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Simulation Racing Leagues => Assetto Corsa => Australian Assetto Corsa League, Tuesday nights => Topic started by: Wally on October 17, 2014, 08:08:10 AM

Title: To damage or not to damage, that is the question.
Post by: Wally on October 17, 2014, 08:08:10 AM
Gratulin and I played with damage a bit last night, and I'm tempted to turn it off for league races. It's a bit gimmicky. Windscreens shatter too easily, engine and gearbox damage is too easy with an H shifter (and my rough gear changes). For the rest, its pretty cosmetic, and not even very realistic looking. If you hit something really really hard you may break your suspension and have to drive with a bent steering wheel.

But my inclination is to turn it off. I think it will just make racing more painful rather than immersive.
Title: Re: To damage or not to damage, that is the question.
Post by: Rolz on October 17, 2014, 08:22:56 AM
Yeah I noticed screen cracked all too easily... couldn't work out if my driving sucked after the few weeks off or damage was making car hard to drive  :P
Title: Re: To damage or not to damage, that is the question.
Post by: Bird on October 17, 2014, 08:32:51 AM
Yeah a small rear-ending cracks the windscreen & a bigger hit will result in a bent suspension.   I dunno...maybe wait with it indeed :)
Title: Re: To damage or not to damage, that is the question.
Post by: Bacchulum on October 17, 2014, 10:30:26 AM
Don't know if it's related, but I had severe stuttering when damaged offline.
But that was with severe damage as well (3 corners yellow). :-\
Title: Re: To damage or not to damage, that is the question.
Post by: Dick Forrest on October 17, 2014, 11:06:53 AM
It's a real shame about the damage. Really does look like an after thought.
But i can understand that it's a whole new set of physics to deal with. Let's just hope it improves as it is a very important part of realism and immersion I think.
Title: Re: To damage or not to damage, that is the question.
Post by: Wally on October 17, 2014, 11:19:41 AM
Really, outside of the core physics and graphics engines, the rest is pretty rough.
Title: Re: To damage or not to damage, that is the question.
Post by: Gratulin on October 17, 2014, 12:07:47 PM
Go and try out R3E with its new, improved physics and fantastic new automatic setting for wheel rotations. You'll be back in AC in no time  :D
Title: Re: To damage or not to damage, that is the question.
Post by: Grubbet on October 17, 2014, 03:51:45 PM
can you do visual only?
Title: Re: To damage or not to damage, that is the question.
Post by: Bacchulum on October 17, 2014, 05:52:56 PM
It could be the visual that's causing my stuttering, :-\
Title: Re: To damage or not to damage, that is the question.
Post by: Wally on October 17, 2014, 05:56:14 PM
can you do visual only?
On the server, all I have is damage level from 0 to 100. Visual only would be nice.
Title: Re: To damage or not to damage, that is the question.
Post by: Guybrush Threepwood on October 17, 2014, 07:05:19 PM
Definitely not damage IMO.

My concern is that the area of your car that receives damage seems to be random, ie. you hit something on the left and your rear bumper gets dinted, etc.
Title: Re: To damage or not to damage, that is the question.
Post by: Bacchulum on October 17, 2014, 07:30:09 PM
I thought it was only the 'screen that was random (punched up the ARSE and my screen cracked). ???
Although severe ie., suspension, damage seems to be accurate-ish. :-X
Title: Re: To damage or not to damage, that is the question.
Post by: Wally on October 17, 2014, 07:35:04 PM
I think I'll turn it off. It's not going to add much to the experience.

This is all code for "I can't drive with a clutch and H shifter without wrecking my gearbox".
Title: Re: To damage or not to damage, that is the question.
Post by: Bacchulum on October 17, 2014, 07:39:55 PM
I think I'll turn it off. It's not going to add much to the experience.

This is all code for "I can't drive with a clutch and H shifter without wrecking my gearbox".
I hear that Wally. :o :o
('though I can manage in the 98T ???)
Title: Re: To damage or not to damage, that is the question.
Post by: Dick Forrest on October 17, 2014, 08:33:40 PM
Done 4-5 laps in the new AMG GT, I had to crash it hard quite a few times before it became un-drivable.
  I didn't get the impression it was too sensitive. The cracked windscreen didn't bother me. I kinda like it.
Maybe street cars are a lot squishier, seeming they are road cars?
 
Title: Re: To damage or not to damage, that is the question.
Post by: Bird on October 17, 2014, 09:27:54 PM
Yeah I thought the windscreen cracks were funny, but when you get it from a tiny bumper action early in the race it's a wee bit annoying :)
Title: Re: To damage or not to damage, that is the question.
Post by: Bacchulum on October 18, 2014, 09:04:47 AM
Do flat spots come under damage?
Title: Re: To damage or not to damage, that is the question.
Post by: Dick Forrest on October 18, 2014, 09:44:12 AM
Do flat spots come under damage?

No, i think they come under 'late braking' or 'avoiding idiots'
Title: Re: To damage or not to damage, that is the question.
Post by: Wally on October 18, 2014, 12:44:06 PM
Do flat spots come under damage?

I think they do. Its all or nothing, I guess. Good luck finding out what "10% damage" actually means. It would be nice if changing the percentage disabled certain damages.
Title: Re: To damage or not to damage, that is the question.
Post by: marty on October 20, 2014, 12:26:18 AM
I think I'll turn it off. It's not going to add much to the experience.

This is all code for "I can't drive with a clutch and H shifter without wrecking my gearbox".

