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Simulation Racing Leagues => Assetto Corsa => Australian Assetto Corsa League, Tuesday nights => Topic started by: Wally on June 17, 2014, 11:30:56 PM

Title: Round 3: Monza Race Chat
Post by: Wally on June 17, 2014, 11:30:56 PM
Car allocations
Lower placed half of last round's field get the DTM. People returning from a round off keep the car they last drove.

Marty   50   GRA
Mopz   46   GRA
Darren Marsh   40   GRA
Guybrush Threepwood   40   GRA
Rolz   40   GRA
Freezer   35   GRA
GWyar   35   GRA
Ysu   33   GRA
Rob   29   GRA
Wally   29   GRA
Jestronix   28   GRA
Glen73   27   DTM
Phil   25   DTM
Bacchulum   22   DTM
BJSRacer   22   DTM
Simone   20   DTM
cramjet   16   DTM
Flattop   16   DTM
Gratulin   15   DTM (reserve)
Dave O   11   DTM
Imperious   11   DTM (reserve)
Dick Forrest   3   DTM
Crimespree GRA
----------------------------
rooshooter   0   DTM
SpeedFreak   0   DTM
Butters   0   GRA
Vipergod   0   DTM
Title: Re: Round 3: Monza Race Chat
Post by: Rolz on June 18, 2014, 07:53:39 AM
now to start looking for a decent setup as I'm useless at that stuff  ;D
Title: Re: Round 3: Monza Race Chat
Post by: Bruce on June 18, 2014, 08:05:58 AM
now to start looking for a decent setup as I'm useless at that stuff  ;D
and ran 5th! :)
Title: Re: Round 3: Monza Race Chat
Post by: Wally on June 18, 2014, 08:34:31 AM
now to start looking for a decent setup as I'm useless at that stuff  ;D
Monza's always an interesting compromise between lo and hi downforce. I think in general, low  downforce will be the way to go, with that long straight.
Title: Re: Round 3: Monza Race Chat
Post by: Glen73 on June 18, 2014, 08:36:29 AM
now to start looking for a decent setup as I'm useless at that stuff  ;D
Monza's always an interesting compromise between lo and hi downforce. I think in general, low  downforce will be the way to go, with that long straight.
;) :D :) ;D :D ;D ;) :) :D ;D ;)

 ;D
Title: Re: Round 3: Monza Race Chat
Post by: Dick Forrest on June 18, 2014, 08:54:51 AM
I'm going out on a limb here and saying I'll be in the DMT for the rest of the season. I don't know, I've just got a hunch.

See you all at T1...
Title: Re: Round 3: Monza Race Chat
Post by: Wally on June 18, 2014, 10:13:08 AM
now to start looking for a decent setup as I'm useless at that stuff  ;D
Monza's always an interesting compromise between lo and hi downforce. I think in general, low  downforce will be the way to go, with that long straight.
;) :D :) ;D :D ;D ;) :) :D ;D ;)

 ;D

I've seen through your team's fiendish strategy ;)
Good thinking.
Title: Re: Round 3: Monza Race Chat
Post by: Guybrush Threepwood on June 18, 2014, 11:32:56 AM
I'm looking forward to this track having the GrpA's and DTM's.  I think there will be quite a mix up during the race and a lot of battles.  Would be nice if we get online slip-streaming in Saturday's update so I can hang onto the back of the DTM's as they fly past :)
Title: Re: Round 3: Monza Race Chat
Post by: Wally on June 18, 2014, 11:38:33 AM
I'm looking forward to this track having the GrpA's and DTM's.  I think there will be quite a mix up during the race and a lot of battles.  Would be nice if we get online slip-streaming in Saturday's update so I can hang onto the back of the DTM's as they fly past :)
Pleeease Kunos!
Title: Re: Round 3: Monza Race Chat
Post by: marty on June 18, 2014, 11:52:33 AM
I'm looking forward to this track having the GrpA's and DTM's.  I think there will be quite a mix up during the race and a lot of battles.  Would be nice if we get online slip-streaming in Saturday's update so I can hang onto the back of the DTM's as they fly past :)

Hehe will be praying for that as my slight advantage of a dtm last round has unfairly been taken away now lol. Just checked RSR times and theres 4 seconds and 15kmh between them here. Being a fairly straight forward layout with long straights I dont think I will be beating any dtms that stay on track this round but should be quite fun being pack in the pack this time.

Title: Re: Round 3: Monza Race Chat
Post by: Rolz on June 18, 2014, 06:30:50 PM
and ran 5th! :)

lol because I found a nice setup that worked for me... I just played with tires, gearing (a touch) and fuel loads... all the rest might as well be swahili  :-[

so now a bit of a look online before the origin...

insert token - Queenslandaaaaa  :P
Title: Re: Round 3: Monza Race Chat
Post by: Phil on June 19, 2014, 09:18:33 PM
Hey what sorta lap times should I be aiming for? I'm in the DTM and atm I can't break 2 minutes.
Title: Re: Round 3: Monza Race Chat
Post by: Rolz on June 19, 2014, 09:32:59 PM
Far out... I need to get way faster then in the GRA... my PB is so far a 2:07 and I'm 5.5 secs off the WR on RSRLiveTiming  :o

Haven't found a setup yet so I'm bumbling along on it myself...
Title: Re: Round 3: Monza Race Chat
Post by: marty on June 19, 2014, 11:29:56 PM
Hey what sorta lap times should I be aiming for? I'm in the DTM and atm I can't break 2 minutes.

Very hard to say the RSR best times are 1:58.32 in the DTM and 2:02.298 in the grp A, Im far from a Monza specialist so am struggling to find speed and my setup has got a bit of work to get close to that as I havent run many laps but am more then 2 seconds off the pace still.

Any consistant laps under 2:04 will pretty much have most group A's covered but Darren is a Monza master so I have no idea what his pace will be except it will be probably a second faster then me if not more.  :)

Far out... I need to get way faster then in the GRA... my PB is so far a 2:07 and I'm 5.5 secs off the WR on RSRLiveTiming  :o

Haven't found a setup yet so I'm bumbling along on it myself...


I havent tried much yet but nothing really worked as yet so I am a bit lost too this week. I havent really bothered with running hotlaps more just race pace and then hope to go faster with less fuel later or Im way off if not lol.
Title: Re: Round 3: Monza Race Chat
Post by: Dick Forrest on June 20, 2014, 12:47:52 AM
Just tore up the asphalt, using Rolz's Silverstone International set up for the DTM. Cause that's all my mechanics could BF doing

2:03.5..
(http://i1136.photobucket.com/albums/n497/mogwai101/monza203.jpg)
i'm sure that 155 is bad code or a bug.. should have a lot less numbers in it..

come at me punks!!...  :P

Wait.... The race is more than 2 laps?? *sigh..
Title: Re: Round 3: Monza Race Chat
Post by: Guybrush Threepwood on June 20, 2014, 06:21:32 PM
I just posted my GrpA Monza setup in the dropbox link on the first post.  Good for a mid/high 1.03 so far.  Still working on it though.

EDIT: Whoops, thought I posted this in the "Setups" thread.  Anyway, go to that one for the link.
Title: Re: Round 3: Monza Race Chat
Post by: marty on June 20, 2014, 06:36:21 PM
I just posted my GrpA Monza setup in the dropbox link on the first post.  Good for a mid/high 1.03 so far.  Still working on it though.

Thanks Guy will give it a go later should be better then mine and will be interested to see how it varies from my setup.

Watching the Nordschleife 24hr qualy atm should be a bit of fun seeing the GP track is bone dry and half the Nords is full wet.  :)

http://www.24h-rennen.de/en/live/

Title: Re: Round 3: Monza Race Chat
Post by: Bacchulum on June 20, 2014, 07:31:37 PM
I just posted my GrpA Monza setup in the dropbox link on the first post.  Good for a mid/high 1.03 so far.  Still working on it though.

Thanks Guy will give it a go later should be better then mine and will be interested to see how it varies from my setup.

Watching the Nordschleife 24hr qualy atm should be a bit of fun seeing the GP track is bone dry and half the Nords is full wet.  :)

http://www.24h-rennen.de/en/live/
Thanks for the link (and heads up)! :D
Some awesome onboard footage, just seen a full lap in a GTR. 8)
Title: Re: Round 3: Monza Race Chat
Post by: Bacchulum on June 20, 2014, 08:07:04 PM
And that's one hell of a grid.
Just saw a Hyundai in position 122! :o
Title: Re: Round 3: Monza Race Chat
Post by: Phil on June 20, 2014, 08:09:30 PM
I just posted my GrpA Monza setup in the dropbox link on the first post.  Good for a mid/high 1.03 so far.  Still working on it though.

Thanks Guy will give it a go later should be better then mine and will be interested to see how it varies from my setup.

Watching the Nordschleife 24hr qualy atm should be a bit of fun seeing the GP track is bone dry and half the Nords is full wet.  :)

http://www.24h-rennen.de/en/live/

I've often heard the track is half dry and half wet most of the time due to the weather around the hill. Thanks for the link
Title: Re: Round 3: Monza Race Chat
Post by: marty on June 20, 2014, 08:30:58 PM
And that's one hell of a grid.
Just saw a Hyundai in position 122! :o

Think I heard them say there 161 entries, I think AC may need a fair bit of optimization for that to happen.  :)
Title: Re: Round 3: Monza Race Chat
Post by: Freezer on June 20, 2014, 11:30:42 PM
So what's a respectable time around Monza in the Non DTM version...??
Title: Re: Round 3: Monza Race Chat
Post by: Guybrush Threepwood on June 20, 2014, 11:31:18 PM
Thanks to Marty for pointing out that I've been driving around without the full rev-limiter on in all my setups!  Knocked a whole second off my time at Monza.

Thanks Marty!
Title: Re: Round 3: Monza Race Chat
Post by: Guybrush Threepwood on June 20, 2014, 11:32:24 PM
So what's a respectable time around Monza in the Non DTM version...??

