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Metalex to the MAX! - Round 2: Thursday 28thJuly

Author Topic: Metalex to the MAX! - Round 2: Thursday 28thJuly  (Read 28835 times)

Offline Gratulin

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Re: Metalex to the MAX! - Round 2: Thursday 28thJuly
« Reply #45 on: July 28, 2016, 05:05:07 PM »
stracker for tonight's server

http://52.63.61.153:50041/mainpage

Offline Phil.8

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Re: Metalex to the MAX! - Round 2: Thursday 28thJuly
« Reply #46 on: July 28, 2016, 05:14:15 PM »
Tonights server is  Metalex to the MAX - Backup
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Offline Phil.8

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Re: Metalex to the MAX! - Round 2: Thursday 28thJuly
« Reply #47 on: July 28, 2016, 05:51:40 PM »
oh god please tell me the latest ac update has nothing to do with the server
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Offline marty

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Re: Metalex to the MAX! - Round 2: Thursday 28thJuly
« Reply #48 on: July 28, 2016, 05:55:51 PM »
oh god please tell me the latest ac update has nothing to do with the server

1.7.5
- fixed pit timing for BMW M3 GT2
- fixed encoding issues in some json files
- fixed Steam achievement "Vallelunga Instructors are giving you the thumb, well done!"
- fixed Steam achievement "You should be driving the real Formula Abarth! Poleman!"

However they have never actually mentioned when things have changed server side within logs and I normally update all content after updates, plus check to make sure acserver.exe hasnt been updated.

Seeing this is a mod track and mod cars there should be no content issues.

Offline Guybrush Threepwood

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Re: Metalex to the MAX! - Round 2: Thursday 28thJuly
« Reply #49 on: July 28, 2016, 06:50:24 PM »


1.7.5

- fixed Steam achievement "Vallelunga Instructors are giving you the thumb, well done!"


Ouch, I thought that type of thing was reserved for the Catholic clergy, not Vallelunga instructors.

Offline Bruce

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Re: Metalex to the MAX! - Round 2: Thursday 28thJuly
« Reply #50 on: July 28, 2016, 06:54:43 PM »
We all will just have to remember our placings for you Phil. Just don't panic!

Bruce came first, and I was close behind if I remember right
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Offline Bruce

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Re: Metalex to the MAX! - Round 2: Thursday 28thJuly
« Reply #51 on: July 28, 2016, 06:56:50 PM »

Hahah not just the Roman Catholics,  the Anglicans in Newcastle in in the race!


1.7.5

- fixed Steam achievement "Vallelunga Instructors are giving you the thumb, well done!"


Ouch, I thought that type of thing was reserved for the Catholic clergy, not Vallelunga instructors.
« Last Edit: July 28, 2016, 06:58:57 PM by Bruce »
"I refuse to be what you call normal." Lemmy Caution

Offline Bruce

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Re: Metalex to the MAX! - Round 2: Thursday 28thJuly
« Reply #52 on: July 28, 2016, 06:59:52 PM »
Still on the way home from my day 2 at work, not sure I'll make it...
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Offline Wally

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Re: Metalex to the MAX! - Round 2: Thursday 28thJuly
« Reply #53 on: July 28, 2016, 07:13:20 PM »
oh god please tell me the latest ac update has nothing to do with the server
No, no server updates.
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Offline Phil.8

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« Last Edit: July 28, 2016, 10:08:13 PM by Phil.8 »
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Offline AJ

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Re: Metalex to the MAX! - Round 2: Thursday 28thJuly
« Reply #55 on: July 28, 2016, 11:59:10 PM »
I actually finished 6th in race 2 but it had me as 13th due to one of the laps not registering :(

Would likely have been lap 3 as it shows me having taken 04:53.956 to complete that lap...

Offline marty

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Re: Metalex to the MAX! - Round 2: Thursday 28thJuly
« Reply #56 on: July 29, 2016, 08:11:30 AM »
I actually finished 6th in race 2 but it had me as 13th due to one of the laps not registering :(

Would likely have been lap 3 as it shows me having taken 04:53.956 to complete that lap...

I wonder if this track didnt have the start/finish line cover outside the track boundary. Possibly you were very wide off track at the line and it maybe didnt register? I cant think of any other reason why it would just randomly miss a lap but that is still an issue that may come about with some mod tracks.

Phil could upload the stracker package zip and this will then also show the track map and lines in the server. It should show if thats what happened as it will display your line each lap to see if thats actually what caused the issue.
« Last Edit: July 29, 2016, 08:18:42 AM by marty »

Offline Joe

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Re: Metalex to the MAX! - Round 2: Thursday 28thJuly
« Reply #57 on: July 29, 2016, 08:32:11 AM »
It happened to Ley too. Can confirm aj's position though. I was pushing hard trying to pass gw, went wide and he got us both.

Offline Guybrush Threepwood

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Re: Metalex to the MAX! - Round 2: Thursday 28thJuly
« Reply #58 on: July 29, 2016, 09:09:10 AM »
Good, fun night.

Race 1 I got out in front and was just pushing for hotlaps.  Was on a flyer but then spun which let Marty past.  I managed to catch up to the back of him but the laps ran out and I limped across the line.

Race 2 was interesting with all the safety cars and restarts.  Once we got going, the same thing happened as in Race 1.  I was happy with my one lap pace though.

These cars are quite fun, they very much remind me of driving go-karts - quite nervous and twitchy but you can still feel the slides just enough to catch some of them.

Offline Joe

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Re: Metalex to the MAX! - Round 2: Thursday 28thJuly
« Reply #59 on: July 29, 2016, 09:44:20 AM »
Thursdays are always fun.

R1 I was side by side with Bruce and all of a sudden we were both off the track. Not exactly sure what happened. After that was pushing hard, overtook Imp and Hornbag, spun off, overtook Imp and Hornbag, spun off, repeat....

R2 had an early contact with AJ I think? I could see him on Helicorsa and was pretty sure I gave enough room but then there was a big pile up. Lots of cars around at the time so no idea what happened. Think that prompted one of the safety cars. Spent the last 5 or so laps on GW's bumper which gave AJ time to catch up and take us both when I went wide. Couldn't get past GW but good fun trying.

 

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