Xtreme Gaming Network

Simulation Racing Leagues => Assetto Corsa => Topic started by: christopheraser on January 02, 2016, 03:53:51 PM

Title: The State of Assetto Corsa
Post by: christopheraser on January 02, 2016, 03:53:51 PM
Every-time I load it up it feels like an unfinished product. My main gripes revolve around the multiplayer side of things, but aren't limited to it.

Why can't we pick what car we want to run when we join a server? From what I have read this will never be changed, which seems crazy to me. If the admin only put three of a type of car on the server and they are all taken it's too bad, this is so frustrating for me and even if they aren't all taken I'm still stuck with the liveries that were selected when the admin set the server up. The only thing AC has over other sim racing games right now is it's aesthetics and I don't even get to pick which version of their gorgeous cars I get to drive when I'm online. 

This one is pretty minor, but why are the replay files so massive? What are they storing in those files? I have done three hour races in other sims and the replay file is 70mb at most. If you do a race longer than 30 minutes you don't even get the whole replay.

Inability to jump the start, speed in the pits or do anything that would normally net you a penalty. Isn't this meant to be a racing simulation? I should be the only one controlling my car once I click the race button, not some AI that's there to cover up what I can only presume are holes in the simulation. This leads me to my next point, proper racing rules. I'm talking about implementing rolling starts, drive through penalties, driver swapping during pit stops, black flags and more. The tagline for the game is "your racing simulator", yet they don't even have proper racing rules.

The pitstop minigame. It can't be that hard to give us a tool that lets us preselect what we want to do in our pit stops, ideally we should be able to do this in the setup screen or a menu of it's own before the race starts, then be able to make changes on the fly during a stint. This is something that has been in other racing simulations for well over a decade.

Tyre physics, it seems like I can just throw as much camber at a wheel as I want with next to no penalty in tyre life or overheating, but with a huge gain in grip. This seems to have gotten worse with the most recent update.

I had a lot of hope for this game up until recently, but with the impending console release and what looks like more premium DLC on the horizon I'm beginning to lose faith. It's frustrating to me as I have purchased every piece of DLC, played well over 150 hours (I know that's probably small compared to some here) and essentially been drinking the Asetto Corsa cool aid. All of a sudden it looks like they may never deliver a complete racing simulator.

I'm not going to be buying anymore premium content from this developer until I see some progress on the real problems with this game. It doesn't need more official content, that should be left to modders. The dev team should be working on fixing what's under the hood.

I know they have done some good stuff too. I think the way they have incorporated minor rating is great news, although I'm yet to see it stop people driving like tools online. These type of things usually take a while to build up. So I'm still hopeful that this will have an affect. I also like the changes to the netcode.

This is just my two cents. I'm just curious to see if I am the only one feeling a little frustrated by recent developments around Assetto Corsa.
Title: The State of Assetto Corsa
Post by: Gratulin on January 02, 2016, 05:21:59 PM
The total focus of Kunos is, and always will be, the driving experience and the quality of the content. "Game" features will always take second priority even though there are a lot of features we'd all like to have. I am very willing to live with the some of the limitations of Assetto Corsa just to experience the driving realism it provides. Now that multiplayer warping has been fixed, of course ;)
Title: Re: The State of Assetto Corsa
Post by: Bird on January 02, 2016, 05:35:32 PM
As Gratulin said.

WRT the camber; it's natural to get more mid-corner grip from higher cambers.  Especially the street cars are not set up for maximum corner grip.
I'm not sure how much extra you get, but it's a necessary change to nearly all tintop setups .

I can't comment on the tyre life, I've never tried to test it.  I did not think it'd overheat with higher camber anyway, but I'm not racing IRL and have no real-life experience in this regard.
Title: Re: The State of Assetto Corsa
Post by: christopheraser on January 02, 2016, 05:38:29 PM
The total focus of Kunos is, and always will be, the driving experience and the quality of the content. "Game" features will always take second priority even though there are a lot of features we'd all like to have. I am very willing to live with the some of the limitations of Assetto Corsa just to experience the driving realism it provides. Now that multiplayer warping has been fixed, of course ;)

I'd agree with you if I felt the driving experience was better. It's a hell of a lot prettier than any other sim and that is part of it. However the tyres and how they react to camber and other setup changes is a pretty important part of the driving experience for me and I feel that has gone backwards of late, if anywhere at all.

It just makes me sad and I'm hoping there is some silver lining to grab onto, but I don't see it.
Title: Re: The State of Assetto Corsa
Post by: Guybrush Threepwood on January 02, 2016, 05:40:16 PM
The tyre temps aren't quite right yet.  I never put full camber on the cars as it seems to take away some of the snappiness.  Especially places like Monza.

But I guess it all comes down to alternatives.  If not AC, what else?  I don't think there is anything else out there that offers what AC does, but better.  I'm fairly happy with it atm.
Title: Re: The State of Assetto Corsa
Post by: christopheraser on January 02, 2016, 06:10:43 PM
But I guess it all comes down to alternatives.  If not AC, what else?  I don't think there is anything else out there that offers what AC does, but better.  I'm fairly happy with it atm.