I think anything in the 1.54's is pretty good if you can consistently lap at that.
Title: Re: Round 3: Monza Race Chat
Post by: marty on June 20, 2014, 11:37:52 PM
So what's a respectable time around Monza in the Non DTM version...??

I think anything in the 1.54's is pretty good if you can consistently lap at that.

Im only 10 seconds off that so I need to find another rev limiter I think.  ;)
Title: Re: Round 3: Monza Race Chat
Post by: Wally on June 20, 2014, 11:46:24 PM
So what's a respectable time around Monza in the Non DTM version...??
Get on the Friends Leaderboard in-game, which works off steam friends. Bird and I are in the 2:04's.

http://www.radiators-champ.com/RSRLiveTiming/index.php?page=rank&track=20&car=47
Title: Re: Round 3: Monza Race Chat
Post by: Freezer on June 21, 2014, 12:36:55 AM
Thanks Wally.
And I thought my 1.06.5 was respectable.  I don't know where to find another 2+ seconds... :'(
Title: Re: Round 3: Monza Race Chat
Post by: Glen73 on June 21, 2014, 07:51:36 AM
I'm thinking 59's is what I should be doing.
Title: Re: Round 3: Monza Race Chat
Post by: Bacchulum on June 21, 2014, 09:04:14 AM
So what's a respectable time around Monza in the Non DTM version...??
Get on the Friends Leaderboard in-game, which works off steam friends. Bird and I are in the 2:04's.

http://www.radiators-champ.com/RSRLiveTiming/index.php?page=rank&track=20&car=47
That's the times I'm doing (in the DTM :( :()
Title: Re: Round 3: Monza Race Chat
Post by: Wally on June 21, 2014, 09:42:53 AM
Thanks Wally.
And I thought my 1.06.5 was respectable.  I don't know where to find another 2+ seconds... :'(

I got that PB only by nailing the 1st chicane, I reckon. Nailed the late braking and carried speed on exit. I'll probably never do it again. I'll post my setup (based on Guybrush's).

[Old attachment deleted by admin to free up space]
Title: Re: Round 3: Monza Race Chat
Post by: Guybrush Threepwood on June 21, 2014, 10:06:09 AM
I've made a couple of small changes to my setup - engine rev limiter and ride height (or suspension height, or whatever they call it).

Does anyone know what the optimum temperatures are for the Grp A tyres?  I figure around 80 - 90 degrees.  I've seen what Kunos recommend but they don't really cover the E30 tyres AFAIK.
Title: Re: Round 3: Monza Race Chat
Post by: Wally on June 21, 2014, 10:10:03 AM
I've made a couple of small changes to my setup - engine rev limiter and ride height (or suspension height, or whatever they call it).

Does anyone know what the optimum temperatures are for the Grp A tyres?  I figure around 80 - 90 degrees.  I've seen what Kunos recommend but they don't really cover the E30 tyres AFAIK.
I guess that's the right temp range, but don't know for sure. Softs might run hotter?
Did you lower the ride height? I meant to try that, but forgot.
Title: Re: Round 3: Monza Race Chat
Post by: Guybrush Threepwood on June 21, 2014, 10:20:43 AM
I've made a couple of small changes to my setup - engine rev limiter and ride height (or suspension height, or whatever they call it).

Does anyone know what the optimum temperatures are for the Grp A tyres?  I figure around 80 - 90 degrees.  I've seen what Kunos recommend but they don't really cover the E30 tyres AFAIK.
I guess that's the right temp range, but don't know for sure. Softs might run hotter?
Did you lower the ride height? I meant to try that, but forgot.

Yep, 4 front and 5 rear from memory.
I'm finding this track is all about braking, and the most difficult part is the entrance to the second chicane as not only is it bumpy as heck but I think it must be slightly off-camber so it has a tendency to throw you off the outside of the track.  That and Ascari are probably my bogey corners on this track.
Title: Re: Round 3: Monza Race Chat
Post by: Bird on June 21, 2014, 12:34:30 PM
yeah the biggest issue here is that you MUST nail those crucial corners, T1, then the other to the back straight, then of course the last one, too.
Btw I haven't driven a lap since last week...it's about time to pick it up (if you check my hotlap it was done 2 months ago!)
Title: Re: Round 3: Monza Race Chat
Post by: Wally on June 21, 2014, 12:46:53 PM
yeah the biggest issue here is that you MUST nail those crucial corners, T1, then the other to the back straight, then of course the last one, too.
Btw I haven't driven a lap since last week...it's about time to pick it up (if you check my hotlap it was done 2 months ago!)
Yeah, when the game was much easier. Get practicing, teamie!
Title: Re: Round 3: Monza Race Chat
Post by: Bird on June 21, 2014, 01:01:38 PM
yeah the biggest issue here is that you MUST nail those crucial corners, T1, then the other to the back straight, then of course the last one, too.
Btw I haven't driven a lap since last week...it's about time to pick it up (if you check my hotlap it was done 2 months ago!)
Yeah, when the game was much easier. Get practicing, teamie!

It was easier?  Really??  Farkenell. 
Title: Re: Round 3: Monza Race Chat
Post by: Wally on June 21, 2014, 01:46:29 PM
Makes a good story, anyway.
Title: Re: Round 3: Monza Race Chat
Post by: Vipergod on June 21, 2014, 02:04:17 PM
Im back 
Will i be for this round ?
Title: Re: Round 3: Monza Race Chat
Post by: Bird on June 21, 2014, 02:25:17 PM
Well, it might have been easier, but I don't think so.  Although my session best wasn't even in the 04's.  Braking gets me every second corner :(  I need to settle back into braking-with-throttle if I want to make it around more than a lap or two without accidents.  If I just purely brake into a corner, I'm usually covering the full width of the track with the car, it jumps around so much.
Title: Re: Round 3: Monza Race Chat
Post by: Wally on June 21, 2014, 02:32:22 PM
Im back 
Will i be for this round ?
Yup.
Title: Re: Round 3: Monza Race Chat
Post by: marty on June 21, 2014, 02:34:25 PM
Here is my setup, I started with Guybrush's setup but went quite a long way away from that, stiffened it up added some wing and just a few changes all round. He still has me for pace when we were running together but I had him covered in reverse gear racing :) Doing quick consistant laps is much harder on this simple track as an error on any of the few corners will cost .5 by the end of the next straight. You need perfect late braking and perfect exits on every turn so pretty simple really lol.

Did a pb of 2:03.28 but for some reason the RSR app stopped working for me the end of our session. 2:02's are quite possible but far from easy



[Old attachment deleted by admin to free up space]
Title: Re: Round 3: Monza Race Chat
Post by: Dick Forrest on June 21, 2014, 02:52:23 PM
Is there a set up for the DTM floating around? I need to shave off a small 40 seconds. or so.

come on. not really. It's more like 35 seconds.
Title: Re: Round 3: Monza Race Chat
Post by: Guybrush Threepwood on June 21, 2014, 03:03:37 PM
It would be interesting to see if the Grp a setups work just as well on the DTM, with some gearing changes.
Title: Re: Round 3: Monza Race Chat
Post by: marty on June 21, 2014, 03:24:42 PM
Noticed my setup isnt quite right saved the wrong one lol, cant help too much I guess. You will need to adjust the pressures and cambers if its pushing too much in high speed corners. Also dont go nuts on the kerbs as you will probably flip over with that setup so you need to miss all the big ones.

I also noticed quite a big performance drop with this build, any onscreen app is killing SLI and frame rate take more then a 50% hit same when the text for lap times is coming up on screen as I cross the line. Need to find a way to turn that off as Im going from 170fps to 40fps at random points which is far from ideal.

I havent tried but my DTM setup from last round may be ok here, just need to adjust gearing, and pressures. Maybe stiffen it up a little if you want some control through the chicanes.
Title: Re: Round 3: Monza Race Chat
Post by: Rolz on June 21, 2014, 03:25:17 PM
Well I had a go with Guy's setup and muffed a few corners and was 0.1 off my PB with my bumble setup... that one I was in Zen mode hitting all the corners like a demon... can't wait to get more practice in...

saw Guy, and Marty on the track and oh boy ur fast  ;D

Since the update anyone else having their ac.exe crash on exit?

Also noticed a few times I had serious FPS drops to 24... where usually I'm at 80 at the same spots...
Didn't see and CPU spikes or IO hits so wondering if maybe server was doing anything...
Title: Re: Round 3: Monza Race Chat
Post by: Rolz on June 21, 2014, 03:26:28 PM
I also noticed quite a big performance drop with this build, any onscreen app is killing SLI and frame rate take more then a 50% hit same when the text for lap times is coming up on screen as I cross the line. Need to find a way to turn that off as Im going from 170fps to 40fps at random points which is far from ideal.

ok cool, it's not just me!  :)
Title: Re: Round 3: Monza Race Chat
Post by: marty on June 21, 2014, 03:49:34 PM
Well I had a go with Guy's setup and muffed a few corners and was 0.1 off my PB with my bumble setup... that one I was in Zen mode hitting all the corners like a demon... can't wait to get more practice in...

saw Guy, and Marty on the track and oh boy ur fast  ;D

Since the update anyone else having their ac.exe crash on exit?

Also noticed a few times I had serious FPS drops to 24... where usually I'm at 80 at the same spots...
Didn't see and CPU spikes or IO hits so wondering if maybe server was doing anything...

The crash on exit I found if you window the launcher is avoided, just press f11 in the launcher to make it windowed mode and it will stay that way. This wont effect ingame as it will still be rendered as you have it setup, there seems to be some major issues with MSI afterburner and the launcher too atm so if it wont launch at all set the OSD off or exclude assettocorsa.exe.

With SLI each build has been a battle between text and apps, sometimes they are fine other times they kill it, smoke has also always been an issue for me and I can only run it on very low with 2 titans lol.

Here is an updated version of my setup as the one posted a few posts ago must have been much earlier, I made lots of changes when in a session with Guybrush last nite but forgot to save my final setup. This is stiffer again and can get lots of time through the first and second chicane. The Lesmos are a bit sketchy and the last chicane it does quite well, parabolica just cant outbreak yourself.

