« previous next » Print Pages: 1 ... 4 5 6 7 Author Topic: XGN Revives the GT Legends Series. (Read 73642 times) Phil.8 Moderator Hero Member Posts: 4158 Karma: 62 Δ8 Re: XGN Revives the GT Legends Series. (Proposed November) « Reply #75 on: October 28, 2017, 10:17:46 PM » so if i replace the Ferrari with the new one all will be cool ? Logged The sun is the same in a relative way but you're older Phil.8 Moderator Hero Member Posts: 4158 Karma: 62 Δ8 Re: XGN Revives the GT Legends Series. (Proposed November) « Reply #76 on: October 28, 2017, 10:23:29 PM » Updated with the + Ferrari Logged The sun is the same in a relative way but you're older Bacchulum RestrictedRacing Hero Member Posts: 3403 Karma: 96 Re: XGN Revives the GT Legends Series. (Proposed November) « Reply #77 on: October 28, 2017, 10:28:30 PM » I've been using Content manager and still not been able to join. Will try again now though. Logged 2+2=√16 Seanus Moderator Hero Member Posts: 1424 Karma: 74 ∞+1|ℵ₀ Seanus Re: XGN Revives the GT Legends Series. (Proposed November) « Reply #78 on: October 28, 2017, 10:52:17 PM » I'll upload the vanilla mod to my folder, then add my fixes. That way anyone following the link in the OP can download all or some as needed. Wait for tomorrow as it'll take awhile with my upload speed. Logged I always knew the Sun shone out of my arse. Sean's bum is an anagram of Sunbeams. Gratulin Moderator Hero Member Posts: 2159 Karma: 44 Re: XGN Revives the GT Legends Series. (Proposed November) « Reply #79 on: October 29, 2017, 07:29:06 AM » I appreciate the efforts by everyone to produce an authentic GTA series. However, I feel it may be trying the bite off too much a casual racing night that is the intent of Thursdays. In the past we would be narrowing the list of candidate cars rather than extending. 1. We have a great set of cars in the GTA pack. More than enough cars for the max 10 drivers we get on Thursdays2. There are extra cars produced by GzeroD that are excellent candidates for a follow-on series.3. We perhaps should stick to just the GTA mod cars leaving out the KS ones even though they are good.4. We should select 2 - 3 cars that allow faster drivers to be slightly handicapped and give a boost for those of us at the back of the field.5. With only 2-3 cars there can be some setups produced for those drivers who can only “drop in” on race night without any practice.So I am suggesting we save some of the cars for follow on series. Logged Bird Administrator Hero Member Posts: 2324 Karma: -666 Ysu Re: XGN Revives the GT Legends Series. (Proposed November) « Reply #80 on: October 29, 2017, 08:43:40 AM » It's GTL revival, not GTA that maybe the source confusion for you, Gratulin Logged Phil.8 Moderator Hero Member Posts: 4158 Karma: 62 Δ8 Re: XGN Revives the GT Legends Series. (Proposed November) « Reply #81 on: October 29, 2017, 09:52:57 AM » I will drop the 2 Kunos cars and go what is in this download https://drive.google.com/drive/folders/0B6YBokXY5o8QSE9EUndKNFdHS1U Logged The sun is the same in a relative way but you're older Seanus Moderator Hero Member Posts: 1424 Karma: 74 ∞+1|ℵ₀ Seanus Re: XGN Revives the GT Legends Series. (Proposed November) « Reply #82 on: October 29, 2017, 10:56:37 AM » Upload done. Please redownload and check the contents first as I suggest deleting any corresponding folders in your install to prevent orphan files messing thing up.