I resent GameStock car as Reiza just keep releasing updated versions of rfactor1 over and over again. I'm not into iRacing partly because of the subscription, but mostly because I prefer racing in a league not with a bunch of randoms. I've not played RaceRoom, but I'm yet see any Australian leagues pop up. I play rf2 for the most part. Certainly it's had its share of teething problems, but I think does a better job in every department except for graphics. There is plenty of content and decent leagues around these days, it's just not as good looking as AC.

In writing this I have realised that what I want from Assetto Corsa is a prettier version of rf2 and that's probably not going to happen  :(
Title: Re: The State of Assetto Corsa
Post by: Bird on January 02, 2016, 06:25:29 PM
You left CARS out :)
Title: Re: The State of Assetto Corsa
Post by: christopheraser on January 02, 2016, 06:55:48 PM
You left CARS out :)

 ;)
Title: Re: The State of Assetto Corsa
Post by: Guybrush Threepwood on January 02, 2016, 06:59:43 PM
Is there an rFactor 2 demo/trial?  I was close to buying it not long ago with the discount code, but then read about the lack of players online so it put me off a little.

I would be interested to try it though.  My time with iRacing and rFactor 1 didn't come anywhere close to AC IMO, but that was a few years ago now.
Title: Re: The State of Assetto Corsa
Post by: christopheraser on January 02, 2016, 07:07:06 PM
Is there an rFactor 2 demo/trial?  I was close to buying it not long ago with the discount code, but then read about the lack of players online so it put me off a little.

I would be interested to try it though.  My time with iRacing and rFactor 1 didn't come anywhere close to AC IMO, but that was a few years ago now.

Yep

http://rfactor.net/web/rf2/rfactor2-purchase/

You need to configure your wheel properly to get the most out of it. Have you got a G25, 27 or 29? If you do I can just send you all of my feedback settings.

It's hard to find a race on a whim that's for sure. I race regularly with a couple of different leagues. At the moment I am really enjoying 1992 F1 cars and the Flatsix (911 cup) mods, although I don't think you will be able to access them through the demo, as they are both third party stuff. Numbers can vary wildy, but it's rarely below 10 drivers there on a league night and usually 15+.
Title: Re: The State of Assetto Corsa
Post by: Wally on January 02, 2016, 08:39:08 PM
I agree with everything that everybody has said.

AC is lacking in some features that I personally would regard as important, for sure. Here's my gripe: http://www.assettocorsa.net/forum/index.php?threads/from-the-facebook.22763/page-317#post-613259 (http://www.assettocorsa.net/forum/index.php?threads/from-the-facebook.22763/page-317#post-613259)

But I played some rF2. Some pCars. Some iRacing ages ago. And then sold my soul to AC. rF2 was very slippery, and didn't look great. pCars looked great, but some cars just felt shocking, and it was really inconsistent. iRacing, I couldn't justify the price, and racing against random bods was sterile. AC for me still ticks most boxes.

In my own testing, camber works as expected, i.e. not enough camber is slower than some camber which is slower than too much camber. For me, the AC cars still feel the most realistic and believable.

And PS, I've played 1,162 hours of AC :)
Title: Re: The State of Assetto Corsa
Post by: christopheraser on January 02, 2016, 08:53:22 PM
I agree with everything that everybody has said.

AC is lacking in some features that I personally would regard as important, for sure. Here's my gripe: http://www.assettocorsa.net/forum/index.php?threads/from-the-facebook.22763/page-317#post-613259 (http://www.assettocorsa.net/forum/index.php?threads/from-the-facebook.22763/page-317#post-613259)

But I played some rF2. Some pCars. Some iRacing ages ago. And then sold my soul to AC. rF2 was very slippery, and didn't look great. pCars looked great, but some cars just felt shocking, and it was really inconsistent. iRacing, I couldn't justify the price, and racing against random bods was sterile. AC for me still ticks most boxes.

In my own testing, camber works as expected, i.e. not enough camber is slower than some camber which is slower than too much camber. For me, the AC cars still feel the most realistic and believable.

And PS, I've played 1,162 hours of AC :)

Rf2 changed the contact patch and a lot of the tyre modelling in July or August last year, it was a huge improvement.

It's funny because I would describe AC as "slippery", compared to rf2. The words we use to describe the things we feel in simracing are all that we have, but it's all so subjective. I'm colour blind and about the only thing that I can relate it to when people ask me, "What does red look like to you?". It's impossible for me to describe, because I have no idea what red looks like to anyone else and conveying the difference in words would be impossible.

Title: Re: The State of Assetto Corsa
Post by: Wally on January 02, 2016, 09:57:10 PM
No substitute for trying something yourself. I quite liked rF2, truth be told. It was very immersive. I loved the Skip Barber at Lime Rock, and the historic Spa.
Title: Re: The State of Assetto Corsa
Post by: christopheraser on January 02, 2016, 10:15:09 PM
Agreed
Title: Re: The State of Assetto Corsa
Post by: Phil.8 on January 02, 2016, 10:47:37 PM
No substitute for trying something yourself. I quite liked rF2, truth be told. It was very immersive. I loved the Skip Barber at Lime Rock, and the historic Spa.