With this setup I just ran a couple laps and made a very messy 2:03.4 so I think in the 2:02's is quite possible. It is a near complete opposite to Guybrush's setup but can get nearly the same lap times so there are a few ways to skin this cat.

[Old attachment deleted by admin to free up space]
Title: Re: Round 3: Monza Race Chat
Post by: Gratulin on June 21, 2014, 03:58:05 PM
Hi, am I in for this round? Not sure since I can't get onto the server. Thx
Title: Re: Round 3: Monza Race Chat
Post by: Wally on June 21, 2014, 04:03:19 PM
Hi, am I in for this round? Not sure since I can't get onto the server. Thx
Yes, you're in. I've just restarted the practice server with corrected grid.
Title: Re: Round 3: Monza Race Chat
Post by: Dick Forrest on June 21, 2014, 04:09:52 PM
I notice the team logos in the pits are still showing up next to the wrong car..

i'll be updating mine to a picture of Justin Bieber...
Title: Re: Round 3: Monza Race Chat
Post by: Guybrush Threepwood on June 21, 2014, 04:25:40 PM
I also noticed quite a big performance drop with this build, any onscreen app is killing SLI and frame rate take more then a 50% hit same when the text for lap times is coming up on screen as I cross the line. Need to find a way to turn that off as Im going from 170fps to 40fps at random points which is far from ideal.

ok cool, it's not just me!  :)

Yep I'm finding on the entry to Ascari my comp starts chugging which stuffs up my braking... Well that's my excuse anyway.

I'll try turning my apps off.  I've also noticed that cars have a more noticeable reflective varnish look to them which can look like the cars have white stripes on certain parts of the bodywork.
Title: Re: Round 3: Monza Race Chat
Post by: Dick Forrest on June 21, 2014, 04:47:47 PM
white stripes

Yep cool band indeed.

This kinda white stripes on the other hand.. paint job is bad enough without the over polish.. Kinda thing I wish my girlfriend did.... :o
(http://i1136.photobucket.com/albums/n497/mogwai101/Screenshot_bmw_m3_e30_dtm_monza_21-6-2014-14-38-11.jpg)
Title: Re: Round 3: Monza Race Chat
Post by: Gratulin on June 21, 2014, 04:48:34 PM
Hi, am I in for this round? Not sure since I can't get onto the server. Thx
Yes, you're in. I've just restarted the practice server with corrected grid.

Good news. Thanks. Just tested and server access is ok.
Title: Re: Round 3: Monza Race Chat
Post by: Glen73 on June 21, 2014, 04:54:47 PM
Is it a possibility that this week will be postponed? Not sounding good.
Title: Re: Round 3: Monza Race Chat
Post by: Wally on June 21, 2014, 04:59:42 PM
Is it a possibility that this week will be postponed? Not sounding good.
I imagine we can give it a go anyway, and if I don't do well, we can re-run the round.
Hopefully they'll have a 0.20.1 out pretty quickly, like they've done with some of the other releases that had bad bugs.
Title: Re: Round 3: Monza Race Chat
Post by: marty on June 21, 2014, 05:20:45 PM
Sounds like a good plan Wally  :)

I managed to run consistent mid to low 2:03's on the server just then driving the absolute wheels off the thing only to be a second behind Gratulin still, I think I will get my DTM back for the next round for sure as I cant see me beating any of them this round.  Maybe they may all take eachother out so we definitely need collisions back on for the race or I have no hope at all :)
Title: Re: Round 3: Monza Race Chat
Post by: Bacchulum on June 21, 2014, 05:26:58 PM
Don't under estimate how slow some of us are marty, but it's more likely we'll just hold you up where you can't pass. :P
Title: Re: Round 3: Monza Race Chat
Post by: Gratulin on June 21, 2014, 06:20:51 PM
Sounds like a good plan Wally  :)

I managed to run consistent mid to low 2:03's on the server just then driving the absolute wheels off the thing only to be a second behind Gratulin still, I think I will get my DTM back for the next round for sure as I cant see me beating any of them this round.  Maybe they may all take eachother out so we definitely need collisions back on for the race or I have no hope at all :)

Yeah - must say I enjoyed that - small things etc etc. :)

But the race will be different. Race pace is still a lot slower to hotlapping...
Title: Re: Round 3: Monza Race Chat
Post by: marty on June 21, 2014, 09:21:20 PM
Sounds like a good plan Wally  :)

I managed to run consistent mid to low 2:03's on the server just then driving the absolute wheels off the thing only to be a second behind Gratulin still, I think I will get my DTM back for the next round for sure as I cant see me beating any of them this round.  Maybe they may all take eachother out so we definitely need collisions back on for the race or I have no hope at all :)

Yeah - must say I enjoyed that - small things etc etc. :)

But the race will be different. Race pace is still a lot slower to hotlapping...

That was my race pace I will need to go 100% every lap but I know the DTM tyres arent as good as the group A's not much chance doing a race on the softs in the DTM but should be possible in the group A. Could make for some interesting racing with the Group A's quicker in the corners but DTM having the grunt down the straights and then once tyre wear kicks in we will see how people deal with it then.
Title: Re: Round 3: Monza Race Chat
Post by: Mopz on June 21, 2014, 11:53:59 PM
Are we using FreeJoin for XGN for Tues nite racing? I have also tried it on my server but it seems to disable collision detection allowing cars to drive thru each other when on track... I've not been able to figure out why yet. It adds so many positives... but this is a serious negative.
Title: Re: Round 3: Monza Race Chat
Post by: marty on June 22, 2014, 01:05:28 AM
Are we using FreeJoin for XGN for Tues nite racing? I have also tried it on my server but it seems to disable collision detection allowing cars to drive thru each other when on track... I've not been able to figure out why yet. It adds so many positives... but this is a serious negative.

The collisions was a bug in the latest AC build not freejoin related, they just released an update to fix this.


0.20.1
- Launcher: optimizations for ultra high resolution and triple screen setups
- Launcher: GPU memory usage limit
- Fixed no collisions in multiplayer


Freejoin isnt needed for the race server as the full field is prebooked, I agree freejoin is great and I will need to jump on your server next time I see it running was fun the few races I did.
Title: Re: Round 3: Monza Race Chat
Post by: Guybrush Threepwood on June 22, 2014, 08:22:12 AM
Great to see Kunos working so fast on fixes.  I'm running at 2560 x 1440 so hopefully the fix to ultra high res works as well.

It could have been because there were only another 1 or 2 cars on the server but turning off the tyre temp app seemed to help with frame rates a little.
Title: Re: Round 3: Monza Race Chat
Post by: Phil on June 22, 2014, 10:32:35 AM
I'm having problems with the AI on this track, at 100% they are too slow even if I slow down for them at the start.

Is there a way to make an AI line ourselves? Can someone make a AI file that might be faster? The number one AI was lapping Id guess at around 2:05 - 2:06's @ 100% skill.
Title: Re: Round 3: Monza Race Chat
Post by: Wally on June 22, 2014, 11:32:57 AM
I'm having problems with the AI on this track, at 100% they are too slow even if I slow down for them at the start.

Is there a way to make an AI line ourselves? Can someone make a AI file that might be faster? The number one AI was lapping Id guess at around 2:05 - 2:06's @ 100% skill.
They are pretty hopeless here. What you can do is make sure they're using the same setup as you. Create this folder:

Steam\steamapps\common\assettocorsa\system\setups\bmw_m3_e30_gra\monza

and put your setup in it. Doesn't matter what it's called - they'll use the one setup that's in that folder.
Title: Re: Round 3: Monza Race Chat
Post by: Phil on June 22, 2014, 11:36:55 AM
Thank you Wally, I was thinking that when I was racing them if they used my setup or the default.

I'll give it a go now thanks.
Title: Re: Round 3: Monza Race Chat
Post by: Gratulin on June 22, 2014, 01:52:59 PM
Great to see Kunos working so fast on fixes.  I'm running at 2560 x 1440 so hopefully the fix to ultra high res works as well.

It could have been because there were only another 1 or 2 cars on the server but turning off the tyre temp app seemed to help with frame rates a little.
I just did some testing of framerates and turning off ALL the Python apps resulted in increased FPS. I am now getting over 50fps in the pits and between 70 and 100 around the circuit. Coming back passed the pits it goes back to 50-60 fps however. Seems that the Python apps hit the FPS. Not sure if this was the case before? Built in AC apps don't have the same effect since they are C++ I think.
Title: Re: Round 3: Monza Race Chat
Post by: marty on June 22, 2014, 02:01:47 PM
I'm having problems with the AI on this track, at 100% they are too slow even if I slow down for them at the start.

Is there a way to make an AI line ourselves? Can someone make a AI file that might be faster? The number one AI was lapping Id guess at around 2:05 - 2:06's @ 100% skill.

You can make a new fast line AI fairly easily if you enable dev apps within the Assetto Corsa config ini. Then you use the app to make a new line and giving them a custom setup would help too.

I have made some AI for new tracks but they still have a pretty major issue with any very low speed corners. The first chicane at Monza even I have issues with lol so I dont think AI will have much hope there. The best I have managed is on tracks without very slow corners to get them within a second of my pace but any hairpins or first gear corners they will lose quite a but of time.

If you make a specific one in one car it may work better just for these but struggle more with other cars. Also the AI arent so precise so through the second chicane where you need to be centimeters off the kerbs on both sides the AI will end up hitting these quite a bit I think and have pretty big issues.
Title: Re: Round 3: Monza Race Chat
Post by: Dick Forrest on June 22, 2014, 05:13:40 PM
Nice pit crew sign you have there Marty.  :o

(http://i1136.photobucket.com/albums/n497/mogwai101/b04d6b38-d3de-4f38-9920-5364e652e56a.jpg)
Title: Re: Round 3: Monza Race Chat
Post by: Wally on June 22, 2014, 05:21:32 PM
LOL
Title: Re: Round 3: Monza Race Chat
Post by: marty on June 22, 2014, 06:04:11 PM
Lol wtf, how did that go from my bedroom wall to my pit? think I will need to make someone else a nice sign now.
Title: Re: Round 3: Monza Race Chat
Post by: crimespree on June 22, 2014, 07:38:06 PM
I'm currently 6 seconds faster in the DTM..Doesn't feel right. That's what I'm starting in right wally!?
Title: Re: Round 3: Monza Race Chat
Post by: Wally on June 22, 2014, 08:30:51 PM
I'm currently 6 seconds faster in the DTM..Doesn't feel right. That's what I'm starting in right wally!?