Mechanical damage I don't mind as I don't have any issues with gearbox but the windscreen breaking is a major PITA. Still the damage is more likely just to hurt the guy that did nothing wrong and a first corner incident will cause chaos. Amongst the better drivers in the public servers it kind of helps keep it cleaner but bad drivers are the problem which we dont have as much of an issue with in the league.

Severity of damage seems to be random due to collision issues and lag so a tiny bump may be like a huge hit and visual damage is the worst part due to the polycarb windscreens shattering at minor contact levels from any direction. Could be a reason why not many race cars use glass just the kunos ones all do.
Title: Re: To damage or not to damage, that is the question.
Post by: Phil on October 20, 2014, 05:19:11 PM
The damage model is broken in some places. Yesterday I was heading up the hill in Spa and suddenly the car damage icon appears showing rear wing damage.
No cars were around me, I didn't hit any thing and by driving you can break the rear wing. Very, very odd behavior.
Title: Re: To damage or not to damage, that is the question.
Post by: Guybrush Threepwood on October 20, 2014, 05:48:20 PM
The damage model is broken in some places. Yesterday I was heading up the hill in Spa and suddenly the car damage icon appears showing rear wing damage.
No cars were around me, I didn't hit any thing and by driving you can break the rear wing. Very, very odd behavior.

Happens all the time...

[youtube]MmjmalBU19I[/youtube]
Title: Re: To damage or not to damage, that is the question.
Post by: Bird on October 20, 2014, 07:26:37 PM
Now that's what I call simulation! :)
Title: Re: To damage or not to damage, that is the question.
Post by: marty on October 20, 2014, 10:05:12 PM
The damage model is broken in some places. Yesterday I was heading up the hill in Spa and suddenly the car damage icon appears showing rear wing damage.
No cars were around me, I didn't hit any thing and by driving you can break the rear wing. Very, very odd behavior.

Happens all the time...

[youtube]MmjmalBU19I[/youtube]

The best part of that video is he is still trying to turn with no wheels, not sure how he expected his steering inputs to have any effect at that point.  ;D
Title: Re: To damage or not to damage, that is the question.
Post by: Gratulin on October 24, 2014, 01:12:03 PM
Just discovered a parameter in the system/cfg/assetto_corsa.ini file under [DAMAGE]. Parameter is GLASS_THRESHOLD=0.65. Wonder what affect, if any, that has?
Title: Re: To damage or not to damage, that is the question.
Post by: marty on October 24, 2014, 01:47:01 PM
Personally id rather drove with 100% damage as I always have it on my servers. Sure in a pickup server you will have races ruined but in league races ive hardly had any contact. Had none last round and have only had contact on a few occasions. Having it on will likely make people take more care passing and give more racing room as contact may ruin both cars race. There really isnt too much contact on league nights but most of it is caused by lag which I dont know if we can solve.

I had soke close racing with Bacchulum and Guybrush last round, even though Guy made me pass him with 2 wheels in the grass there was no contact between any of us battling it fairly hard.
Title: Re: To damage or not to damage, that is the question.
Post by: Bird on October 24, 2014, 03:26:28 PM
You're good.  And lucky.
But some of us aren't so.  I'd rather drive with a bit lower damage.  :)
Title: Re: To damage or not to damage, that is the question.
Post by: Guybrush Threepwood on October 24, 2014, 03:35:01 PM
If the damage was realistic it would be OK, but it's more of a lottery what is going to happen.
Title: Re: To damage or not to damage, that is the question.
Post by: Dick Forrest on October 24, 2014, 03:37:18 PM
You're good.  And lucky.
But some of us aren't so.  I'd rather drive with a bit lower damage.  :)

I'd rather 100% It's all early days and a bit flaky. So maybe close to 100% for now to stop too much crying. It's about making better racers at the end of the day? and pit stops. no matter how flaky they are, force us to use them next season somehow please!

When I crash into Gratulin or Vipergod. It makes me feel bad... but crashing into Marty or Guybrush. Makes me feel good.
you do the math.
Title: Re: To damage or not to damage, that is the question.
Post by: Bruce on October 24, 2014, 05:44:04 PM
 FYI
I have set the cobra prac server to 33%
Title: Re: To damage or not to damage, that is the question.
Post by: Wally on October 24, 2014, 06:08:14 PM
The damage is too immature, in my opinion. I didn't hit Gratulin all that hard from behind in the Cobra - it was more like a shunt, both of us slowing under brakes - and his suspension was damaged with a wonky steering wheel. The damage doesn't seem to be proportional to the force of the impact.
Title: Re: To damage or not to damage, that is the question.
Post by: Dick Forrest on October 24, 2014, 07:17:18 PM
The damage is too immature, in my opinion. I didn't hit Gratulin all that hard from behind in the Cobra - it was more like a shunt, both of us slowing under brakes - and his suspension was damaged with a wonky steering wheel. The damage doesn't seem to be proportional to the force of the impact.

yeah but these things happen to Gratulin.
If he had his rift on. he wouldn't even see it.
Title: Re: To damage or not to damage, that is the question.
Post by: Gratulin on October 24, 2014, 07:48:57 PM
The damage is too immature, in my opinion. I didn't hit Gratulin all that hard from behind in the Cobra - it was more like a shunt, both of us slowing under brakes - and his suspension was damaged with a wonky steering wheel. The damage doesn't seem to be proportional to the force of the impact.

yeah but these things happen to Gratulin.
If he had his rift on. he wouldn't even see it.
Dicus, I need a skin with aa target on it :))
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