The Skippy is a cool car, wish AC had it
Title: Re: The State of Assetto Corsa
Post by: Guybrush Threepwood on January 03, 2016, 06:52:13 AM
Cue my absolute disdain for how Kunos can make 200 GT cars and yet we don't have a single entry level open wheeler.

Lotus 25 doesn't count!  ;)
Title: Re: The State of Assetto Corsa
Post by: christopheraser on January 03, 2016, 01:11:00 PM
Cue my absolute disdain for how Kunos can make 200 GT cars and yet we don't have a single entry level open wheeler.

Lotus 25 doesn't count!  ;)

I suppose the formula abarth is as close as it gets. It is meant to be aimed at karting graduates, but it's more like an f3 car and most drivers would drive a formula ford or a formula vee before moving to wings and slicks like the abarth.

Just did a quick calculation and I have at least 900 hours in rf2 and I only started playing it again in May last year  :o
Title: Re: The State of Assetto Corsa
Post by: marty on January 03, 2016, 02:51:49 PM
I dont think the tyres are perfect and they arent in any sim, main thing many ISI fans seem to think is that all sims are trying to recreated how ISI do things when they are trying to recreate how things work in reality. If adding as much camber as possible gives you the most grip then you should easily be the fastest if thats how simple it is. To me ISI based sims feels way less then any real experience I have in comparison to AC and thats why I gave up sim racing for a while when I just got over needing to relearn to drive any new car. Ive driven quite a few different types of cars on real tracks and never did I need to re learn how to actually drive just find how best to get the most out of them. This is one thing AC does that no ISI sim ever has to me, then in order to be quick in those sims you need to make silly setups and drive in a very unrealistic way to get the most out of it. Im sure in AC you can to a point but using realistic setups and same inputs as in a real car do work quite well.

I dont mind the method of car selection in the server, at least that way we can mix up the grid. There is an option to do it the other way but that requires pre book servers and they really suck and so I give them a miss. The other option is using the temp cars as in ISI games but again Id rather not see big boxes driving around so to me thats not a huge deal. Skins could be dealt with in some way but I really dont care what skin I have in a pub server and for league racing its easy enough to sort skins/cars for all.

Sure the basic racing parts like jump starts rolling starts, manual limiter better pit control/preset strategies are more then welcome and these are things I wish they implement. Not that its something Id really put up for a pub server as the last thing we need is idiots jumping the start and flying through pits at 300kmh. If we can set auto kick for jump start or very high pit lane speeds then these can be useable outside of league racing but thats the only time you need these features.

Minor rating or better to say Minorating :) does work very well, however the practice server is more there to get peoples ratings. I dont know if all xgn guys are AB rated so need to enable C and N (unrated) people into the practice server. This means that server will not get a huge benefit from that system as unrated and c grade drivers can enter, It only stops the 2 worst rated classes from entering.

Re content I dont think that should be left to modders, as we can see modders can do good work but many I wouldnt bother with. Some nice tracks but overall all official content is better or equal to the best mods which there arent that many. And many more are quite average also mods are fairly useless outside league racing in MP due to not many even using them and also version missmatches. When it comes to official content most have it including the DLC's but I have never had many in any pub server with any mod content.

I do have all the other sims but the driving in AC gives me more of the real feeling I get on real tracks. This is the main reason I went away from RF1/ RF2 the cars even though praised by the few users it has do some pretty weird stuff. GSCE is better but to me the old engine and ISI limitations still need more bandaids or a complete rewrite especially at low speed stuff. The balance between aero and mechanical grip there just seems odd to me and never felt natural.

The good thing is that we have plenty of choices, we can all try them all and use what we like. Id love a perfect sim that has everything but there isnt one of those for me. AC has by far the best driving model so I let the things its missing slide but still hope they get added at some point. They would be nice features but in for example the ISI sims that have more or Iracing better MP then all others. None of them drive as well to me so I still prefer AC, also RF2 runs like a complete turd on my setup so I gave up on that. Need to pay extra for mp when it was already dead back then so thats not going to help its cause and its pricing is very odd so wont encourage many new users. This all means much lower numbers in mp so unless running leagues in it I wouldnt bother. If I prefered its driving model I would run it but features for me arent as important as the driving model itself.
Title: Re: The State of Assetto Corsa
Post by: Bird on January 03, 2016, 03:12:08 PM
While this thread is not about RF2 (or should not be) my biggest issues with RF1/2 are similar to yours, Marty.
Namely the mods (99% garbage) and the inconsistency between cars, and the unrealistic handling feel (as much as I can tell).
Title: Re: The State of Assetto Corsa
Post by: marty on January 03, 2016, 03:38:09 PM
Thats why its better to have more official content, its great to have mods but relying purely on modders is a bad model for sims.

Most of the current sims dev teams are filled with ex modders so there are some very talented people out there. Also everyone needs to start somewhere so everyones first few mods will never be their greatest.