I hate to break it to you, but everyone starts in the Group A!
Title: Re: Round 3: Monza Race Chat
Post by: crimespree on June 22, 2014, 09:18:15 PM
Just borrowed your setup ;) ta. 0.319 behind you and and out of fuel just before finish line on the parabolica. Getting there!
Title: Re: Round 3: Monza Race Chat
Post by: Guybrush Threepwood on June 22, 2014, 09:24:32 PM
Would you guys suggest putting the diff lock at 90%?  From what I can tell it puts more power down during cornering with marginal grip?

It shouldn't make a difference but for some reason when it's higher the rear also seems more likely to step out during coast into a corner??? (this isn't the diff coast setting).
Title: Re: Round 3: Monza Race Chat
Post by: Bird on June 22, 2014, 10:10:20 PM
The power diff lock locks the diff earlier if you put it higher.   If you do that, it'll have less oversteer under power, but when it goes, it goes completely (both wheels will break tracion)
The coast diff will lock under braking, again, earlier if it's higher.  The effect is, again, more understeer, but this time on corner-in.

There is sometimes a third one, an overall lock, but other than that these are exclusive, they should not have effects crossing over into the other's domain  - unless the code is buggy, I guess :)
Title: Re: Round 3: Monza Race Chat
Post by: Wally on June 22, 2014, 10:51:32 PM
I was reading the in-game help for the diff earlier, wanting more oversteer under power, and I think it said a higher power lock aids oversteer.
Title: Re: Round 3: Monza Race Chat
Post by: Bird on June 22, 2014, 11:18:30 PM
I was reading the in-game help for the diff earlier, wanting more oversteer under power, and I think it said a higher power lock aids oversteer.

(...sorry I've edited your post by accident again.)

As far as I know the exact opposite is true...easy to test. :)  Be careful, you can (and will) get snap-oversteer if overdone.  I think it's very nice to test it in the tatuus.

But here's some in-depth info :D
http://www.intothered.dk/simracing/differential.html


As I recall the 0 is the open diff, and 100% is the "live rear axle" (fully locked) situation.   If that's true, then less=oversteer more=understeer.
Title: Re: Round 3: Monza Race Chat
Post by: Wally on June 23, 2014, 08:03:44 AM
An interesting article. I have seen that one before. It does contradict the game help. But a lot of that help says things like "Popular belief says softer is more grip, but that is not always true" etc. etc. I think they're trying to rewrite the book in some areas. But the real world is the real world. The key thing is to just try it, like you say.
Title: Re: Round 3: Monza Race Chat
Post by: Dick Forrest on June 23, 2014, 08:53:01 AM
so many settings really scare a noob like me.
There is no gentle way into learning settings either it seems. All very intricate and cause changes in the car I have no idea about.
Still grasping the basics with under/over-steer.

I know I can do more damage than help by touching my set-up settings. I just sit back and listen to you guys and hope to learn something.

eg, One thing I do notice my car doing..
If my car seems to be sliding out, when I power out of corners, is it me too hard on the gas? Or as Bird was trying to explain to me the other week, I should be adjusting my Diff? A bit of both?
Title: Re: Round 3: Monza Race Chat
Post by: Wally on June 23, 2014, 09:34:20 AM
A bit of both. Try increasing your power diff a couple of clicks, and see if it makes any difference.
You might also need a softer back end, working on the softer =more grip principle. You could try reducing the rear wheel rate ( spring stiffness) a little. But try the diff first.
Title: Re: Round 3: Monza Race Chat
Post by: Bird on June 23, 2014, 11:03:47 AM
I'm not sure if I'd touch the springs - it'll make the whole car behave differently.  And I don't mean just the general understeer, I mean you need to potentially re-adjust ride height, dampers, brakes...I'd rather just change the rollbar, it won't mess with the suspension.  (softer=more grip is the base rule, still)

Altho, you learn a lot by trying and doing, really :)

One very important rule of setup;  unless you know very well what you're doing (even then) they recommend changing one, and only one thing at a time.  However small that may look to be, if you just change tyre pressures, then do it, and then go out and have a few laps, see how things work. 
Change multiple things and you'll never know what worked and what hasn't.
It takes a lot of time to create good setups, yes, you've guessed right :D

Title: Re: Round 3: Monza Race Chat
Post by: Dick Forrest on June 23, 2014, 11:13:24 AM
Thanks guys..... I think. :D

I guess this is also why it's impossible to find a Darren Marsh set up anywhere?

But you know. We are just mere mortals.

"There is fast... Then there is Darren Marsh" -Dick Forrest.
Title: Re: Round 3: Monza Race Chat
Post by: Wally on June 23, 2014, 11:31:14 AM
And another thing as that there's no "silver bullet" setup either. You have to find the right setup that suits the way you drive the car. Even if you got Darren's setup, it wouldn't necessarily magically make you much quicker.
Title: Re: Round 3: Monza Race Chat
Post by: Dick Forrest on June 23, 2014, 11:37:56 AM
And another thing as that there's no "silver bullet" setup either. You have to find the right setup that suits the way you drive the car. Even if you got Darren's setup, it wouldn't necessarily magically make you much quicker.

But... It's pretty clear to me Darren IS using magic..
Title: Re: Round 3: Monza Race Chat
Post by: Phil on June 23, 2014, 11:39:13 AM
On TS last race I remember hearing a few people mention defending and how some just let others pass.

What's everyone thoughts about defending a position? I'm new to league racing and I don't know if there's some unspoken rule about letting people pass.

Is it OK to defend a position where it's safe to do so?

I think the F1 rule where you can make one defending move is OK but not weave from side to side but I just don't know what is acceptable?
I understand once the cars are side by side you make room but up until that point what's OK and what's NOT OK?

Title: Re: Round 3: Monza Race Chat
Post by: Bird on June 23, 2014, 12:13:21 PM
Definitely no waving.   The old rule was that one change of direction is allowed going towards a corner.  (i.e. you can chose to take the inside line if you were on the outside, and that's it)

Just between us, if someone is quick enough to get alongside of you without you making a mistake - and without bump drafting! - then they're better let through.   For both of the parties.  :)
Title: Re: Round 3: Monza Race Chat
Post by: Dick Forrest on June 23, 2014, 12:37:17 PM
Definitely no waving.   The old rule was that one change of direction is allowed going towards a corner.  (i.e. you can chose to take the inside line if you were on the outside, and that's it)

Just between us, if someone is quick enough to get alongside of you without you making a mistake - and without bump drafting! - then they're better let through.   For both of the parties.  :)

Don't expect me to give up last place without a fight! :o
Title: Re: Round 3: Monza Race Chat
Post by: Wally on June 23, 2014, 12:40:04 PM
What Bird said.
Title: Re: Round 3: Monza Race Chat
Post by: marty on June 23, 2014, 07:26:38 PM
On TS last race I remember hearing a few people mention defending and how some just let others pass.

What's everyone thoughts about defending a position? I'm new to league racing and I don't know if there's some unspoken rule about letting people pass.

Is it OK to defend a position where it's safe to do so?

I think the F1 rule where you can make one defending move is OK but not weave from side to side but I just don't know what is acceptable?
I understand once the cars are side by side you make room but up until that point what's OK and what's NOT OK?

When battling for position some defense is fine within the general no waving and only one move leaving enough racing room for anyone that has got alongside inside or outside. If being lapped there should be no defense and just hold a line or make it clear where your going to let the leaders through. No blue flags makes it quite hard atm and why I was calling out where I was going when lapping most people. Especially in the DTM vs GRP A cars you can catch them before they even realize your there so calling inside or outside is not a bad thing for lapping people.

When going for position its a straight out battle but driving defensive will slow you both down and a quicker driver will find a way past a slower guy defending easy enough. Mostly just avoid cutting across people or running them off the road, if you know someone is on your inside or outside and you haven't cleared them in the apex make sure to leave enough room for one car on whichever side they are on to avoid incidents.

I may generally defend position into t1 if in pole and get a good jump I will go the inside line and just hold that then once clear will drive a regular line trying to get rid of anyone behind rather then defending and losing time. If your quick enough on a good line with no mistakes in even cars and no draft its pretty hard to make a pass atm in AC so just putting your head down and running good lines is normally the best for of defense.

Also last lap if its very close I may defend my position a bit more or even in any corner if I know Ive had a bad exit and someone will make a run. Basically show them where your going early and make them find a way around generaly on the outside where they will need to do something special to get by.  ;)
Title: Re: Round 3: Monza Race Chat
Post by: Guybrush Threepwood on June 23, 2014, 08:29:46 PM
For me the golden rule is to give a car widths room to the edge of the track on the side you think your opponent might be.
Title: Re: Round 3: Monza Race Chat
Post by: rob on June 23, 2014, 08:59:05 PM
Wally,

Since the v0.2x upgrade I have had a lot of problems joining the XGN Server, The game keeps crashing on the MP load screen then crashes back to the Lobby. I finally got on tonight and practiced for about an hour then it crashed again, in the middle of a lap.

I am thinking that it might be a good idea to give my spot to a reserve for tomorrow night, as I would hate to take a spot only to find I'm not able to join.

I'll start trolling the AC forums to see if there are any clues to my problem.

