Messages | Topics | Attachments This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2056
Australian Assetto Corsa League, Tuesday nights / Re: Round 2: Silverstone International Chat« on: June 21, 2014, 05:56:13 PM »
Haha, yes that's exactly what I was thinking!
If you could filter certain drivers it would be a lot easier but yeah.... I didn't think everyone's lap times would be so all over the place. Reminds me of the time my 2 year old niece was left alone with a box of crayola's and a plaster wall! 2057
Assetto Corsa / Re: AC News« on: June 21, 2014, 04:28:26 PM »
Go Vangisbergen... even if he is a Kiwi
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Apps / Re: Friends Leaderboard« on: June 21, 2014, 04:27:24 PM »
I don't think you need to run the app for times to register but I'm pretty sure it only picks up times in single player hotlap mode.
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Australian Assetto Corsa League, Tuesday nights / Re: Round 3: Monza Race Chat« on: June 21, 2014, 04:25:40 PM »I also noticed quite a big performance drop with this build, any onscreen app is killing SLI and frame rate take more then a 50% hit same when the text for lap times is coming up on screen as I cross the line. Need to find a way to turn that off as Im going from 170fps to 40fps at random points which is far from ideal. Yep I'm finding on the entry to Ascari my comp starts chugging which stuffs up my braking... Well that's my excuse anyway. I'll try turning my apps off. I've also noticed that cars have a more noticeable reflective varnish look to them which can look like the cars have white stripes on certain parts of the bodywork. 2060
Australian Assetto Corsa League, Tuesday nights / Re: Round 2: Silverstone International Chat« on: June 21, 2014, 04:17:18 PM »
I think those 2 graphs work well. I guess if you wanted something else you could do a graph that had lap time on the y axis - have the fastest lap at the top and then .5 or 1 second increments up to 10 seconds slower than the fastest lap, and then you could have lap number on the x axis?
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Australian Assetto Corsa League, Tuesday nights / Re: Round 3: Monza Race Chat« on: June 21, 2014, 03:03:37 PM »
It would be interesting to see if the Grp a setups work just as well on the DTM, with some gearing changes.
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Assetto Corsa / Re: AC News« on: June 21, 2014, 01:43:36 PM »
I don't know about you guys but I'm getting even more FPS slow-down now when on the AC server. Hot-lapping is fine. It's quite off-putting and it doesn't seem to matter what graphics changes I make.
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Assetto Corsa / Re: Steam summer sales.« on: June 21, 2014, 01:39:30 PM »
Spintires is $30. What was it when on sale?
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Australian Assetto Corsa League, Tuesday nights / Re: Round 3: Monza Race Chat« on: June 21, 2014, 10:20:43 AM »I've made a couple of small changes to my setup - engine rev limiter and ride height (or suspension height, or whatever they call it).I guess that's the right temp range, but don't know for sure. Softs might run hotter? Yep, 4 front and 5 rear from memory. I'm finding this track is all about braking, and the most difficult part is the entrance to the second chicane as not only is it bumpy as heck but I think it must be slightly off-camber so it has a tendency to throw you off the outside of the track. That and Ascari are probably my bogey corners on this track. 2065
Australian Assetto Corsa League, Tuesday nights / Re: Round 3: Monza Race Chat« on: June 21, 2014, 10:06:09 AM »
I've made a couple of small changes to my setup - engine rev limiter and ride height (or suspension height, or whatever they call it).
Does anyone know what the optimum temperatures are for the Grp A tyres? I figure around 80 - 90 degrees. I've seen what Kunos recommend but they don't really cover the E30 tyres AFAIK. 2066
Australian Assetto Corsa League, Tuesday nights / Re: Round 3: Monza Race Chat« on: June 20, 2014, 11:32:24 PM »So what's a respectable time around Monza in the Non DTM version...?? I think anything in the 1.54's is pretty good if you can consistently lap at that. 2067
Australian Assetto Corsa League, Tuesday nights / Re: Round 3: Monza Race Chat« on: June 20, 2014, 11:31:18 PM »
Thanks to Marty for pointing out that I've been driving around without the full rev-limiter on in all my setups! Knocked a whole second off my time at Monza.
Thanks Marty! 2068
Australian Assetto Corsa League, Tuesday nights / Re: Round 3: Monza Race Chat« on: June 20, 2014, 06:21:32 PM »
I just posted my GrpA Monza setup in the dropbox link on the first post. Good for a mid/high 1.03 so far. Still working on it though.
EDIT: Whoops, thought I posted this in the "Setups" thread. Anyway, go to that one for the link. 2069
Assetto Corsa / Re: Thursday Night Fun Racing« on: June 19, 2014, 04:53:03 AM »
I'd love to be there but won't be able to make it as I'm away with work. Look forward to hearing the results
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Australian Assetto Corsa League, Tuesday nights / Re: Season 1 BMW M3 E30 Skins« on: June 18, 2014, 09:27:08 PM »Team Achilles Heel has proudly Signed a new major sponsor and so our skins have been updated for the next round, still using same naming so no issues should come up if anyone doesnt update they will just still see our cars in the week 1 livery. I tried signing a fuel sponsor to help us out but due to my poor showing I only got a very minor deal fuel related no big players are interested in our team yet. Looking good Marty. I hadn't realised the skin had been updated. |