Having solid high quality official content is a great thing and the more the better. At leaet its not like Iracing here where you get the best of both worlds in terms of content. Id also gladly pay for Iracing's library of tracks in another sim that isnt Iracing.  ;D

How good wpuod it be if we had a company realeasing laser scanned tracks at Iracing quality for all other sims. Then we could run them in whichever sim we prefer and they would likely sell quite a few copies.
Title: Re: The State of Assetto Corsa
Post by: Guybrush Threepwood on January 03, 2016, 04:05:23 PM
I tried the rFactor 2 demo for about an hour and all I can say at this early stage is that I'm pretty happy with AC :)

Good features in rFactor 2 though, but it doesn't seem that much has changed since rF1 tbh.  It is only a demo though.

I probably need a decent FFB profile for RF2 to get the most out of it.
Title: Re: The State of Assetto Corsa
Post by: Wally on January 03, 2016, 04:27:55 PM
I tried the rf2 demo this morning (my earlier subscription expired). What you get with rf2 is completeness.

It's all there.
Title: Re: The State of Assetto Corsa
Post by: Bacchulum on January 03, 2016, 05:09:00 PM
Maybe what we need is Assetto Factor? :-X
Title: Re: The State of Assetto Corsa
Post by: Wally on January 03, 2016, 05:38:21 PM
Maybe what we need is Assetto Factor? :-X
Absolutely! Add all those features to AC and you'd have the killer sim.
Title: Re: The State of Assetto Corsa
Post by: Gratulin on January 03, 2016, 06:57:31 PM

Maybe what we need is Assetto Factor? :-X
Absolutely! Add all those features to AC and you'd have the killer sim.
You've got BALLAST! What more do you want?
Title: Re: The State of Assetto Corsa
Post by: Bird on January 03, 2016, 07:25:36 PM
True...is there ballast in rf2? ;)
Title: Re: The State of Assetto Corsa
Post by: christopheraser on January 03, 2016, 09:47:52 PM
I wasn't trying to make this AC vs RF2, but it's gone that way.

I agree with your Marty re the camber, but there is should be a penalty to running high levels of negative (or positive camber). If you are running up on the inside edge of the tyres all the time then temp and wear should come into play and there should be less ability for the car the brake as the contact patch is reduced. I feel like I'm cheating when I crank the negative camber and get a tonne of lateral grip, but no loss in longitudinal and the tyres seem to last just as long and for me this is something that has gotten worse with recent tyre patches to the AC physics engine. That said my main problem with AC is not physics related. I prefer rf2's physics, but I find AC's to be good enough. They are different, but after a couple of laps to reacquaint myself with it I can tell what the car is doing and can respond appropriately with my wheel and pedals.

Most rf2 servers now run getmod, so any missing components can be uploaded to the user as they connect to the server. It's another thing that has only started working in the last twelve months. This works for user created skins too, they upload themselves to the server and then the server will push them to other users. So admins don't need to create and control custom skin packs.

Marty are you running a laptop with a secondary gpu? I had that problem for ages. For some reason rf2 will not let you use the secondary GPU.

It's been good to see what is important to other sim racers in the open environment, where people are being mature about the topic. I have tried to have these discussions on reddit previously and it just gets downvoted into oblivion the minute anyone voices an opinion that isn't in the favour of their sim. I think most simracers tend to stick to "their" game and don't get any outside perspective or even bother to try what else is out there, but are happy to slap down other titles out of some strange loyalty to "their" game. Thanks for the input guys.

Yeah there is ballast, although I'm not a fan of ballast. I don't mind getting beaten week in week out. I like to see how I'm improving against the fast guys in any particular league and gauge myself against them. I don't want to be racing them knowing they are carrying x amount of ballast.
Title: Re: The State of Assetto Corsa
Post by: christopheraser on January 04, 2016, 12:11:10 AM


I probably need a decent FFB profile for RF2 to get the most out of it.

Definitely, although I would say this of any sim racing game.

Every sim I have spent a decent amount of time with has involved hours tweaking sliders, editing variables in a text file and looking up other people's ideal settings to get things the way I like it.

Title: Re: The State of Assetto Corsa
Post by: Bird on January 04, 2016, 08:46:17 AM
Chris, there's danger in the auto-loading of content, too; it can contain malware or completely inappropriate content. 
I guess that's why it's not used usually.

WRT camber; you do lose some braking ability with extreme camber, IMO.  No scientific testing done on the subject, though :)
But you can't expect much when you just crank the default -1 to -2.5 (i.e. on street cars)

As for reddit; people are simply expressing their opinion via voting.  It's a broken system for discussions, not really the visitor's fault IMO.
Title: Re: The State of Assetto Corsa
Post by: christopheraser on January 04, 2016, 09:32:24 AM


Chris, there's danger in the auto-loading of content, too; it can contain malware or completely inappropriate content. 
I guess that's why it's not used usually.

I guess that threat is real with any third party content for any game Sim Racing or otherwise. You just show due diligence and do your best to make sure that the source is trustworthy. That said I have not heard a single complaint from any racer anywhere about get mod pulling down nefarious content.