Cheers mate, and have fun guys,
rob
Title: Re: Round 3: Monza Race Chat
Post by: Wally on June 23, 2014, 09:49:26 PM
I wonder if others here are having the same problem.
Title: Re: Round 3: Monza Race Chat
Post by: Gratulin on June 23, 2014, 10:11:01 PM
There may have been a problem with your update from Steam. Have you tried a validate or whatever Steam calls it?
Title: Re: Round 3: Monza Race Chat
Post by: Wally on June 23, 2014, 10:16:38 PM
There may have been a problem with your update from Steam. Have you tried a validate or whatever Steam calls it?
Verify game cache, or something like that, isn't it. I joined the XGN server the other day and did a couple of laps only, but had no problems.
Title: Re: Round 3: Monza Race Chat
Post by: Glen73 on June 23, 2014, 11:00:48 PM
another small update out tonight, try that and definitely right click on game in steam and validate files.
Title: Re: Round 3: Monza Race Chat
Post by: rob on June 24, 2014, 12:06:14 AM
Thanks for your help Wally, Glen and Gratulin. Didn't know about the Verify thingy.

I've got the latest update and I have just verified the game cache, It says that everything is OK. I'll try connecting to the server tomorrow and see how I go.

Thanks guys
rob
Title: Re: Round 3: Monza Race Chat
Post by: Wally on June 24, 2014, 08:20:31 AM
another small update out tonight, try that and definitely right click on game in steam and validate files.

0.20.2
- Fixed wings animations in replay
- Frequencies and damping ratio work for front monoshock
- Dynamic wing controller now uses setup value as initial angle value
- Shaders normal map improvements
- KS Suspension editor. A simple editor for your suspension.ini file that gives some additional data
- KS Gear Ratio editor. A simple editor that creates gear ratios from cogs
Title: Re: Round 3: Monza Race Chat
Post by: Phil on June 24, 2014, 09:12:33 AM
Off-topic a little, does anyone know of any app that shows the brake bias while in car? I see I can map the bias front and back on my wheel but I'm not sure if it's working.
Title: Re: Round 3: Monza Race Chat
Post by: Bird on June 24, 2014, 09:25:13 AM
Off-topic a little, does anyone know of any app that shows the brake bias while in car? I see I can map the bias front and back on my wheel but I'm not sure if it's working.
If you're not sure, then it's not working.  :)
I've found that in some cars, too.  I reckon it maybe car dependent - simulated if the real car has it or not.
Title: Re: Round 3: Monza Race Chat
Post by: rob on June 24, 2014, 11:09:47 AM
Wally,

I tried 5 times to connect to the Monza Server, but was only able to connect once. Seems to be a bit random.

I have updated with latest version of AC, verified the game cache through Steam, and installed the latest skins. I have not installed the Freejoin App as I thought it best to keep the installation as "clean" as possible.

Might be best to give my spot to a reserve, until I am able to connect 100% of the time. Sorry for the late notice.

Have fun Guys, keep it clean,
rob
Title: Re: Round 3: Monza Race Chat
Post by: Bruce on June 24, 2014, 11:25:11 AM
Hello to Rob, Rolz Dick and Marty, sorry wasn't being an hipster on the server last night, ignoring you all, my mic has decided to 'stop' working for no reason... you may be lucky enough to hear my virus effected  dulcet tones tonight after some research/work...  8)
Title: Re: Round 3: Monza Race Chat
Post by: Guybrush Threepwood on June 24, 2014, 11:25:23 AM
The last couple of days I've been experiencing internet drop outs so I'm hoping that my internet can hold together tonight.  I'm pretty sure the rule is that if your internet isn't working you get full points right?...
*connects up 56k modem*
Title: Re: Round 3: Monza Race Chat
Post by: Dick Forrest on June 24, 2014, 11:41:54 AM
The last couple of days I've been experiencing internet drop outs so I'm hoping that my internet can hold together tonight.  I'm pretty sure the rule is that if your internet isn't working you get full points right?...
*connects up 56k modem*

That's not what I heard..
All internet faults are probably caused by Marty. All points lost this way will default to the slowest, yet most handsome, racer out there. Dick Forrest.
Title: Re: Round 3: Monza Race Chat
Post by: SpeedFreak on June 24, 2014, 12:22:10 PM
Guys im going to be missing tonight  so someone can take my spot if they like....see ya back on track next week fingers XXXX
 
Title: Re: Round 3: Monza Race Chat
Post by: Dick Forrest on June 24, 2014, 01:00:40 PM
Guys im going to be missing tonight  so someone can take my spot if they like....see ya back on track next week fingers XXXX

I BAGS SPEED'S POINTS!!

Title: Re: Round 3: Monza Race Chat
Post by: Glen73 on June 24, 2014, 01:01:06 PM
Wally,

I tried 5 times to connect to the Monza Server, but was only able to connect once. Seems to be a bit random.

I have updated with latest version of AC, verified the game cache through Steam, and installed the latest skins. I have not installed the Freejoin App as I thought it best to keep the installation as "clean" as possible.

Might be best to give my spot to a reserve, until I am able to connect 100% of the time. Sorry for the late notice.

Have fun Guys, keep it clean,
rob

I know it may seem like a long shot and you probably already tried it, have you reset your modem or router. Leave it off for a good 5 minute's then turn it back on.
Title: Re: Round 3: Monza Race Chat
Post by: Bird on June 24, 2014, 03:29:12 PM
Ah Rob, if you can get on 1 out of 5 that means you can get on.   Come & race, mate!
I do have the occasional trouble, too, but it's the other way around for me; 1 in 5 does not work. (the prog starts to join but it seems as if the server would never send the required data)
Title: Re: Round 3: Monza Race Chat
Post by: Freezer on June 24, 2014, 04:13:16 PM
Guys im going to be missing tonight  so someone can take my spot if they like....see ya back on track next week fingers XXXX
But what about the team Speedy...... we can still haul them back in!   ;D ;D
Title: Re: Round 3: Monza Race Chat
Post by: Glen73 on June 24, 2014, 04:21:33 PM
Guys im going to be missing tonight  so someone can take my spot if they like....see ya back on track next week fingers XXXX
But what about the team Speedy...... we can still haul them back in!   ;D ;D

Ditch him Freezer, he's leaving kisses for everyone  :-* :-* :-* :-* :o
Title: Re: Round 3: Monza Race Chat
Post by: Bacchulum on June 24, 2014, 04:27:57 PM
Now you've bolded that, I'm thirsty. :o ;D ;D
Title: Re: Round 3: Monza Race Chat
Post by: Glen73 on June 24, 2014, 04:30:09 PM
Now you've bolded that, I'm thirsty. :o ;D ;D

Only Queenslanders drink that rubbish.... oh wait  ;D
Title: Re: Round 3: Monza Race Chat
Post by: Wally on June 24, 2014, 04:37:54 PM
Reserve Grubbet will take Speed's place tonight and score team points for Freezer.
Title: Re: Round 3: Monza Race Chat
Post by: Bacchulum on June 24, 2014, 04:56:31 PM
Mmmmm, that's better.
A nice, cold can of rubbish. :P 8)
Title: Re: Round 3: Monza Race Chat
Post by: Bruce on June 24, 2014, 05:13:51 PM
Guys im going to be missing tonight  so someone can take my spot if they like....see ya back on track next week fingers XXXX
But what about the team Speedy...... we can still haul them back in!   ;D ;D

Ditch him Freezer, he's leaving kisses for everyone  :-* :-* :-* :-* :o
And who is he calling 'fingers'!
Title: Re: Round 3: Monza Race Chat
Post by: rob on June 24, 2014, 05:44:27 PM
@ Glen
I don't think it's a modem problem. I am getting an error message that AC.exe has stopped working. But thanks for the the thought.

@ Istvan
Lol, 1 out of 5 is not good odds. I would hate to take a spot on the server only to not be able to connect.

Just trying to do what's best or everybody.

Cheers guys
rob
Title: Re: Round 3: Monza Race Chat
Post by: Glen73 on June 24, 2014, 05:57:30 PM
Another small 2.9meg update out Rob, try that maybe.

Sent from my toilet

Title: Re: Round 3: Monza Race Chat
Post by: Glen73 on June 24, 2014, 05:58:37 PM
Guys im going to be missing tonight  so someone can take my spot if they like....see ya back on track next week fingers XXXX
But what about the team Speedy...... we can still haul them back in!   ;D ;D

Ditch him Freezer, he's leaving kisses for everyone  :-* :-* :-* :-* :o
And who is he calling 'fingers'!
is he now calling himself fingers?

Sent from my toilet

Title: Re: Round 3: Monza Race Chat
Post by: Wally on June 24, 2014, 06:22:58 PM
Server is UP.

The following are on the grid, as well as the usual suspects:
Gratulin
Rob
Imperious
Crimespree
Grubbet
Title: Re: Round 3: Monza Race Chat
Post by: Guybrush Threepwood on June 24, 2014, 06:26:00 PM
Wondering if anyone can help me here.

My wireless keeps dropping out every 15 minutes.  When I click the on the bars in the system tray on the bottom right of windows it comes up with my wireless network connection, and so each time I click on it and then troubleshoot and windows resets my network card and says that it's fixed and I'm back online.

Any ideas how to prevent the wireless from dropping out?  It doesn't seem to be the internet connection, just the connection to wireless network seems to reset every so often and it ready to rejoin straight away again but I have to go through troubleshoot to do it.

It was very stable up until the last few days and the only thing I can think of that may have caused it are Windows updates.

I also went into the Device Manager for the wireless network card and checked for new drivers but it says the current ones are up to date...

Any advice appreciated :)
Title: Re: Round 3: Monza Race Chat
Post by: Vipergod on June 24, 2014, 06:26:38 PM
Rob.  dont leave me, we need points
Title: Re: Round 3: Monza Race Chat
Post by: Rolz on June 24, 2014, 06:28:45 PM
Having dinner and then will be there to warm up... Or watch those DTM's scream past  :P
Title: Re: Round 3: Monza Race Chat
Post by: Wally on June 24, 2014, 06:37:46 PM
Any ideas how to prevent the wireless from dropping out?