@Bruce @Phil.8 et al Perhaps we should start a new thread where we can thrash out next or any future seasons cars, thus giving us the lead time and some testing time before too many confusions set in. Logged I always knew the Sun shone out of my arse. Sean's bum is an anagram of Sunbeams. Gratulin Moderator Hero Member Posts: 2159 Karma: 44 Re: XGN Revives the GT Legends Series. (Proposed November) « Reply #83 on: October 29, 2017, 11:52:53 AM » Quote from: Bird on October 29, 2017, 08:43:40 AMIt's GTL revival, not GTA that maybe the source confusion for you, Gratulin Geez. And I thought we were playing grand theft auto!!! No wonder I'm confused :-) Logged Gratulin Moderator Hero Member Posts: 2159 Karma: 44 Re: XGN Revives the GT Legends Series. (Proposed November) « Reply #84 on: October 29, 2017, 11:54:44 AM » Quote from: GzeroD on October 29, 2017, 10:56:37 AMUpload done. Please redownload and check the contents first as I suggest deleting any corresponding folders in your install to prevent orphan files messing thing up.@Bruce @Phil.8 et al Perhaps we should start a new thread where we can thrash out next or any future seasons cars, thus giving us the lead time and some testing time before too many confusions set in.Good idea. There are many seasons worth of cars in GTL revival (thanks @Bird) Logged Wally Administrator Hero Member Posts: 11036 Karma: 152 AC Admin Re: XGN Revives the GT Legends Series. (Proposed November) « Reply #85 on: October 29, 2017, 01:13:58 PM » Quote from: Gratulin on October 29, 2017, 11:54:44 AMQuote from: GzeroD on October 29, 2017, 10:56:37 AMUpload done. Please redownload and check the contents first as I suggest deleting any corresponding folders in your install to prevent orphan files messing thing up.@Bruce @Phil.8 et al Perhaps we should start a new thread where we can thrash out next or any future seasons cars, thus giving us the lead time and some testing time before too many confusions set in.Good idea. There are many seasons worth of cars in GTL revival (thanks @Bird)I reckon too... there should be a few seasons worth just in the AC legends pack. Logged “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time” Phil.8 Moderator Hero Member Posts: 4158 Karma: 62 Δ8 Re: XGN Revives the GT Legends Series. (Proposed November) « Reply #86 on: October 29, 2017, 01:21:22 PM » Updated, I am sure everyone cam find a car to drive in that selection Logged The sun is the same in a relative way but you're older Bruce Global Moderator Hero Member Posts: 3440 Karma: 76 "Look out, I'm comin' through!" Re: XGN Revives the GT Legends Series. (Proposed November) « Reply #87 on: October 29, 2017, 01:55:58 PM » The download site is failing to zip up the directories... I renamed the already installed directories from "...+..." to "..._plus_.." that allowed me to fill out the password, select a car and connect to the server, but I was kicked without an error message Logged "I refuse to be what you call normal." Lemmy Caution Seanus Moderator Hero Member Posts: 1424 Karma: 74 ∞+1|ℵ₀ Seanus Re: XGN Revives the GT Legends Series. (Proposed November) « Reply #88 on: October 29, 2017, 02:34:11 PM » Quote from: Bruce on October 29, 2017, 01:55:58 PM The download site is failing to zip up the directories... I renamed the already installed directories from "...+..." to "..._plus_.." that allowed me to fill out the password, select a car and connect to the server, but I was kicked without an error message The renaming is not quite that simple. Try again, good luck. Logged I always knew the Sun shone out of my arse. Sean's bum is an anagram of Sunbeams. Phil.8 Moderator Hero Member Posts: 4158 Karma: 62 Δ8 Re: XGN Revives the GT Legends Series. (Proposed November) « Reply #89 on: October 29, 2017, 02:57:49 PM » I had to restart my download a few times for it to zip Logged The sun is the same in a relative way but you're older Print Pages: 1 ... 4 5 6 7 « previous next » Xtreme Gaming Network / Simulation Racing Leagues / Assetto Corsa / Thursday Nights fun racing (Moderators: Gratulin, Phil.8, Joe, Seanus) / XGN Revives the GT Legends Series.