« previous next » Print Pages: 1 ... 81 82 83 84 85 ... 99 Author Topic: AC News (Read 791215 times) Joe Hero Member Posts: 2368 Karma: 39 Re: AC News « Reply #1230 on: October 28, 2016, 11:46:17 AM » Quote from: AJ on October 28, 2016, 11:45:09 AMI'm a massive Porsche fan boy. Have been ever since I saw the black 911s in the movie Condorman when I was a kid. Every time I see a black 911 the theme music from the movie starts playing in my head Never heard of it. Googled it and out 2 years before I was born Logged AJ Full Member Posts: 503 Karma: 7 Re: AC News « Reply #1231 on: October 28, 2016, 12:36:03 PM » I was only 2 when it came out but I didn't see it until I was about 7 or 8 I think Logged humper Jr. Member Posts: 248 Karma: 14 Re: AC News « Reply #1232 on: October 28, 2016, 03:30:10 PM » Quote from: Phil.8 on October 28, 2016, 10:18:42 AMonly problem I have is they are Porsche, i have no interest in Porsche and would never own one, The race ones look a bit more interesting.They handle weird, I remember asking Jim Richards During a Targa Tassie what do Porsche feel like to drive and he said understeer, tons of understeer to prevent fish tailing due to rear engine weightOh dear, I'm not a 911 guy either but I think you may have missed the point. You certainly missed that quirk of mind bending acceleration. They are able to use mental amounts of power which would have most other cars going up in a cloud of tire smoke. A Porsche chassis is very good at generating grip.This may help you with the want. Should probably start watching at about 9 minutes in. [youtube]https://www.youtube.com/watch?v=-hTLk1rU_ZI[/youtube]Jim may also have been talking down the car so people could appreciate its not all about the car.Weissach rear axles have vastly improved many negative aspects of the rear end from 80's on I think. « Last Edit: October 28, 2016, 03:38:12 PM by humper » Logged Bacchulum RestrictedRacing Hero Member Posts: 3403 Karma: 96 Re: AC News « Reply #1233 on: October 28, 2016, 05:30:51 PM » If rear engine was the way to go, all super, hyper & race cars would be rear engine.They're not, they're mid engine. Logged 2+2=√16 Guybrush Threepwood Hero Member Posts: 2133 Karma: 69 Re: AC News « Reply #1234 on: October 30, 2016, 04:18:11 PM » Actually I've changed my mind about a couple of these cars. Maybe it was just my spiking pedal or low track temps at the time but had a run in a couple of the Porsche's again and I quite like them with their rear end getting loose. Logged Wally Administrator Hero Member Posts: 11036 Karma: 152 AC Admin Re: AC News « Reply #1235 on: October 30, 2016, 05:45:27 PM » Quote from: Guybrush Threepwood on October 30, 2016, 04:18:11 PMActually I've changed my mind about a couple of these cars. Maybe it was just my spiking pedal or low track temps at the time but had a run in a couple of the Porsche's again and I quite like them with their rear end getting loose.Yeah, I enjoy a lot of them with TC off. The newer cars lose traction very predictably and recoverably which feels great. Logged “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time” Bruce Global Moderator Hero Member Posts: 3440 Karma: 76 "Look out, I'm comin' through!" Re: AC News « Reply #1236 on: November 03, 2016, 07:51:08 PM » interesting timing for an update, on our race night! Logged "I refuse to be what you call normal." Lemmy Caution Bruce Global Moderator Hero Member Posts: 3440 Karma: 76 "Look out, I'm comin' through!" Re: AC News « Reply #1237 on: November 03, 2016, 07:52:24 PM » at least it isn't too large! Logged "I refuse to be what you call normal." Lemmy Caution Wally Administrator Hero Member Posts: 11036 Karma: 152 AC Admin Re: AC News « Reply #1238 on: November 03, 2016, 09:29:47 PM » 1.9.3- Improved DX11 initialization- Fixed same samples volume going crazy during update- Tweaked compressor parameters for external view, now it kicks in more relaxed- Corrected electronics behaviour and street tyres typo on Porsche 911 Carrera S 991.2- Added new section to video.ini to force refresh rate (only works in fullscreen mode):ex:[REFRESH]VALUE=50 Logged “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time” Bruce Global Moderator Hero Member Posts: 3440 Karma: 76 "Look out, I'm comin' through!" Re: AC News « Reply #1239 on: November 04, 2016, 02:15:36 PM » Quote from: Wally on November 03, 2016, 09:29:47 PM1.9.3- Improved DX11 initialization...