LAN cable. Got a long cable? Other than that, don't know. Interference from something polling? Got any new radio freq devices around the house?
Title: Re: Round 3: Monza Race Chat
Post by: Rolz on June 24, 2014, 06:55:00 PM
A bit late for tonight, but I've had some real success with Ethernet over Power (EoP)
Units are getting pretty decently priced these days...
Title: Re: Round 3: Monza Race Chat
Post by: Bird on June 24, 2014, 10:27:35 PM
Yeah EoP is a good alternative, I've been told (a friend uses it).  I haven't tested it.  I've used a 15m LAN cable in the old house.  That's the fastest, most reliable and cheapest, just have to put up with the cable sneaking around the floor :)

My apologies for my grumbling tonight!    I'm just getting grumpy and old, there's no denying.
These were still great races, and you guys are great!  I had fun, it was just a tad frustrating at times :D

I went with the 1st (short lower ratios) gear set to get off the line quicker, knowing that it'll cost me in the end about half to one second a lap.   It worked well early on, but I got caught up in traffic & accidents in both races, which has eroded my advantage completely both times.  But it was an interesting test.  I don't think I'd do it again on this track :)

I've also made the mistake of leaving the softs on for the second race, and due to a couple of bigger spins they were really slippery by lap 8-10.

Title: Re: Round 3: Monza Race Chat
Post by: Wally on June 24, 2014, 11:08:29 PM
Race Results (http://xgnassettocorsa.blogspot.com.au/2014/06/s1r3-bmw-m3-e30-at-monza.html)
Season Standings (http://xgnassettocorsa.blogspot.com/2014/05/season-1-standings.html)
Season Statistics (https://docs.google.com/spreadsheet/ccc?key=0AnDaDoQGyFTddEZVTzRoZ0ZOR3NtNnNjcl8xVGpPSUE&usp=sharing)

Congratulations to Glen73 on both race wins and the round win.
Glen73 has taken the season lead, while team Projekt Rennesport takes the team points lead, thanks to a strong showing in the DTMs.

Round Points
Glen73    48
Bacchulum    46
BJSRacer    46
Gratulin    39
Phil    39
cramjet    37
Darren Marsh    34
Dave O    34
Imperious    34
Guybrush Threepwood    32
Marty    29
Crimespree    25
Freezer    24
Wally    23
Ysu    18
Mopz    16
Rolz    16
Rob    14
GWyar    13
Dick Forrest    11
Flattop    8
Grubbet    7
Vipergod    7
Title: Re: Round 3: Monza Race Chat
Post by: Bird on June 24, 2014, 11:09:16 PM
wow, thanks Wally, this was quick!
Title: Re: Round 3: Monza Race Chat
Post by: Phil on June 25, 2014, 07:07:52 AM
DTM POWEER!

That was a good night of racing thank you everyone for a clean race, it's amazing what the difference between AI and human really is.
All week I was racing the AI on 100% and I could catch up and easily win and last night I had to use all my racing skills, limited as they may be, to just hold my position.

Race one I had a decent poll position starting 5th and as always I had a shocker of a start and was lucky I didn't get overtaken right away, I think everyone didn't want to cause an accident on the first corner so I think that saved me, I did see a funny looking purple car in-between the DTMs!
Dave O was tailing me the whole race, the pressure was intense, I'm not sure if he had a DTM but his car must to have had some special brakes because every lap at both the first and second chicanes he would make up massive distances but then I'd be able to pull away. My tires faded on lap 9 or 10 and I was very very lucky to hold back Dave O. I'm not sure if it was tire fade but I had massive oversteer on the last two laps, that's why next race I went with hard compound tires.

Second race after reflection might not have been a good start, I decided to drive half the car on the grass. Because I didn't qualify I started at the bottom of the grid and when the race started I decided to cut down the inside, half the car was off the track and the other two wheels on the track, it was a bumpy start!
Hats of to Freezer, Davo and DarrenM you guys put some pressure on me and I honestly think one or two more laps and Darren would have caught me on one of those chicanes.

Either way I had a great night and can't wait for Thursday  8)
Title: Re: Round 3: Monza Race Chat
Post by: Rolz on June 25, 2014, 07:30:34 AM
Yeah top racing last night all! Gosh it sure is fun.... even though I was in the GRA and the DTM's just left me in the dust it was good.

Racing was relatively clean, as clean as can be expected with new drivers (me) and old hands all thrown together... please a flurry of apologies if anything did happen.

Cant wait for next time.  Thanks to all out there last night... watching race-lines, break points or uploading your setups so all thumbs mechanics (me) can post some respectable times is sincerely appreciated  ::)
Title: Re: Round 3: Monza Race Chat
Post by: Wally on June 25, 2014, 08:41:24 AM
Despite being smacked around in the chicane in race 1 and being sent to the back of the grid, I had some good racing last night. Race 1 was fun working back through the field, squeezing past on the inside here and there. I put up a good chase on a few guys - Crimespree was a good battle, and Rob, who I never could quite catch (I finished 0.3 secs behind him in race 2. Where was the draft when I needed it??)

I had softs in race 1, which got just a little slippery by the end of the race, but mediums in race 2, which coped well. I also went with the longer gear set in the Group A, which bogged down off the line but felt a lot more comfortable with the distances between the gears down the track. I guess a lot of people did the same, because around me a lot of guys started the same off the line.

Like Vipergod said on TS, you have to be aware not just of the car in front of you, but the pack ahead of him too. In the lap 1 chicane, you need to see that the whole field is bottling up and slowing right down and becoming a brick wall. There's no excuse for charging into the back of an already slowing pack.

Turn 1 at Nurburgring is similar, very tight. Be aware of the large field bottling up there. The first half or third of the grid will get through alright, but the back half will be held up and get slower and slower.
Title: Re: Round 3: Monza Race Chat
Post by: crimespree on June 25, 2014, 08:48:02 AM

Despite being smacked around in the chicane in race 1 and being sent to the back of the grid, I had some good racing last night. Race 1 was fun working back through the field, squeezing past on the inside here and there. I put up a good chase on a few guys - Crimespree was a good battle, and Rob, who I never could quite catch (I finished 0.3 secs behind him in race 2. Where was the draft when I needed it??)

I had softs in race 1, which got just a little slippery by the end of the race, but mediums in race 2, which coped well. I also went with the longer gear set in the Group A, which bogged down off the line but felt a lot more comfortable with the distances between the gears down the track. I guess a lot of people did the same, because around me a lot of guys started the same off the line.

Like Vipergod said on TS, you have to be aware not just of the car in front of you, but the pack ahead of him too. In the lap 1 chicane, you need to see that the whole field is bottling up and slowing right down and becoming a brick wall. There's no excuse for charging into the back of an already slowing pack.

Turn 1 at Nurburgring is similar, very tight. Be aware of the large field bottling up there. The first half or third of the grid will get through alright, but the back half will be held up and get slower and slower.

Thanks wally. I went softs again for the second race and they were well and truly off by end. Extra 2 laps was worth the mediums.
Title: Re: Round 3: Monza Race Chat
Post by: Bruce on June 25, 2014, 09:16:58 AM
I have moved from the long Ethernet cable snaking across the hall to EoP without any loss. (Not to mention EoP access at the other end of the house 25 metres!) You need to check my ping but i have noted ~30 normally in FPS and AC
Title: Re: Round 3: Monza Race Chat
Post by: Dick Forrest on June 25, 2014, 09:23:51 AM
.. I did see a funny looking purple car in-between the DTMs!

Wait a second... I have a funny looking purple car!  :D
I was in a DTM though, but mine was tuned down so as not to show up any of you pros! I was also still on the same set of softs from last week...


Despite being smacked around in the chicane in race 1 and being sent to the back of the grid, I had some good racing last night. Race 1 was fun working back through the field, squeezing past on the inside here and there. I put up a good chase on a few guys - Crimespree was a good battle, and Rob, who I never could quite catch (I finished 0.3 secs behind him in race 2. Where was the draft when I needed it??)

I was there at the chicane in race one. I swear I behaved and didn't hit anyone.. though I was looking for Marty, my neck is still sore from the practice race hit... ;)
I did see you spin Wally, I gotta say, when these bumps happen, it's not very natural looking and seems a bit of bad physics. Just a small bump and the cars spin wildly and fast.


I had a blast last night, my shoulders are genuinely sore today from being tensed up!
Race one I had to accidentally late brake and ram Grubbet off track to take his position.. (Hugs to Grubbet)
Managed to pick up a few more positions when people went off. big thanks to Rob for crashing his game, there was another position.
I had to concentrate hard to finish and hold my lap times.
  I achieved what I set out to do. To prove to Marty I could get a poor result.  :o 18th. With cars still running behind me.

Race two, I didn't throw down a qualifier so I would be well out of the way on the grid. It's a great to see all the cars so close going through the 1st chicane, even onto the second.
It doesn't take much to mess up a race, I pounced on the mistakes of a few of the fast guys and was up in amongst it again.
Being a noob I was more concerned in giving room than taking race line advantage. I did mange to hold up Bird and I think Rob for a lap so I hope you guys at the front appreciate that.  ;) The pressure of lap 3 got to me and I chocked big time and went off.
  Still, managed to finish the race.

Monza is my most practiced track. I think i'll be back to being lapped next week!
Title: Re: Round 3: Monza Race Chat
Post by: Bruce on June 25, 2014, 09:47:15 AM

Well it seems microphones are my nemesis... :)
Race 1. Ran out of fuel! My gauge lied to me!
Having fun picking up the fast drivers in the slower cars, cautiously overtaking, only to ease off mid corner when I was little close to Bird late in race...
Topped up and finished a lap down.
Race 2. Ran out of fuel, must be the gauge if it happened twice in row! :)
At the time I didn't know I was going to run out of fuel, but I was running 10th slowly edging up, only to find at Roggia a couple of cars came to grief, short lived rise in the field, with sliding/reentering cars, when I finally stopped spinning I WAS ALL ALONE! What happened!
Started to catchup only to run out of fuel.

Even though there is a whinge in here, having great fun in these cars and AC!

