« previous next » Print Pages: 1 Author Topic: S41R4 - Okayama (Read 4441 times) Wally Administrator Hero Member Posts: 11036 Karma: 152 AC Admin S41R4 - Okayama « on: March 01, 2022, 10:29:47 PM » AGK takes out the round with his first two wins of the season, and fastest lap in each race, moving him up to 4th in the championship. Bacchulum retains his lead at the top of the standings, 6 points ahead of Joe.RACE 1 RESULTSRACE 2 RESULTSSEASON STATSRound PointsAGK 52buellersdayoff 37Joe 27Wally 25Bacchulum 22Freezer 16Mael 12PenaltiesNone.Season Standings1. Bacchulum, 1072. Joe, 1013. Wally, 99Round 4 is at Okayama (download).Races are 12 and 24 laps. I have bumped up the tyre wear to 3x. It seems like a reasonable amount of wear after 20 mins.Success BallastBacchulum, 32 kgJoe, 24 kgMael, 12 kgWally, 8 kgFreezer, 4 kg « Last Edit: March 08, 2022, 10:28:28 PM by Wally » Logged “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time” Joe Hero Member Posts: 2368 Karma: 39 Re: S41R4 - Okayama « Reply #1 on: March 08, 2022, 05:18:10 PM » Cant get this track to work getting texture errors. Tried redownloading track, changing CSP version, deleting CSP cache which forces it to re-download stuff but still get the error Logged Joe Hero Member Posts: 2368 Karma: 39 Re: S41R4 - Okayama « Reply #2 on: March 08, 2022, 05:31:58 PM » Think I'm out wasted over 30 mins trying to get this to work. Can get the track to work without CSP but the car requires it. Logged Wally Administrator Hero Member Posts: 11036 Karma: 152 AC Admin Re: S41R4 - Okayama « Reply #3 on: March 08, 2022, 06:20:57 PM » Quote from: Joe on March 08, 2022, 05:31:58 PMThink I'm out wasted over 30 mins trying to get this to work. Can get the track to work without CSP but the car requires it.I get some errors about texture something something, but then the track goes on and loads anyway. I'm running CSP 0.1.73.And.... server's up. Logged “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time” Wally Administrator Hero Member Posts: 11036 Karma: 152 AC Admin Re: S41R4 - Okayama « Reply #4 on: March 08, 2022, 06:26:47 PM » Quote from: Joe on March 08, 2022, 05:31:58 PMThink I'm out wasted over 30 mins trying to get this to work. Can get the track to work without CSP but the car requires it.In CM, try going to Tracks Configs on the left, find Okayama, and right click it - maybe try the reinstall option? I have version 451.Or go to steamapps\common\assettocorsa\extension\config\tracks\loaded and delete okayama* Logged “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time” Joe Hero Member Posts: 2368 Karma: 39 Re: S41R4 - Okayama « Reply #5 on: March 08, 2022, 06:30:39 PM » Quote from: Wally on March 08, 2022, 06:26:47 PMQuote from: Joe on March 08, 2022, 05:31:58 PMThink I'm out wasted over 30 mins trying to get this to work. Can get the track to work without CSP but the car requires it.In CM, try going to Tracks Configs on the left, find Okayama, and right click it - maybe try the reinstall option? I have version 451.Or go to steamapps\common\assettocorsa\extension\config\tracks\loaded and delete okayama* I've done all that. It just downloads them again then I get the same errors. I get two errors about two different textures in that folder, then the whole game crashes and the message in CM says its due to invalid textures. I also tired disabling most of the CSP settings in regards to track but that didn't work either. Logged Joe Hero Member Posts: 2368 Karma: 39 Re: S41R4 - Okayama « Reply #6 on: March 08, 2022, 06:35:04 PM » I just switched to CSP 0.1.73 and now I get the errors but doesn't crash now. I'd tried 3 or 4 different versions and it kept crashing Logged Joe Hero Member Posts: 2368 Karma: 39 Re: S41R4 - Okayama « Reply #7 on: March 08, 2022, 07:01:34 PM » The errors were breaking surround and screwing up my resolution. Found an option to to disable automatically installing CSP patches for the track, then deleted the downloaded ones now I can launch fine with no errors. Think I'll make it tonight but with zero laps practice as need to put kids to bed now Logged rob RestrictedRacing Full Member Posts: 539 Karma: 26 Re: S41R4 - Okayama « Reply #8 on: March 08, 2022, 07:17:41 PM » I'm going to have to miss tonight guys. This car/track combo is unplayable for me, even worse than last week. I can't even get stable frame rate off-line with just one car.Maybe more luck next week. Logged Wally Administrator Hero Member Posts: 11036 Karma: 152 AC Admin Re: S41R4 - Okayama « Reply #9 on: March 08, 2022, 10:29:14 PM » Results are up. Congratulations to AGK on two race wins and the round win. Logged “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time” doobs Sr. Member Posts: 298 Karma: 7 Re: S41R4 - Okayama « Reply #10 on: March 10, 2022, 09:59:17 PM » Sorry for the complete no show. It's kinda embarrassing but I went out and bought some new golf clubs and forgot what day it was. Logged Freezer RestrictedRacing Hero Member Posts: 1296 Karma: 33 Re: S41R4 - Okayama « Reply #11 on: March 10, 2022, 10:09:10 PM » Quote from: doobs on March 10, 2022, 09:59:17 PMSorry for the complete no show. It's kinda embarrassing but I went out and bought some new golf clubs and forgot what day it was.Golf clubs can do that to you... Logged Print Pages: 1 « previous next » Xtreme Gaming Network / Simulation Racing Leagues / Assetto Corsa / Australian Assetto Corsa League, Tuesday nights (Moderator: Wally) / S41R4 - Okayama