- Added new section to video.ini to force refresh rate (only works in fullscreen mode):ex:[REFRESH]VALUE=50So how does one take advantage of these 2 changes? Logged "I refuse to be what you call normal." Lemmy Caution marty Hero Member Posts: 3747 Karma: -63 Re: AC News « Reply #1240 on: November 22, 2016, 10:37:35 PM » 1.10- New Porsche 718 Boxster S Manual gearbox (Porsche Pack #2 DLC)- New Porsche 718 Boxster S PDK gearbox (Porsche Pack #2 DLC)- New Porsche Cayman GT4 (street version) (Porsche Pack #2 DLC)- New Porsche 911 GT3 RS (street 991 version) (Porsche Pack #2 DLC)- New Porsche 718 Spyder RS60 1960 (Porsche Pack #2 DLC)- New Porsche 962C Short Tail 1985 (Porsche Pack #2 DLC)- New Porsche 962C Long Tail 1987 (Porsche Pack #2 DLC)- New Porsche 911 GT1-98 1998 (Porsche Pack #2 DLC)- New Porsche 919 Hybrid 2015 (Porsche Pack #2 DLC)- New Porsche Cayenne Turbo S (free bonus car)- Improved Porsche 911 Carrera S electronics- Improved Porsche 918 Spyder electronics- V10 street tyres for BMW M4 and Corvette C7 Stingray for comparison reasons (v10 still beta)- V10 street tyres performance improvements- V10 tyres for McLaren F1 GTR- V10 tyres for Mercedes C9- Improved Porsche 917/30 physics with more accurate data from homologation papers.- Corrected typos on Porsche Cayman GT4 Clubsport rear suspension toe link- Added vertical wing ("fin") simulation in Porsche 917/30- VR: now cockpit camera position is always on the driver eye position (this is overridden by the onboard camera settings)- Fixed WBCAR_TOP_FRONT not being modified by RIM_OFFSET- Fixed CX_MULT only using the last value in the INI for every compound- Added BRAKE_DX_MOD parameter to have slip ratio vs FX curve different on the brake side- Fixed some too low turbo volumes- Improved FXX K downshift sound- Added electronics tab in the car setup- Fixed ERS energy deployment wasn't resetting in Hotlap mode- Body work has now some flexibility when colliding with ground- Improved tyre load formula- Fixed Lock Controls penalty when player is AFK during race start- Added brake pressure setup options for all cars- Added vertical wings ("Fins") simulation- Added Energy deployment limit from a single front MGU- Added majorly IMO tyres temperature to shared memory- Fixed Porsche Panamera wrong alignment setup options- Fixed Lamborghini Miura long pitstop refueling time- Fixed Lamborghini Countach S1 long pitstop refueling time- Fixed rear damping ratio in Car Engineer app- Fixed Autoshifter shifting too early in race start- python new functions and members- getTrackLength()- Fixed Default ABS/TC and current ABS/TC level not being synchronized- Tyre explosion temperature is now configurable by modders by using the optional section in tyres.ini :[EXPLOSION]TEMPERATURE=350- Gamepad can now use legacy code for vibrations and speed sensitivity by setting USE_LEGACY_CODE=1 in system/cfg/assetto_corsa.ini- Enabled camera shake and g-force movements for OculusVR « Last Edit: November 22, 2016, 10:50:28 PM by marty » Logged grat Hero Member Posts: 1174 Karma: 16 Re: AC News « Reply #1241 on: November 22, 2016, 11:17:38 PM » The break pressure thingy worries me a bit. How is it going to work? Is it something you can easily setup in real street cars? Logged Wally Administrator Hero Member Posts: 11036 Karma: 152 AC Admin Re: AC News « Reply #1242 on: November 22, 2016, 11:22:23 PM » Much goodness!'Added electronics tab in the car setup' - interesting...I think the brake pressure is to compensate for different sim pedals, where some people complain the brakes always lock up too easily. I hope it doesn't mean you have to fiddle around with it too much for each car. Logged “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time” marty Hero Member Posts: 3747 Karma: -63 Re: AC News « Reply #1243 on: November 22, 2016, 11:27:41 PM » Quote from: grat on November 22, 2016, 11:17:38 PMThe break pressure thingy worries me a bit. How is it going to work? Is it something you can easily setup in real street cars?Its kind of a thing many other sims have to compensate for pedals and peoples lack of feel. It is kind of a fake aid and can be dialed in almost as a form of ABS making max pressure just at the point of lockup so giving a bit more travel to the brake. In the end though I dont think it will make that much difference and people still need to find the brake limit. You can avoid lockups with this but likely also reduce brake performance.The current season cars will show how much of an aid this is but i dont think I will really bother adjusting it as I dont in the other games that have the option. Logged Wally Administrator Hero Member Posts: 11036 Karma: 152 AC Admin Re: AC News « Reply #1244 on: November 23, 2016, 07:37:32 AM » Such a diversity of Porsches is good to see. I'll be interested to try the LMP1 car(s). Apparently visibility on a single monitor is really bad because of the cockpit design. Choosing cars for seasons is going to get harder and harder with this much choice. Logged “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time” Print Pages: 1 ... 81 82 83 84 85 ... 99 « previous next » Xtreme Gaming Network / Simulation Racing Leagues / Assetto Corsa (Moderator: Wally) / AC News