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Australian Assetto Corsa League, Tuesday nights / Re: Bucket list: future season ideas« on: October 21, 2015, 08:31:03 PM »Not sure how the lap times compare, but perhaps a classic cup using some of the older cars, cobra, muiura, f40, ruf, etc.A classic cup would be fun. From my car ranking post here (average lap times): http://www.assettocorsa.net/forum/index.php?threads/car-time-ranking.22389/ 138.109 Ferrari F40 139.435 Ford GT40 140.066 RUF CTR Yellowbird 143.267 Shelby Cobra 427 S/C Some "closish" combinations there - maybe the first 3 cars. The other cars you mentioned (including the Countach) are too much slower. You could do some Balance of Performance adjustments with a standard ballast amount per car make to bring the lap times closer. 7442
Australian Assetto Corsa League, Tuesday nights / Re: S9R2: Zandvoort pre-race chat« on: October 21, 2015, 08:23:08 PM »Wally I tried to setup the practice server with the 30 grid Zandvoort circuit, for some reason this version isn't showing up in the acServerManager. I remember we came across some issues running this variant on the nite, I thought I had the fixed one installed on my system but this doesn't show and I re downloaded the one linked in the first post and it still doesn't show.We did have a problem where one of the kn5 files had an extra "b" at the end of the file name, but the modder has fixed that in version 1.1 of the download. I think it never showed in the acServerManager - does it work if you just manually put this in the server cfg? TRACK=ks_zandvoort[/color]CONFIG_TRACK=ks_zandvoort_osrw[/size] 7443
Australian Assetto Corsa League, Tuesday nights / Re: S9R2: Silverstone post-race chat« on: October 21, 2015, 08:20:43 PM »Race 1 was fun, chasing Threepwood the whole way, didn't catch him but still finished 5th.Duly noted... I'll leave your ballast at the 28kg you had. 7444
Australian Assetto Corsa League, Tuesday nights / Re: Ballast« on: October 21, 2015, 08:18:10 PM »
The ballast is largely successful - the racing was closer, and there were lots of tight battles, with different people in the mix. Take out a few anomalies (damaged cars or pedals, new joiners), and lap times were very, very close across a big, diverse field.
But reading everyone's comments, here are the problems I see with the ballast system, and what can be done about it: 1. New season starters are too light, and too fast This can be fixed by giving people some average ballast amount as a starting point, as suggested. Everyone’s already in the game, so it’s no longer an issue, but if and when someone else joins, I can do this. 2. Ballast can swing too high and too low Ballast can sometimes go too high, slowing someone too much, so next race, it goes too low, and they’re then too fast, and their ballast starts oscillating up and down. Most people just slowly trend to an equilibrium, especially if they’re very consistent. The fix for this is like any spring – add damping. I’ll start only changing ballast by 70% of the calculated amount. That will stop too large a change and reduce the likelihood of ballast “overshooting” the correct mark and starting to oscillate. 3. If someone’s damaged and slow, ballast is distorted If someone’s too slow, slower than normal because of damage perhaps, they will drop too much ballast. The fix for that is, as suggested, to take the fastest of qualifying laps as well as race laps as your benchmark. That way, if someone is slow in a race because of damage, or doesn’t get enough laps in, we have their qualifying laps to go by as well as their race laps Now, a ballast FAQ. Fast guys have no chance of winning Not true. The ballast system doesn’t push fast guys to the back of the pack – it pushes everyone towards the middle. It aims to make everyone’s lap time the same, so everyone has a chance of winning. It comes down to racecraft and adaptability. People can game the system Every system of rules can be gamed. For example: “Top 10 reversed” - People will try to come 10th so they start the next race on pole. “World Rally Championship: the leader goes out first on day 2, and has to sweep the road clean for everyone else” - Leaders deliberately drop time so that they don’t lead at the end of day 1. “V8 Supercars: You get 3 cuts before a penalty” - Save the cuts for the end of the race and then use them up to gain time. In our system, that’s why you get points for carrying ballast. It’s an incentive to go as fast as you can and get the appropriate ballast, to be rewarded in the season standings. How you play the game is all part of the fun. Are you going to slow down to avoid more ballast, but take the risk of the guy behind catching you? I have to adjust my car setup as my ballast changes Yes, you do. The “Car Engineer” app is your friend (you have to have dev apps enabled in assetto_corsa.ini). It shows spring frequencies and damper rates. Take note of settings that work for you, and then set your car up to match those frequencies and rates, and you will maintain your car balance. Check your gear ratios. The system shouldn't need manual intervention You'll always need some kind of human checks and balances. Guybrush's really slow lap times due to damage causing him to drop ballast are a case in point. But using qual and race laps to get your fastest time, as well as the "damping", will help a lot towards needing to do this. Some specific answers: The ballast works better the more times you adjust it, as it has more "data" to work on. If you only do it once a round, that's only 6 or 7 opportunities to adjust it up or down, instead of 12 or 14, so I don't think that change is necessary. Edit - I really need to know how Freezer can get 88KG Ballast after winning R1 and StanDaam and I are ~100KG's?As I said elsewhere, ballast is not based on your finish position, but your lap times. Even though Freezer won the race, his best lap time was 0.3 secs slower than yours, so he gets less ballast. christopheraser only did 2 race laps, so got no change in ballast, but looking at qual laps as well will stop this. 7445
Australian Assetto Corsa League, Tuesday nights / Re: Ballast« on: October 21, 2015, 01:11:21 PM »
All points read... I will reply tonight.
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Australian Assetto Corsa League, Tuesday nights / Re: S9R2: Zandvoort pre-race chat« on: October 21, 2015, 08:15:37 AM »
Ballast comes off too. You go up and down. Plenty of people lost ballast.