Title: Re: The State of Assetto Corsa
Post by: Bird on January 04, 2016, 10:33:17 AM


Chris, there's danger in the auto-loading of content, too; it can contain malware or completely inappropriate content. 
I guess that's why it's not used usually.

I guess that threat is real with any third party content for any game Sim Racing or otherwise. You just show due diligence and do your best to make sure that the source is trustworthy. That said I have not heard a single complaint from any racer anywhere about get mod pulling down nefarious content.



yeah but if it auto-loads you can't do your due diligence is my point :)
Title: Re: The State of Assetto Corsa
Post by: Bruce on January 04, 2016, 10:36:26 AM
Great discussion, besides all the "simulation" related items, AC provides a simple system to use from a client and server persepective, even with the stuff ups i did, operator error  :-[
Also the clean graphics in AC on my equipment is a + and with the netcode working so well, it will be hard to beat for me, but I will add, I have recently had some 'runs' in Pcars and found once in the race, fighting for a position... I don't notice anything of it's shortcomings.
Title: Re: The State of Assetto Corsa
Post by: christopheraser on January 04, 2016, 10:54:31 AM


Chris, there's danger in the auto-loading of content, too; it can contain malware or completely inappropriate content. 
I guess that's why it's not used usually.

I guess that threat is real with any third party content for any game Sim Racing or otherwise. You just show due diligence and do your best to make sure that the source is trustworthy. That said I have not heard a single complaint from any racer anywhere about get mod pulling down nefarious content.


yeah but if it auto-loads you can't do your due diligence is my point :)

I don't really follow what you're saying. Due diligence is if you don't trust the source, in this case the server. Don't download the content from it. You always get to apply it in most aspects of daily life, this scenario included. I rarely use getmod, not because I'm afraid of getting bad content. I have a pretty bad connection and I prefer to track the content down myself and download it at night or while I'm at work. However someone bought up mismatches earlier in the thread, so I thought I would point out that ISI has put a measure in place to stop this type of frustration.

That said we have strayed away from the topic again. This is something wrong with the internet as a whole. You can't even trust source forge any more.
Title: Re: The State of Assetto Corsa
Post by: Guybrush Threepwood on January 04, 2016, 11:42:49 AM
I think, realistically, the only competition AC has is rF2 at this point in time.  For me:

* iRacing is cost prohibitive, doesn't handle as well and doesn't seem to have the league community structure.

* PCARS sounds like it doesn't handle well

I'm not sure there are others worth looking at?

I guess with AC, it isn't feature rich, but it has the building blocks in place of a good physics and graphics engine so you would expect the "nice" things like pit lane speed limits, etc. to be more easily added than if you had a crap physics engine but good bits and bobs.
Title: Re: The State of Assetto Corsa
Post by: Bird on January 04, 2016, 11:54:19 AM


Chris, there's danger in the auto-loading of content, too; it can contain malware or completely inappropriate content. 
I guess that's why it's not used usually.

I guess that threat is real with any third party content for any game Sim Racing or otherwise. You just show due diligence and do your best to make sure that the source is trustworthy. That said I have not heard a single complaint from any racer anywhere about get mod pulling down nefarious content.


yeah but if it auto-loads you can't do your due diligence is my point :)

I don't really follow what you're saying. Due diligence is if you don't trust the source, in this case the server. Don't download the content from it. You always get to apply it in most aspects of daily life, this scenario included. I rarely use getmod, not because I'm afraid of getting bad content. I have a pretty bad connection and I prefer to track the content down myself and download it at night or while I'm at work. However someone bought up mismatches earlier in the thread, so I thought I would point out that ISI has put a measure in place to stop this type of frustration.

That said we have strayed away from the topic again. This is something wrong with the internet as a whole. You can't even trust source forge any more.

Sorry - I was referring to "auto-loading" content, I thought that's what is happening.  (i.e. with no user interaction)

Eg new user joins, his car's (malicious or offensive) skin is automatically downloaded. 
Or; you join the server, and all the content you didn't have, automatically downloaded.

But even if I have the option, I can't run my virus check on it, or see the URL, so for me it's of little use (I don't have a virus scanner set up to auto-scan everything; I prefer manually scan stuff with meta-scanners)

But I digress :)
Title: Re: The State of Assetto Corsa
Post by: Gratulin on January 04, 2016, 01:20:01 PM
Not wishing to encourage the diversion from the OP topic - what were we taking about again? - however, the download feature in rF2 and integration with Steam workshop are great features. We have lots of issues with version control of mods, skins, setups in AC. It's a pain arse!
Title: Re: The State of Assetto Corsa
Post by: marty on January 04, 2016, 03:49:44 PM
Marty are you running a laptop with a secondary gpu? I had that problem for ages. For some reason rf2 will not let you use the secondary GPU.

No a fairly powerfull 2x Titan SLI setup  ;) running at 8000x1440 triple screen res RF2 wont even run at 30fps with settings greatly reduced. Maxed out Pcars and AC run at 100+ on my own and well over 60 which I cap to in full fields. RF1 and GSCE would run at 200fps + at this res. RF2 looks not much better then RF1 yet runs terrible in SLI, RF2 I needed to turn everything down on an already not great looking engine to run properly so it looks like some old arcade game lol. I also ran single screen at 4K and RF2 same issues, running a single card it gets more fps then SLI which pretty much halves it but still not good enough for high res on a single card to play normally.