Glad you had a good night too Dick...
Title: Re: Round 3: Monza Race Chat
Post by: Guybrush Threepwood on June 25, 2014, 10:09:47 AM
Your paint job looks great in-game Dick.  I wanted to sit side-by-side with you in the race so I could take a look!  Actually, that might be a good excuse for me spinning off the track.

Despite a bit of off-roading last night I really enjoyed it.  In the first race there were a few offs as a result of various bumps but I think the same thing happened to those ahead of me and I ended up in front of Darren and co. and cruised around till the end.

Second race was a bit more disaster-riddled for me but fun all the same.  Darren qualified ahead of me and I was following him into the Ascari chicane (second last corner).  When I went around the first left part of that chicane I was presented with the view of someone who had spun and lay waiting in the middle of the track, so I went straight into the back of Darren who was trying to slow down as well as the car that had spun.  I then had to wait for everyone to go past before rejoining in what must have been in last position.  I came up to the back of another pack this time on the second Lesmo (second right hander after the second chicane) and there must have been some carnage as there were cars everywhere so I took evasive action and went straight for the grass on the outside of the track around the outside of a few cars.  Anyway I ran out of grass and slowly moved over to the track only to find that there must have been another car just beside me as my back end got pushed out and I nose-dived into the fence.  So then I started my journey again and hung off the back of Ysu/Bird for a bit before overtaking into Ascari.  I was catching another group of 3 or 4 cars and was only a few seconds behind on the second last lap when I got a bit too aggressive and a bit too sideways through the second Lesmo and nose-dived once again into the wall.

I enjoyed coming back through the pack though, and despite a poor result in race 2 I had more fun in that than most of the other races where it has been a bit lonely with people quite a few seconds in front and behind.  It was apparent that most of the incidents happened in the first 3 or 4 laps, and after that once the field had settled out it was fairly straight forward.

Thanks Wally for a great night once again.

Title: Re: Round 3: Monza Race Chat
Post by: Glen73 on June 25, 2014, 11:19:33 AM
Had a couple of good races with Bacchulum, we were both the most consistant racers of the field in both races so you could imagine doing that for 22 laps. Race one I managed to hold first with very little seperating us across the line. Race 2 I grabbed pole and we quickly resumed our race one battle, I made an error and Bacchulum was good enough to get by cleanly,  it was a positive experience to sit behind him for a few laps to see where his braking points were and gave me some confidence to see which corners I felt stronger in and which corners I needed to work on. Bacchulum made a slight error and I was able to take back the lead until the end. Again .3 seperating us over the line.

Btw, for one reason or another I found teamspeak very distracting last night and in my intense battle in race one I asked people to quiten down, sorry for this. I didnt mean to say dont have fun I just found it hard with full blown conversations going while racing.

Well done Bacchulum and Bj on podiums and go Rennosport  ;D

Thanks for the racing and thanks Wally for the quick results posted last night.
Title: Re: Round 3: Monza Race Chat
Post by: Bird on June 25, 2014, 11:48:06 AM
Ah, so it was you!
I rarely find the convo a problem - if I need to concentrate, and I do concentrate hard, then I just switch it off mentally.

But there are solutions - and it's not necessarily to enforce a TS-wide quiet, although it's certainly one. :)

From the top of my head;

1) I think you can switch the sounds off in TS, you might even be able to set up a shortcut for this.
2) you can turn the TS volume down
3) we can set up a 'quiet' channel in TS for the race, if a few ppl want this

Anyone else with ideas?  Opinions?
Title: Re: Round 3: Monza Race Chat
Post by: Dick Forrest on June 25, 2014, 12:05:20 PM
Ah, so it was you!
I rarely find the convo a problem - if I need to concentrate, and I do concentrate hard, then I just switch it off mentally.

But there are solutions - and it's not necessarily to enforce a TS-wide quiet, although it's certainly one. :)

From the top of my head;

1) I think you can switch the sounds off in TS, you might even be able to set up a shortcut for this.
2) you can turn the TS volume down
3) we can set up a 'quiet' channel in TS for the race, if a few ppl want this

Anyone else with ideas?  Opinions?

From a noobs view...
I like the chatter, I think it's important as there is a psychological game going on as well. Even being told to shut up is psychological warfare!  ;) Mainly I think it keeps it friendly and fun. That's why we are here?

Ok I'll say it. If you don't like the chatter it's your problem. You need to tune out or turn it off. Don't expect other people to stop their fun or freedom to communicate cause you get a bit flustered.
Personally I don't like Marty's paint job. guybrushes is heaps better. But I won't tell Marty to change his skins. I'll just pull up my skirt and keep racing.

   I don't know what is at risk here after all. A bit of e-pride? Bragging rights? Sure. At the end of the day, there will always be another race. And I see you all as a community not a bunch of fierce rivals.


PS, i just want to thank Marty for being my scratching post. At this stage I'm still getting to know everyone and I have only got material to work with Marty so far.....
Title: Re: Round 3: Monza Race Chat
Post by: Glen73 on June 25, 2014, 12:21:24 PM
Actually its been common practise to not go into big conversstions while racing, and it wasnt me that asked everyone to shut up in qualifying 2, I dont know who that was  ;)
But I too feel I dont want to send everyone into a channel of silence, as where is the fun in that :o

Edit: now I regret saying something, carry on as you were and I will deal with it as it is my problem and not anyone else's..... ;D
Title: Re: Round 3: Monza Race Chat
Post by: Guybrush Threepwood on June 25, 2014, 12:22:37 PM
I tend to zone out when concentrating, so chatter on TS isn't a major issue for me, although I can understand where Glenn is coming from when in the heat of a close-fought battle.  I'm sure this isn't an issue all the time though so maybe for everyone to have a pre-set button to mute TS when maximum concentration is required is the best way to go.

I tend to think that it's all just a bit of competitive fun and I like the community atmosphere that people chatting and joking around brings.  It's great to stretch yourself to be as competitive as possible and to have a challenge which is fun in its own right, but that shouldn't detract from what I'm sure is a league designed to be fair, fun, and accessible to people of varying abilities and levels of interest.  The last thing I want is for things to get so serious that we are hiding setups from each other, submitting complaints about everyone, etc. and just not racing "together" as we do.

If there is a bump here or there, a slower car is holding you up or someone in a faster car with less experience makes a mistake in front of you who cares, it's all part of the fun :)
Title: Re: Round 3: Monza Race Chat
Post by: Wally on June 25, 2014, 12:30:04 PM
I can see the need for concentration, but there's also the need for fun, and probably more importantly, to let people know you've spun, or are in someone's blind spot, for example. Maybe the best solution for people that it bothers is to mute TS during the race.
Title: Re: Round 3: Monza Race Chat
Post by: Glen73 on June 25, 2014, 12:30:30 PM
Guys in the Dtm's next week, softs only lasted 5 laps last night, they then go from 97% to 95% in a few corners, then it doesnt go below 95% but they a trashed. GRPA seems to use tires much better.
Title: Re: Round 3: Monza Race Chat
Post by: Dick Forrest on June 25, 2014, 12:35:27 PM
I tend to zone out when concentrating, so chatter on TS isn't a major issue for me, although I can understand where Glenn is coming from when in the heat of a close-fought battle.  I'm sure this isn't an issue all the time though so maybe for everyone to have a pre-set button to mute TS when maximum concentration is required is the best way to go.

I tend to think that it's all just a bit of competitive fun and I like the community atmosphere that people chatting and joking around brings.  It's great to stretch yourself to be as competitive as possible and to have a challenge which is fun in its own right, but that shouldn't detract from what I'm sure is a league designed to be fair, fun, and accessible to people of varying abilities and levels of interest.  The last thing I want is for things to get so serious that we are hiding setups from each other, submitting complaints about everyone, etc. and just not racing "together" as we do.

If there is a bump here or there, a slower car is holding you up or someone in a faster car with less experience makes a mistake in front of you who cares, it's all part of the fun :)

I will draw the line at Gybrushes echo machine. Couldn't make head or tails of what was being said or how many times it was being said.
I like your paint job too Guybrush.
Title: Re: Round 3: Monza Race Chat
Post by: Wally on June 25, 2014, 12:38:57 PM
Further on the TS thing, we should all keep the chat to a minimum while racing, keep it race related eg. warnings, etc. There's time to debrief afterward. 
Title: Re: Round 3: Monza Race Chat
Post by: Freezer on June 25, 2014, 12:49:43 PM
For my two cents TS is there to relay information and have a bit of a laugh etc but I don't think we need to hear full conversations during the race . . moderation is the key!
As for the race I qualified mid pack in the GrpA for R1.  Being cautious I braked at about 3 different braking points into T1 trying to judge when people were stopping.  But finally at the turn with the consertina effect there was still some front to rear bumping and some up front paid the price unfortunately.  I ran a pretty consistent race and was picking my way through the field but with about two laps to go I caught the kerb on to the back straight and spun dropping back to about 15th.
R2 Qualified a bit quicker this time to start around 13th.  After narrowly avoiding some high speed tangles I crept up through the pack.  But alas a few DTMs hunted me down and I came home  11th.

I ran softs for both races in the GrpA and had no problem as I was still able to pull similar times at the end of each race.
Title: Re: Round 3: Monza Race Chat
Post by: Bird on June 25, 2014, 12:56:20 PM
...
I tend to think that it's all just a bit of competitive fun and I like the community atmosphere that people chatting and joking around brings.  It's great to stretch yourself to be as competitive as possible and to have a challenge which is fun in its own right, but that shouldn't detract from what I'm sure is a league designed to be fair, fun, and accessible to people of varying abilities and levels of interest.  The last thing I want is for things to get so serious that we are hiding setups from each other, submitting complaints about everyone, etc. and just not racing "together" as we do....

Beautifully said.  I had to quote it.
Title: Re: Round 3: Monza Race Chat
Post by: Guybrush Threepwood on June 25, 2014, 01:22:11 PM
I tend to zone out when concentrating, so chatter on TS isn't a major issue for me, although I can understand where Glenn is coming from when in the heat of a close-fought battle.  I'm sure this isn't an issue all the time though so maybe for everyone to have a pre-set button to mute TS when maximum concentration is required is the best way to go.

