« previous next » Print Pages: 1 2 3 4 5 Author Topic: Metalex to the MAX! - Round 2: Thursday 28thJuly (Read 28835 times) Gratulin Moderator Hero Member Posts: 2159 Karma: 44 Re: Metalex to the MAX! - Round 2: Thursday 28thJuly « Reply #45 on: July 28, 2016, 05:05:07 PM » stracker for tonight's serverhttp://52.63.61.153:50041/mainpage Logged Phil.8 Moderator Hero Member Posts: 4158 Karma: 62 Δ8 Re: Metalex to the MAX! - Round 2: Thursday 28thJuly « Reply #46 on: July 28, 2016, 05:14:15 PM » Tonights server is Metalex to the MAX - Backup Logged The sun is the same in a relative way but you're older Phil.8 Moderator Hero Member Posts: 4158 Karma: 62 Δ8 Re: Metalex to the MAX! - Round 2: Thursday 28thJuly « Reply #47 on: July 28, 2016, 05:51:40 PM » oh god please tell me the latest ac update has nothing to do with the server Logged The sun is the same in a relative way but you're older marty Hero Member Posts: 3747 Karma: -63 Re: Metalex to the MAX! - Round 2: Thursday 28thJuly « Reply #48 on: July 28, 2016, 05:55:51 PM » Quote from: Phil.8 on July 28, 2016, 05:51:40 PMoh god please tell me the latest ac update has nothing to do with the server1.7.5- fixed pit timing for BMW M3 GT2- fixed encoding issues in some json files - fixed Steam achievement "Vallelunga Instructors are giving you the thumb, well done!"- fixed Steam achievement "You should be driving the real Formula Abarth! Poleman!"However they have never actually mentioned when things have changed server side within logs and I normally update all content after updates, plus check to make sure acserver.exe hasnt been updated.Seeing this is a mod track and mod cars there should be no content issues. Logged Guybrush Threepwood Hero Member Posts: 2133 Karma: 69 Re: Metalex to the MAX! - Round 2: Thursday 28thJuly « Reply #49 on: July 28, 2016, 06:50:24 PM » Quote from: marty on July 28, 2016, 05:55:51 PM1.7.5- fixed Steam achievement "Vallelunga Instructors are giving you the thumb, well done!"Ouch, I thought that type of thing was reserved for the Catholic clergy, not Vallelunga instructors. Logged Bruce Global Moderator Hero Member Posts: 3440 Karma: 76 "Look out, I'm comin' through!" Re: Metalex to the MAX! - Round 2: Thursday 28thJuly « Reply #50 on: July 28, 2016, 06:54:43 PM » Quote from: Joe on July 28, 2016, 09:32:04 AMQuote from: Bruce on July 28, 2016, 08:36:52 AMWe all will just have to remember our placings for you Phil. Just don't panic!Bruce came first, and I was close behind if I remember rightGreat minds think alike! Logged "I refuse to be what you call normal." Lemmy Caution Bruce Global Moderator Hero Member Posts: 3440 Karma: 76 "Look out, I'm comin' through!" Re: Metalex to the MAX! - Round 2: Thursday 28thJuly « Reply #51 on: July 28, 2016, 06:56:50 PM » Hahah not just the Roman Catholics, the Anglicans in Newcastle in in the race!Quote from: Guybrush Threepwood on July 28, 2016, 06:50:24 PMQuote from: marty on July 28, 2016, 05:55:51 PM1.7.5- fixed Steam achievement "Vallelunga Instructors are giving you the thumb, well done!"Ouch, I thought that type of thing was reserved for the Catholic clergy, not Vallelunga instructors. « Last Edit: July 28, 2016, 06:58:57 PM by Bruce » Logged "I refuse to be what you call normal." Lemmy Caution Bruce Global Moderator Hero Member Posts: 3440 Karma: 76 "Look out, I'm comin' through!" Re: Metalex to the MAX! - Round 2: Thursday 28thJuly « Reply #52 on: July 28, 2016, 06:59:52 PM » Still on the way home from my day 2 at work, not sure I'll make it... Logged "I refuse to be what you call normal." Lemmy Caution Wally Administrator Hero Member Posts: 11036 Karma: 152 AC Admin Re: Metalex to the MAX! - Round 2: Thursday 28thJuly « Reply #53 on: July 28, 2016, 07:13:20 PM » Quote from: Phil.8 on July 28, 2016, 05:51:40 PMoh god please tell me