Ive had recent PC issues though with win 10 and pretty much everything but thats crashing issues not poor performance but I didnt like the driving model enough in RF2 to bother with the recent updates.
Title: Re: The State of Assetto Corsa
Post by: Simone on January 08, 2016, 02:27:18 PM
Hello!! i am back !!   lololol

I wish i could try them all,i am sure i `d love them all but if i have to give any preferences i`d say Iracing is the best at the moment,well constructed,incredible multiplayer,and why not terrific feel. Guybrush said:* iRacing is cost prohibitive, doesn't handle as well and doesn't seem to have the league community structure.
Cmon mate,lets play something before judging,i have just apply for a GT3 league champ on sunday night but the grid is full(38 players) and there are more private australian leagues to choose from,and the cost......cmon its 50 dollars a year,yes 50 because everytime the time comes to pay they offer me a 50% discount...
I deeply love AC but its not the only one,and unless you know XGN you end up playing....with yourself and thats my main complain(if we can call a complain) Iracing(terrible name) is a more modern,multyplayer competitive sim,and yes it can costs 20 dollars more ...per year
The plug and play of iracing is terrific,all the mods are well integrated in the game,no more zip this zip that...all done for you
The online experience with AC has been a bit rough with all those spikes and its almost impossible to play with someone from overseas,and yes i agree with chris about those tyre temp and camber,,,its not very clear,but i guess AC will improve

But sure i love driving with you guys after all i have been doing for 10 years,and if you ask me to play Cars or FR2..  i would not hesitate to follow you!
Title: Re: The State of Assetto Corsa
Post by: Bird on January 08, 2016, 02:47:19 PM
You seem to have forgotten the cost of content on iR, Simone :D

Edit: you've also forgotten the early (read: first 3 or so years) of terrible problems with iRacing.  Let's see where AC will be in a couple of years...I'm hoping very close :)

And those early years of iR did cost me $160US /yr  !
Title: Re: The State of Assetto Corsa
Post by: Guybrush Threepwood on January 08, 2016, 03:36:19 PM
Hello!! i am back !!   lololol

I wish i could try them all,i am sure i `d love them all but if i have to give any preferences i`d say Iracing is the best at the moment,well constructed,incredible multiplayer,and why not terrific feel. Guybrush said:* iRacing is cost prohibitive, doesn't handle as well and doesn't seem to have the league community structure.
Cmon mate,lets play something before judging,i have just apply for a GT3 league champ on sunday night but the grid is full(38 players) and there are more private australian leagues to choose from,and the cost......cmon its 50 dollars a year,yes 50 because everytime the time comes to pay they offer me a 50% discount...
I deeply love AC but its not the only one,and unless you know XGN you end up playing....with yourself and thats my main complain(if we can call a complain) Iracing(terrible name) is a more modern,multyplayer competitive sim,and yes it can costs 20 dollars more ...per year
The plug and play of iracing is terrific,all the mods are well integrated in the game,no more zip this zip that...all done for you
The online experience with AC has been a bit rough with all those spikes and its almost impossible to play with someone from overseas,and yes i agree with chris about those tyre temp and camber,,,its not very clear,but i guess AC will improve

But sure i love driving with you guys after all i have been doing for 10 years,and if you ask me to play Cars or FR2..  i would not hesitate to follow you!

I subscribed to iRacing for a year and played it on and off over that time.  This was 2 or 3 years ago though.  Based on how the cars handled then it was not realistic IMO - or not intuitive and natural feeling like AC.  I understand the tyre model has improved somewhat though.

Yes, it's $50 a year, but that gets you only a handful of cars and tracks.  I'm not sure what they cost now but back then it was around $12 a car and $20 a track.  Something like Dream Pack 3 for AC would cost ~$115, as opposed to the ~$15 it did actually cost.

I ended up spending, from memory, around $250 just to get started with a reasonable collection.  This is why it's cost prohibitive.

I also found that there was no real "connection" with the people you played with.  You ask to take part in one of the hourly races and end up with whoever you end up with.  There was no choice of track or car if you didn't like the couple of different combos on offer (unless you rented a server?) it was all pre-defined and felt very disconnected.  And if the people you raced against pulled out, or you crashed out, or whatever, you had to wait another hour until the next race.  So in an evening you might squeeze in 2 or 3 races as opposed to the constant opportunity to race online in AC on something like one of Marty's servers.  I don't know if this has changed - I'm guessing it has?

Also Simone, I don't know how long it's been since you tried racing AC online, but since 1.4 the warping has been almost eradicated - unless someone has a really poor connection or ultra-high ping.