I tend to think that it's all just a bit of competitive fun and I like the community atmosphere that people chatting and joking around brings.  It's great to stretch yourself to be as competitive as possible and to have a challenge which is fun in its own right, but that shouldn't detract from what I'm sure is a league designed to be fair, fun, and accessible to people of varying abilities and levels of interest.  The last thing I want is for things to get so serious that we are hiding setups from each other, submitting complaints about everyone, etc. and just not racing "together" as we do.

If there is a bump here or there, a slower car is holding you up or someone in a faster car with less experience makes a mistake in front of you who cares, it's all part of the fun :)

I will draw the line at Gybrushes echo machine. Couldn't make head or tails of what was being said or how many times it was being said.
I like your paint job too Guybrush.

My Echo machine was a "flash bang" approach designed to confuse and disorientate.  It worked on me.
Sorry about the echo - turns out my speakers were up louder than they normally are.  At any rate I'm now search for a decent mic.
Title: Re: Round 3: Monza Race Chat
Post by: Phil on June 25, 2014, 02:22:07 PM
Actually its been common practise to not go into big conversstions while racing, and it wasnt me that asked everyone to shut up in qualifying 2, I dont know who that was  ;)
But I too feel I dont want to send everyone into a channel of silence, as where is the fun in that :o

Edit: now I regret saying something, carry on as you were and I will deal with it as it is my problem and not anyone else's..... ;D

I wish I hadn't said anything now because I didn't intend to make it sound like "shut up everyone".  Sorry if that's the way you feel or anyone else, honestly didn't mean anything about it.

About half way through race one there was a few running conversations not all related to the race, I agreed with whoever ask for that to be minimised and just asked if we could keep it down before race two. I'm sorry it sounded like shut up, I think those types of words are rather harsh and I certainly wouldn't be telling people to shut up, it's rude and unnecessary.

I assumed TS was used in two ways, I guess, practice is a free for all but if you noticed last night and the week before once qualifying started TS became almost silent and I assumed during the race TS was used to let someone know you're there or convey other important race specific information but not to continue conversations.

I don't think the argument that I can simple mute TS is valid, most of the time TS is funny, worth listening to and during races important information is conveyed, normally this information needs to be conveyed quickly. It doesn't in my opinion make much sense to leave TS because a few people want to have a conversation, I would argue the majority only spoke when saying sorry for causing an accident and other relevant information.
 




Title: Re: Round 3: Monza Race Chat
Post by: marty on June 25, 2014, 02:26:05 PM
Sorry about the chat Glen in race 1 probably a bit too much there, Monza in a group A is really boring so I think we needed to try and stay awake somehow. I also had poor fuel estimates in the pits first race so I put in 49 liters for race 1 which I only used about half of it so my car was even slower then it should have been. I noticed lots of chat in one of the qualies but as I only had one lap to get a time in I zoned it out and really didnt notice it.

Race 2 I had half the fuel and it was nearly a second a lap faster both races got suck in the middle of the pack swamped by some DTM's and then chasing down some grp A cars. Had freezer infront of me a bit in both races, I did get him into Ascari in race 1 when he lost it on his own then in race 2 last lap I got him there on a pass I should put up to see if it was a fair pass or not.

I had a run on him and noticed he was very loose on entry not wanting to lift at exit so I could get by I was going to go inside as he was slower but then saw his front rear go loose to to the right side. Then I decided to go right but he straightened as I was beside and I had to run outside the line to avoid contact but still took the position as I saw it as I had no choice with no room left outside him but will post a replay and would be interested to see how others see such a pass.

To Dick hopefully your neck doesn't get any better, I see the practice incident as your fault entirely as a DTM should never be hit by a group A into Parabolica they should be further ahead by then and its not a first gear corner entry either.  ;)
Title: Re: Round 3: Monza Race Chat
Post by: Dick Forrest on June 25, 2014, 02:41:37 PM

To Dick hopefully your neck doesn't get any better, I see the practice incident as your fault entirely as a DTM should never be hit by a group A into Parabolica they should be further ahead by then and its not a first gear corner entry either.  ;)

Marty, I would agree with you but then we'd both be wrong.

I was just minding my own business, trying to flood TS with inane chatter, enjoying the sun coming through the trees at the parabolica. Sure, i might have been off pace, but not group A slow, you came in too hot I say. besides. I have to nurse my one set of tires.
  Next thing i know my mirror is full of a blue group A grill, had a split second to brace and WHAM, off goes my Chinese air bag, ( a sofa cushion taped to my steering wheel) And I get, deliberately, shunted off the track. I had time to see Marty giving me the bird as he left the crime scene, before the pain in my neck blacked me out..

It's ok, you'll keep..

see you next practice.. ;)
Title: Re: Round 3: Monza Race Chat
Post by: Bird on June 25, 2014, 04:20:27 PM
I have not been given to you or anyone!!!!1!!!! ;)


On a more serious note; guys don't feel bad about voicing your opinions, nothing harsh or rude was said, so it's all rosy and good.  If you guys don't speak up no-one will guess what you feel or want.   

So feel free to ask what your heart desires - it won't happen anyway! Ha! :D

Title: Re: Round 3: Monza Race Chat
Post by: Glen73 on June 25, 2014, 04:39:24 PM
I don't think the argument that I can simple mute TS is valid, most of the time TS is funny, worth listening to and during races important information is conveyed, normally this information needs to be conveyed quickly. It doesn't in my opinion make much sense to leave TS because a few people want to have a conversation, I would argue the majority only spoke when saying sorry for causing an accident and other relevant information.
+1

Title: Re: Round 3: Monza Race Chat
Post by: Bacchulum on June 25, 2014, 04:52:51 PM
My night in bullet point:

Qualified very well, for both races (by my standards)
Chased Glen, in both races
Couldn't catch him, in both races
The end.

Well done Glen for the wins and BJ for not letting me concentrate fully out the windscreen.
I've struggled with consistency in AC, so I'm very pleased to have found some. ;)
 8)

Re: Teamspeak:
I used to struggle with all the chatter when I first started here (mainly Bird :P) but apparently I've worked out how to tune out, I don't remember any conversations during the races! :o ???
I'd still prefer to see it used in moderation during races though, so others (with race important info) can get their message across (which may avoid some carnage). ;)
Title: Re: Round 3: Monza Race Chat
Post by: Dick Forrest on June 25, 2014, 05:01:36 PM

I think no-one was really put out either way. I call for a group hug and lets move on. It is a bit of a non issue anyway, as I think everyone is pretty quite during the race. I sure don't notice it.

  But you could all shut up while I'm still trying to bring it home.. 2 laps down.....  :P

JOKES!! Ok

PS the Bird Marty gave me was far more offensive than you Bird!

Title: Re: Round 3: Monza Race Chat
Post by: marty on June 25, 2014, 05:37:24 PM

PS the Bird Marty gave me was far more offensive than you Bird!

I did press the complain gesture button but didnt think it worked in these cars yet, you can pretty much just assume the finger is up if I am ever alongside lapping you anyway Dick.  :)
Title: Re: Round 3: Monza Race Chat
Post by: imperious on June 25, 2014, 05:54:09 PM
It's really nice racing in such a large grid and Assetto's beta multiplayer code is pretty good for a beta I reckon.
My performance was a bit better last night, although I'm struggling with the braking a bit.
I did some googling for G25 setup Tips, and found a post suggesting setting the brake between
20% and 80%. Standard is 0-100. Hopefully that will help the oversensitive braking.

Between rfactor 2 and Assetto I would say Assetto is better in the graphics department. Assetto's menu system and
the setup screens and apps is pretty ordinary at the moment. Yes it functions but it's like something out of the early
2000's in its look. The audio has a long way to go too, but I did read that its being completely rewritten.

Rfactor 2 is better where Assetto is bad and vice versa.

Not a whinge as its well and truly beta at the moment, but I am looking forward to each improvement.   
Title: Re: Round 3: Monza Race Chat
Post by: Wally on June 25, 2014, 06:31:47 PM
What I miss from rF2 is live track, drying line, that kind of thing.
Title: Re: Round 3: Monza Race Chat
Post by: Simone on June 25, 2014, 06:43:11 PM
Sorry guys but I was sick and I still am, :-X plus I left those soft tyres on and after 5 laps they were shot.....retired.....,see you next week

Good win Glen!!!!!

Title: Re: Round 3: Monza Race Chat
Post by: Glen73 on June 25, 2014, 07:13:43 PM
Sorry guys but I was sick and I still am, :-X plus I left those soft tyres on and after 5 laps they were shot.....retired.....,see you next week

Good win Glen!!!!!


Thanks Simone!
What I miss from rF2 is live track, drying line, that kind of thing.

Yer I wish Assetto had this with the weather added in as well, then it would be the perfect sim.
Title: Re: Round 3: Monza Race Chat
Post by: Vipergod on June 25, 2014, 08:22:53 PM
Firstly, I am a big chatterer in TS.   I will tone it down. (love to hear Dave O's  strangled screams when he stuffs up though)
Secondly, I apologise for my appalling driving in R2. I put Marty's grpA setup into my DTM. Didn't work
I am generally a fair driver, but last night i ran out of talent and wrecked a few guys.... very sorry
I will improve i promise
Title: Re: Round 3: Monza Race Chat
Post by: BJSRacer on June 25, 2014, 10:13:10 PM

 :P
Title: Re: Round 3: Monza Race Chat
Post by: Freezer on June 26, 2014, 10:51:36 AM
race 2 last lap I got him there on a pass I should put up to see if it was a fair pass or not.

I had a run on him and noticed he was very loose on entry not wanting to lift at exit so I could get by I was going to go inside as he was slower but then saw his front rear go loose to to the right side. Then I decided to go right but he straightened as I was beside and I had to run outside the line to avoid contact but still took the position as I saw it as I had no choice with no room left outside him but will post a replay and would be interested to see how others see such a pass.

I doubt it's an issue..... I had a slight wobble coming out of the chicane and you had the run past as a result!
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