the latest ac update has nothing to do with the serverNo, no server updates. Logged “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time” Phil.8 Moderator Hero Member Posts: 4158 Karma: 62 Δ8 Re: Metalex to the MAX! - Round 2: Thursday 28thJuly « Reply #54 on: July 28, 2016, 10:05:00 PM » Results http://www.racingclubmanager.com/series_tab.cfm?club=1137#http://52.63.61.153:50041/sessionstat « Last Edit: July 28, 2016, 10:08:13 PM by Phil.8 » Logged The sun is the same in a relative way but you're older AJ Full Member Posts: 503 Karma: 7 Re: Metalex to the MAX! - Round 2: Thursday 28thJuly « Reply #55 on: July 28, 2016, 11:59:10 PM » I actually finished 6th in race 2 but it had me as 13th due to one of the laps not registering Would likely have been lap 3 as it shows me having taken 04:53.956 to complete that lap... Logged marty Hero Member Posts: 3747 Karma: -63 Re: Metalex to the MAX! - Round 2: Thursday 28thJuly « Reply #56 on: July 29, 2016, 08:11:30 AM » Quote from: AJ on July 28, 2016, 11:59:10 PMI actually finished 6th in race 2 but it had me as 13th due to one of the laps not registering Would likely have been lap 3 as it shows me having taken 04:53.956 to complete that lap...I wonder if this track didnt have the start/finish line cover outside the track boundary. Possibly you were very wide off track at the line and it maybe didnt register? I cant think of any other reason why it would just randomly miss a lap but that is still an issue that may come about with some mod tracks.Phil could upload the stracker package zip and this will then also show the track map and lines in the server. It should show if thats what happened as it will display your line each lap to see if thats actually what caused the issue. « Last Edit: July 29, 2016, 08:18:42 AM by marty » Logged Joe Moderator Hero Member Posts: 2368 Karma: 39 Re: Metalex to the MAX! - Round 2: Thursday 28thJuly « Reply #57 on: July 29, 2016, 08:32:11 AM » It happened to Ley too. Can confirm aj's position though. I was pushing hard trying to pass gw, went wide and he got us both. Logged Guybrush Threepwood Hero Member Posts: 2133 Karma: 69 Re: Metalex to the MAX! - Round 2: Thursday 28thJuly « Reply #58 on: July 29, 2016, 09:09:10 AM » Good, fun night.Race 1 I got out in front and was just pushing for hotlaps. Was on a flyer but then spun which let Marty past. I managed to catch up to the back of him but the laps ran out and I limped across the line.Race 2 was interesting with all the safety cars and restarts. Once we got going, the same thing happened as in Race 1. I was happy with my one lap pace though.These cars are quite fun, they very much remind me of driving go-karts - quite nervous and twitchy but you can still feel the slides just enough to catch some of them. Logged Joe Moderator Hero Member Posts: 2368 Karma: 39 Re: Metalex to the MAX! - Round 2: Thursday 28thJuly « Reply #59 on: July 29, 2016, 09:44:20 AM » Thursdays are always fun.R1 I was side by side with Bruce and all of a sudden we were both off the track. Not exactly sure what happened. After that was pushing hard, overtook Imp and Hornbag, spun off, overtook Imp and Hornbag, spun off, repeat....R2 had an early contact with AJ I think? I could see him on Helicorsa and was pretty sure I gave enough room but then there was a big pile up. Lots of cars around at the time so no idea what happened. Think that prompted one of the safety cars. Spent the last 5 or so laps on GW's bumper which gave AJ time to catch up and take us both when I went wide. Couldn't get past GW but good fun trying. Logged Print Pages: 1 2 3 4 5 « previous next » Xtreme Gaming Network / Simulation Racing Leagues / Assetto Corsa / Thursday Nights fun racing (Moderators: Gratulin, Phil.8, Joe, Seanus) / Metalex to the MAX! - Round 2: Thursday 28thJuly