bit now but I really havent used it much lately and havent even bothered with the latest updates.

I actually went to check out rF2 yesterday, and it said my online subscription had expired. "Oh well, that's that then," I thought.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Freezer on September 20, 2014, 11:13:21 AM
It'd definitely be possible to write to disc directly, even if in chunks. 
But I guess they're very backwards about that as well;  it'd slow down the game on systems without an SSD, somewhat.

Pretty sure thats how RF2 and even RF did it, there was always an option to force write to memory but default was to disk. I know RF2 has gone 64 bit now but I really havent used it much lately and havent even bothered with the latest updates.

I actually went to check out rF2 yesterday, and it said my online subscription had expired. "Oh well, that's that then," I thought.
Just checked my Rf2 and it allowed me to log in and update to the latest version 860 with no problems.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Wally on September 20, 2014, 12:05:38 PM
Don't you only get a year? I've had rf2 for a long time. I quite like it, actually.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: marty on September 20, 2014, 12:36:37 PM
Don't you only get a year? I've had rf2 for a long time. I quite like it, actually.

You actually get lifetime use and updates, but cant use MP with the 1 year option. Thats what I bought too and mp was already fairly dead so I can imagine it being even more dead now that a fair chunk of early adopters have gone past their year. Some things I really like in RF2 but performance in SLI is rubbish or was last build I used, some cars are ok some quite weird and graphics are not much better then rf1. Real road is its best feature as well as changeable weather and time of day changes.

But when I raced it in mp everyone had real road set to drag strip, no rain and mostly always racing mid day. Maybe in a league it would be much better but pure driving feel to me AC is easily more natural and less weirdness in all official cars comparing both. Thats the main thing for me and as the features I like werent being used much in MP anyway and hardly any drivers there anyway I simply dont bother with it any more.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Freezer on September 20, 2014, 08:17:16 PM
Don't you only get a year? I've had rf2 for a long time. I quite like it, actually.
You actually get lifetime use and updates, but cant use MP with the 1 year option.
Okay I just tried the Multiplayer and it also works and I've definitely had it for over a year!
Title: Re: Season 3 round 1 race chat: Mugello
Post by: Wally on September 20, 2014, 10:15:19 PM
Hmmm, I might try again some time then.
Title: Re: Season 3 round 1 race chat: Mugello
Post by: marty on September 20, 2014, 11:33:53 PM
Don't you only get a year? I've had rf2 for a long time. I quite like it, actually.
You actually get lifetime use and updates, but cant use MP with the 1 year option.
Okay I just tried the Multiplayer and it also works and I've definitely had it for over a year!

You were able to buy a lifetime MP or the game with only 12 months mp use which was extended a bit due to the extended beta.

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