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Australian Assetto Corsa League, Tuesday nights / Re: S9R2: Silverstone pre-race chat« on: October 20, 2015, 06:22:22 PM »
Server's up. It's cold at Silverstone... 13/14 degrees.
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Australian Assetto Corsa League, Tuesday nights / Re: Ballast« on: October 20, 2015, 01:58:03 PM »That's a lot of seasons! Some of you guys have been doing this a long time huh!And rFactor before that and GT Legends before that. I started league racing around 2006. Can't you tell by how good I am? And some go back further than that. 7458
Australian Assetto Corsa League, Tuesday nights / Re: S9R2: Silverstone pre-race chat« on: October 20, 2015, 08:21:18 AM »I'm going to disregard pit lane speed penalties as AC 1.3 broke apps' ability to tell when a car is in pit lane, until if and when we get an AC fix. Yeah, I should, for fairness. I've also checked the ballast allocation and I hadn't used the adjust kg/sec after the stats from round 1, which reduced the ballast amount a little. The new ballast is:
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Australian Assetto Corsa League, Tuesday nights / Re: Ballast« on: October 20, 2015, 08:13:14 AM »
Guys.... I ran 15 seasons of netKar league races using this ballast method. 15 seasons. Hundreds and hundreds of races. Trust me, if there were unfairness or anomalies, I and the other racers would have seen them.
Don't be so quick to judge, after one round. Theorising is wonderful... but there's no substitute for seeing what actually happens. Nothing is inverted. The goal is to bring people to the middle lap time. It compresses, not inverts. 7460
Australian Assetto Corsa League, Tuesday nights / Re: Ballast« on: October 19, 2015, 10:35:32 PM »
You can't judge the ballast after one race. It takes a few races to settle to an appropriate value. One thing I used to do in the past is ”damp” the initial ballast swings for the first few races to reduce these big initial swings, so you only got 70% of the calculated ballast change (as the netKar guys may remember). After a number of races, you then get 100% of the calculated ballast change. I'll have to check if that's working correctly in the AC version. I have a suspicion that's not working properly. If I can have a look in time tomorrow, I might reduce the ballast ”swing” by 70% (I think that was the factor I used).
It's not done by gut feel Marty. It's all calculated, based on times that people actually do, and how much ballast actually slows people down, all things that are measurable from the race results. 7461
Australian Assetto Corsa League, Tuesday nights / Re: S9R2: Silverstone pre-race chat« on: October 19, 2015, 10:28:55 PM »
I'm going to disregard pit lane speed penalties as AC 1.3 broke apps' ability to tell when a car is in pit lane, until if and when we get an AC fix.
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Australian Assetto Corsa League, Tuesday nights / Re: New pit lane penalty app: 1.6 for download« on: October 19, 2015, 10:26:43 PM »I noticed in the practice server that entering the server and simply accelerating out of the pit box can generate a speed limit violation, this makes no sense as the auto limiter is at 80 and I got a violation a couple times while doing this. Someone may be lucky enough to get a penalty twice in one stop if they speed in and then the app decides to give them another when exiting the pit box with an auto pit limiter while not speeding at all. Yeah, I think I'll disregard pit lane speed penalties as the logic got broken by 1.3 changes that affect telling when you're in pits. It's been reported as a bug by various people. I might reinstate it once (and if) we get an AC fix. 7463
Apps / Re: Web Based Server Manager« on: October 18, 2015, 04:19:48 PM »
1.3.3 didn't change the server, but probably changed some cars.
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Australian Assetto Corsa League, Tuesday nights / Re: Ballast« on: October 18, 2015, 04:18:21 PM »
The current method has been refined in practice over many years.
Simone, ate you scared of having more cars around you? 7465
Australian Assetto Corsa League, Tuesday nights / Re: Ballast« on: October 18, 2015, 12:19:45 PM »Just a thought Wally, if ballast will continue to be used is it worth having a week of "ballast testing" in the designated car with the lower track grip before a season starts - this way you will have an idea of how different amounts of ballast effect time. That's already what I do. I do my own pre-season test to get an "x kg = y% decrease" baseline, and then after every round I look at how much the different amounts of ballast have slowed everyone down, average out the decreases per ballast (because everyone's slightly different) and refine the ballast figure. Every race gives me more data to refine the ballast amount. 7466
Assetto Corsa / Re: Minorating and warping analysis« on: October 17, 2015, 11:11:31 PM »
Not me... I didn't touch the practice server. Everyone has their set ballast.
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Assetto Corsa / Re: Minorating and warping analysis« on: October 17, 2015, 08:16:40 PM »
Not on Tuesdays. I want to minimise server apps/plugins etc.
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Australian Assetto Corsa League, Tuesday nights / Re: S9R2: Silverstone pre-race chat« on: October 17, 2015, 05:26:16 PM »I am getting a checksum error when trying to join the practice server... Or as a desperate measure, you can really lower your max range of your throttle pedal in AC, below the dips in the throttle trace, so you still hit 100%, but you will lose some pedal sensitivity. 7469
Australian Assetto Corsa League, Tuesday nights / Re: S9R2: Silverstone pre-race chat« on: October 17, 2015, 03:54:07 PM »
Racing is all about finding the edge!
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Australian Assetto Corsa League, Tuesday nights / Re: S9R2: Silverstone pre-race chat« on: October 17, 2015, 11:42:19 AM »I haven't done any PRAC yet for this season, but it shouldn't be any different to finding a brake marker for a corner should it?That's right. You find a fence or something like that where the pit lane speed limit starts. Or you do a burnout like Bacchulum. |