I'm always tempted to give iRacing another try, but then I know that all of the cars and tracks I purchased when I started are probably unpopular now and so I'd have to go through the whole process again of spending big $$$ just to get a decent amount of popular content again.
Title: Re: The State of Assetto Corsa
Post by: Simone on January 08, 2016, 04:22:37 PM
Its ok bird and guybrush,all valid points and also i believe at the end of the day we still enjoy whatever sim we play,and more importantly still making friends.
I have never been very "anal" on my gaming choices,and all of them have something new to offer,and thats why competition in the sim world is paramount.
Apart that cant wait to start the GT3 AC  championship here at XGN!!!!
Title: Re: The State of Assetto Corsa
Post by: StanDaam on January 09, 2016, 12:31:34 AM
Hello!! i am back !!   lololol
I subscribed to iRacing for a year and played it on and off over that time.
I also found that there was no real "connection" with the people you played with.  You ask to take part in one of the hourly races and end up with whoever you end up with.  There was no choice of track or car if you didn't like the couple of different combos on offer (unless you rented a server?) it was all pre-defined and felt very disconnected.

+1 GB!! I did a very similar stint at iracing at about that time and also found it very impersonal.
Also found myself not actually enjoying the racing. It became more of a safety rating game. "Don't race me I'm just here to get my SR rating up. If I miss this chance then the promotions don't come up again for 3 months... don't touch me!!"... safety similation...  :P
Plus the iskating feeling which you mentioned, which might be fixed now...
Title: Re: The State of Assetto Corsa
Post by: marty on January 09, 2016, 10:34:02 AM
Does that mean people in Iracing give up positions as easily as AC ai does. Maybe thats why some get surprised when you actually make them work for it in AC.

I had a similar view on iracing also around the same time, had the physics felt half realistic I may have dumped a fair bit of money into it. Lucky for me I prefer snowboarding instead of iskateing and didnt bother with it beyond the trial.
Title: Re: The State of Assetto Corsa
Post by: Phil.8 on January 09, 2016, 10:44:45 AM
in iracing its safer to start last if possible and miss the first corner carnage and try and get your safety rating up :(

Leagues are different, no rating to worry about. If you find a league its just like racing AC with mates
Title: Re: The State of Assetto Corsa
Post by: Bird on January 09, 2016, 10:57:40 AM
in iracing its safer to start last if possible and miss the first corner carnage and try and get your safety rating up :(

Leagues are different, no rating to worry about. If you find a league its just like racing AC with mates
That's only really true for the bottom tiers - where you guys have been.  Up from C it's racing, and in A - and I presume even more in PRO (never got there - Simone did!)  - it's really tough racing.   

At that point you've enough experience - and you know the people around you do too - that accidents are really occasional.  They - unless someone is a dickhead - don't happen often enough to do you any damage.  If someone *is* a wrecker, though, they'll drop down quickly. 

So yeah, after about 3 seasons you can get to the point where it starts to become interesting :D
Also, as you go up you more and more see the same blokes around, as everyone settles into the series they like, and you get to put into splits that are "your level" (by your lap times IIRC?)

It's not that bad, but pricey - and I dunno about the car feel, I won't pay $50 to test it again.  When I left it it was rubbish (compared to AC now, but even compared to nkP back then) but that was a few years back.

Plus it pisses me completely off, that after spending upwards $600 on the whole affair, I got nothing now.  I can't even run an offline lap.   Even though I knew what I've signed up for, this rubs me the wrong way.
Title: Re: The State of Assetto Corsa
Post by: Bacchulum on January 09, 2016, 11:31:14 AM
Plus it pisses me completely off, that after spending upwards $600 on the whole affair, I got nothing now.  I can't even run an offline lap.   Even though I knew what I've signed up for, this rubs me the wrong way.
That's why I never bought into iRental. :-\
Title: Re: The State of Assetto Corsa
Post by: Phil.8 on January 09, 2016, 11:36:17 AM
I have a class  A licence 4.48 , with a rating of 2973, 191 race starts and only 14 wins :(  and a TT rating of 2020 which I have won in division 3 and got 3rd I think in division a in the skip barber
Title: Re: The State of Assetto Corsa
Post by: Bird on January 09, 2016, 12:47:08 PM
And you still had problems, Phil?  While running A class seasons?
Maybe things have changed then.  :shrug:
Title: Re: The State of Assetto Corsa
Post by: christopheraser on January 09, 2016, 01:30:36 PM
My biggest gripe with iracing other than the rental side and the racing with randoms is the way the game drives. I renewed my licence in November and did a little bit of racing to see if things have changed, but they haven't. Not from my perspective anyway.

It's almost like the game is a procedural on how to drive a car around a racetrack. You brake hard in as straighter line as possible as you enter the corner, you slowly come off the brakes as you start to wind on the lock, you hit the apex and start to slowly straighten the wheel as you apply power. This is all fine, it's racing 101 and pretty much every sim does it. The problem with iracing is that almost any mid corner correction is punished hard. You see drivers adjustingthe wheel to various degrees at different stages of the corner in pretty much every category of real road racing, my limited experience in karts tells me you can adjust your line slightly and not immediately incur a massive time losing slide. In RF2, RF1, AC and Gamestockcar you can make small adjustments to your line as you enter a corner, mid corner and on corner exit and it might cost you a small amount of time, but it doesn't lead to a lurid time losing slide. It's again one of these things that comes down to personal opinion, but other than a couple of select cars in iracing (skip barber comes to mind), they all feel this way to me. They don't feel like they are moving around underneath you and the minute you do anything other than procedurally enter and exit the corner you are losing time. I wonder if it's a throw back to iracing being a stock car game initially, those kind of mid corner corrections aren't usually seen in oval racing and when they are it usually leads to the driver losing a lot of time to the drivers around him.

