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Simulation Racing Leagues => Assetto Corsa => Mod Cars => Topic started by: Guybrush Threepwood on August 07, 2015, 07:07:34 AM

Title: Formula Renault 3.5
Post by: Guybrush Threepwood on August 07, 2015, 07:07:34 AM
From the same guys that bought us the amazing McLaren MP4-13.   To be released some time Saturday.

http://www.virtuasimulazioni.com/formula-renault-3-5-release-date/

The best physics modder in the business is involved with this one also.

RELEASED:  http://www.virtuasimulazioni.com/formula-renault-3-5/
Title: Re: Formula Renault 3.5
Post by: Wally on August 07, 2015, 07:35:15 AM
I hope they do a good job, because AC needs more open wheelers of this style. I'd love a Formula Ford too.
Title: Re: Formula Renault 3.5
Post by: Bacchulum on August 07, 2015, 02:09:16 PM
Looks like my Sunday is now booked. ;D
Title: Re: Formula Renault 3.5
Post by: Gratulin on August 07, 2015, 02:25:33 PM
We need Open Wheeler Monday!!
Title: Re: Formula Renault 3.5
Post by: Guybrush Threepwood on August 07, 2015, 04:43:40 PM
I hope they do a good job, because AC needs more open wheelers of this style. I'd love a Formula Ford too.

I've been pestering these guys to do a Formula Ford or similar car for a long time, but they assure me it's not in their plans.

It really surprises me that no one is doing an entry level open-wheeler, as a) They are some of the most fun cars to drive, and b) It is probably the only category type that AC doesn't have anything in.
Title: Re: Formula Renault 3.5
Post by: Gratulin on August 07, 2015, 05:08:22 PM
I hope they do a good job, because AC needs more open wheelers of this style. I'd love a Formula Ford too.

I've been pestering these guys to do a Formula Ford or similar car for a long time, but they assure me it's not in their plans.

It really surprises me that no one is doing an entry level open-wheeler, as a) They are some of the most fun cars to drive, and b) It is probably the only category type that AC doesn't have anything in.
This is what we want but it will take a while to develop. However, the quality looks good. Physics is always the challenge because you need real world data.

http://www.assettocorsa.net/forum/index.php?threads/formula-1600-wip.20257/

Title: Re: Formula Renault 3.5
Post by: Guybrush Threepwood on August 09, 2015, 09:33:58 AM
It's out!

http://www.virtuasimulazioni.com/formula-renault-3-5/

Will try it later today and report back.
Title: Re: Formula Renault 3.5
Post by: Gratulin on August 09, 2015, 10:24:40 AM
Pretty fantastic!! Have added this to the "AUS XGN Thursday Cobra Cup PRACTICE" server at Spa. Wow! It's fun to drive around there.

Experimented with the experimental gyro setting:

"Exactly, you can also try to enable gyro on assetto_corsa.ini located at assettocorsa/system/cfg/ folder, like this:

[FF_EXPERIMENTAL]
ENABLE_GYRO=1
DAMPER_MIN_LEVEL=0.0"

Seems more "rattle" and heavier with this set on for me?
Title: Re: Formula Renault 3.5
Post by: Wally on August 09, 2015, 11:25:22 AM
It is brilliant. This will be official content one day for sure.
Title: Re: Formula Renault 3.5
Post by: christopheraser on August 09, 2015, 11:39:07 AM
I'm downloading it now. I have had some brilliant battles in the rf2 version of these, so this is going to be very interesting.
Title: Re: Formula Renault 3.5
Post by: Guybrush Threepwood on August 09, 2015, 12:49:16 PM
Everything about it is gob smacking,  but the FFB is no good IMO.

I've had to neuter my settings so my wheel doesn't rattle to bits (and anyone who has heard me on TS knows I can put up with some rattling!).   Even then though the FFB feels way too light in slower corners and way too stiff in faster corners so you can't get a decent balance even when adjusting Gain.

I don't think there is anything VS can do about it either as it would mean adjusting suspension geometry.  Hopefully Kunos release better FFB tools.

Still good fun though,  but with a better range of FFB it would be perfect.
Title: Re: Formula Renault 3.5
Post by: Wally on August 09, 2015, 02:02:50 PM
I had no FFB problems.
I have gyro=1, min FFB level = 0.08, damper=100% in my wheel's control panel. Gain set with the FFB clipping tool. 82% I think it was. I get no rattling.
I've also set the min force with the wheel check program some time ago.
Title: Re: Formula Renault 3.5
Post by: Gratulin on August 09, 2015, 02:37:22 PM
I also have no problem.

G27 Logitech profiler:
Rotation = 900%,
Overall Effect Strength = 100%,
everything else 0

AC:
Gain = 100%
Min Force = 12%
Steering Gamma = 1.00 (minimum)
Brake gamma = 2.47 ( for GTeye Spring mod)
Everything else zero

I have tried Gyro both ways. Currently like it on.
Title: Re: Formula Renault 3.5
Post by: Guybrush Threepwood on August 09, 2015, 04:29:29 PM
I can get it not to rattle everywhere but doesn't change the FFB being weak in slow corners and too strong in fast corners.  I might try Gyro on again and see if I can get it to make a difference that way.
Title: Re: Formula Renault 3.5
Post by: christopheraser on August 09, 2015, 05:06:29 PM
They actually remind me a lot of the rfactor version of the same car. With the slow corner feedback being way to weak.
Title: Re: Formula Renault 3.5
Post by: Joe on August 09, 2015, 06:49:39 PM
Gratulin, is that the recommended gamma with gteye? Think I have it set to 1.

Keen to give this car a run once I get the kids in bed.
Title: Formula Renault 3.5
Post by: Gratulin on August 09, 2015, 07:26:35 PM
Gratulin, is that the recommended gamma with gteye? Think I have it set to 1.

Keen to give this car a run once I get the kids in bed.
I try to get the brake "lockup" point to occur after the GTeye spring starts to really firm up. That way you can simulate modulating the brake using the pressure felt through the GTeye Spring. So, by making. Brake gamma greater then 1 you reduce the amount of braking in the early part of the pedal travel where the GTeye is weakest.

Ps. I'm still not very quick but getting this right made the biggest improvement to my lap times and consistency.
Title: Re: Formula Renault 3.5
Post by: Joe on August 09, 2015, 07:43:31 PM
Gratulin, is that the recommended gamma with gteye? Think I have it set to 1.

Keen to give this car a run once I get the kids in bed.
I try to get the brake "lockup" point to occur after the GTeye spring starts to really firm up. That way you can simulate modulating the brake using the pressure felt through the GTeye Spring. So, by making. Brake gamma greater then 1 you reduce the amount of braking in the early part of the pedal travel where the GTeye is weakest.

Ps. I'm still not very quick but getting this right made the biggest improvement to my lap times and consistency.

 I assume you have to change the gamma for each car then because lockup points seem to differ?
Title: Re: Formula Renault 3.5
Post by: Gratulin on August 09, 2015, 07:47:12 PM
I don't bother changing it. Seems that mostly it is ok - perhaps AC is making the brake travel similar for all cars. However, in some cars and tracks with heavy braking zones I have to really stomp on the pedal  ;D
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