It's not result based, but speed based. So even if you set a really good time, but still come last for reasons like spins or whatever, you will still get more ballast. Next race, with a fresh qually, you'll be right in the thick of things again. 7447
Australian Assetto Corsa League, Tuesday nights / Re: S9R2: Zandvoort pre-race chat« on: October 21, 2015, 06:58:03 AM »Wally I'm not quite getting the ballast thing - the only round I've done so far was Silverstone where in Race 1 I was about 2 to 3 seconds a lap slower than the leading pack, then got lumped with more ballast which resulted in being 5 to 6 seconds a lap slower in Race 2, and now I still have the most ballast... Excuse my ignorance It's not about how much slower you were than the leading pack, its about how much slower you are than the average. In race 1, you did 1:47.353, and the average was 1:47.923, so you had to be slowed down by 0.57 seconds, so you got an extra 28kg. What was surprising though, that with only an extra 28kg, you were suddenly only capable of 1:51.755 in race 2, 4.2 seconds slower! There's no way 28kg can slow you down by 4.2 seconds. Did you have damage in race 2? Bad throttle pedal? As a result of your really slow race 2 lap times, the system took nearly all of your ballast away, which clearly is going to leave you too fast, so I manually adjusted you back to 130kg, which I thought was about the mark for you, as you came 4th in race 1 with 130kg. 7448
Australian Assetto Corsa League, Tuesday nights / Re: S9R2: Silverstone post-race chat« on: October 20, 2015, 11:59:50 PM »
An exciting night's racing, with me being the hunter in race 2, chasing Freezer mostly. I came damn close to hitting him a few times... good braking practice. I was pretty pleased with my races, having some good battles with Freezer and Jeremy, and Bafs in race 1, and avoiding any crashes.
Race 2 was fun, starting from dead last into turn 1 to finish 7th. In both races, the smallest oversteers and wobbles cost me some spots, with my opponents ready to capitalise on any mistakes. Nice pass at the death, Simone, and likewise Marty, both getting me with the tow at the end of Hanger Straight. I tried the criss-cross at Stowe, but it didn't work on either occasion. 7449
Australian Assetto Corsa League, Tuesday nights / Re: Ballast« on: October 20, 2015, 11:33:24 PM »
That's something you have to learn with ballast. You have to allow more braking room for a heavy car in front, as their braking distance is increased. It pays to keep half an eye on who's quite heavy.
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Australian Assetto Corsa League, Tuesday nights / Re: S9R2: Silverstone post-race chat« on: October 20, 2015, 11:23:43 PM »Race 2... my wife said that because she is booked in to have our 3rd baby tomorrow morning, that putting music on her iPhone was more important than my 'game'... pffff... she could be right... If you want to induce labour, let her race these cars! Congratulations. 7451
Australian Assetto Corsa League, Tuesday nights / S9R2: Zandvoort pre-race chat« on: October 20, 2015, 11:19:36 PM »
[track download, 30 pit boxes].
10 laps and 20 laps Weather Forecast "For Zandvoort Circuit in the coming week the average daytime maximum temperature will be around 14°C, with a high for the week of 15°C expected on the afternoon of Tuesday 27th." Entry List (and ballast) Bacchulum 28 Bafs17 0 Chap111 0 christopheraser 60 EdWood 121 Freezer 63 G0RGAK 0 Grat 108 Grubbet 7 Guybrush Threepwood 130 Jeremy 100 Joe 32 Mael 0 Marty 120 Matthew111 86 Phil.8 100 Rolz 57 Schmittez 0 Simone 38 Skaife 40 StanDaam 89 Wally 46 Will 104 7452
Australian Assetto Corsa League, Tuesday nights / Re: S9R2: Silverstone post-race chat« on: October 20, 2015, 11:08:49 PM »
Results in the first post...
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Australian Assetto Corsa League, Tuesday nights / S9R2: Silverstone post-race chat« on: October 20, 2015, 10:37:31 PM »
Apologies to anyone who got caught out by the wrong race laps - I accidentally had laps from the wrong round put in!
RACE RESULTS SEASON STANDINGS No penalties! Nice starts. Round Points EdWood 60.5 Marty 56.5 Freezer 56 Guybrush Threepwood 56 Wally 56 christopheraser 55 Skaife 54.5 Phil.8 54 Rolz 53 Simone 53 Jeremy 48.5 Grat 47.5 StanDaam 45 Matthew111 44 Bacchulum 34 G0RGAK 30 Mael 30 Grubbet 27 Bafs17 24 Will 22 Joe 17 Schmittez 8 Chap111 4 Congratulations to EdWood on the round win, and Freezer and christopheraser for the race wins. Season Podium 1. Jeremy, 68 2. Freezer, 65 3. Skaife, 62 Caterpillar Racing are leading the team points from Struggle Street Racing Crew. 7454
Australian Assetto Corsa League, Tuesday nights / Re: S9R2: Silverstone pre-race chat« on: October 20, 2015, 07:59:10 PM »It's looking a lot like I'm not going to get to race tonight . Internet's been out for over 2 hours and doesn't look like it's going to come back any time soon.Bad luck, mate. Don't you just hate that.... I had one week where my internet went out at the start of the race night, and came back at the end. Perfectly bad timing. Still... that's better than bombing out half way through a race. 7455
Australian Assetto Corsa League, Tuesday nights / Re: Ballast« on: October 20, 2015, 06:42:03 PM »I think I started not long after that. Why aren't we at the front by now Wally..??That's a lot of seasons! Some of you guys have been doing this a long time huh!And rFactor before that and GT Legends before that. I started league racing around 2006. Can't you tell by how good I am? And some go back further than that. Too much time to reinforce bad habits. That's my excuse, anyway. |