I'm still annoyed about AC not looking like it will ever get proper racing rules, get rid of the AI driving or stopping you from driving the car at certain points or proper pit stops. One of the Kunos developers is over at Racedepartment basically slapping down anyone that wants these things implemented saying that it's not important. If you call it "your racing simulator", we should be able to simulate some races!
Title: Re: The State of Assetto Corsa
Post by: Guybrush Threepwood on March 15, 2016, 02:30:17 PM
I have the day off from work so thought I'd give iRacing another shot.

I still don't like it.  The vehicle physics are just so off and unnatural compared to AC.  Firstly, the body roll and inertia just doesn't feel right - like the car is towing around a caravan or something.  And then the simulation of losing grip feels bad as well - there seems to be no progression from losing grip initially to spinning out.  It's not that it's too difficult, but that there is no "feel" like there is in AC.  In AC you can drive on the limit because you instinctively know what will happen when you go over the limit.  In iRacing it feels like you are driving on an inflatable mattress.

I've gotten my fair share of cars sideways before (both intentionally and otherwise) and iRacing just doesn't feel realistic.  I guess it makes you appreciate AC a lot more though.

Oh another thing with iRacing - what is with the game automatically changing your setup???  I change my setup values and the game has a mind of its own and the values change again.  Really annoying.

Needless to say I'm glad I only renewed for a one month membership.  I would have thought after being away from the game for 3 years it would have improved somewhat.
Title: Re: The State of Assetto Corsa
Post by: Rolz on March 15, 2016, 02:36:04 PM
yeah before I went away I tried iRacing again and I really wasn't overly impressed with it... there is definitely a contracts between the two on how the car drives.

I couldn't describe it as eloquently as what GB did, but it does have a caravan towing sensation about it :P
Title: Re: The State of Assetto Corsa
Post by: StanDaam on March 15, 2016, 02:56:08 PM
Finally an inflatable mattress simulator!!  :D
Now if I could just get my goaty game into this i'mracy game!!!  :-X :-* :-X
Title: Re: The State of Assetto Corsa
Post by: Bird on March 15, 2016, 03:04:29 PM
Very nicely put, GuyBrush.  I could not have described it that well, but I recall that exact feeling you describe.  Spot on, mate.  Saves me the time to try it again. 

I have a feeling it'll never change.  Their simulation model is just too different I guess, they went down a path that is hard to change.  Although, who knows.  They'd have the money to licence the AC tyre physics model, and I reckon they could hit the jackpot with it. 
Their netcode is second to none.

Alternatively; Stefano should siphon away a netcode specialist from iR :D
Title: Re: The State of Assetto Corsa
Post by: Freezer on March 15, 2016, 03:07:41 PM
I'm still annoyed about AC not looking like it will ever get proper racing rules, get rid of the AI driving or stopping you from driving the car at certain points or proper pit stops. One of the Kunos developers is over at Racedepartment basically slapping down anyone that wants these things implemented saying that it's not important. If you call it "your racing simulator", we should be able to simulate some races!
I got Automobilista the other day and was impressed to be able to put it into first gear on the grid and wait for the flag to drop.  Haven't seen that for a while in AC....
Title: Re: The State of Assetto Corsa
Post by: Guybrush Threepwood on March 15, 2016, 03:35:24 PM
Very nicely put, GuyBrush.  I could not have described it that well, but I recall that exact feeling you describe.  Spot on, mate.  Saves me the time to try it again. 

I have a feeling it'll never change.  Their simulation model is just too different I guess, they went down a path that is hard to change.  Although, who knows.  They'd have the money to licence the AC tyre physics model, and I reckon they could hit the jackpot with it. 
Their netcode is second to none.

Alternatively; Stefano should siphon away a netcode specialist from iR :D

The integration of MP in iRacing is kind of exciting though.  In AC we are all just operating in our own little microcosms pretty much oblivious to those outside of our league.  It's exciting in iRacing to think that everyone could potentially race against each other at some point, and that a true online career exists.
Title: Re: The State of Assetto Corsa
Post by: Bird on March 15, 2016, 03:48:46 PM
The integration of MP in iRacing is kind of exciting though.  In AC we are all just operating in our own little microcosms pretty much oblivious to those outside of our league.  It's exciting in iRacing to think that everyone could potentially race against each other at some point, and that a true online career exists.
Yeah that part lured me in early on :)
But the problem is; you get a good licence and you dare not to race against the average joes in the lower series, otherwise your SR is gone - and subsequently, losing races doe to getting crashed out will cost you a lot of iR as well. 
Sadly A/B is all I dared to race when I was up in A licence categ.  Even C was risky.
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