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Messages - ThyMelman

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1
Okay so 8:15pm? Very keen :D

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Racing general / Re: Dirt Rally
« on: July 30, 2015, 01:17:09 PM »

3
Mod Cars / Re: Caterham Academy has been released.
« on: July 29, 2015, 01:21:08 PM »
Love this car. Bunch of fun.

4
Racing general / Re: Kart Racing | Pro League?
« on: July 29, 2015, 01:18:23 PM »
Hey guys,

I have about 6/7 guys that are interested in league racing that have not raced here through xgn before. They are all real life karters that have been racing for quite awhile.

Once I fix my connection issue to the server, all shall be sweet.

Flattop & I have been discussing the future of setting up a league to be run & once we iron out some issues, potentially setup our own forum thread, we can get stuck into putting together a season.

Very excited!

Cheers,
Ryan

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Racing general / Re: Kart Racing | Pro League?
« on: July 27, 2015, 08:39:54 PM »
This could be you :P

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Racing general / Re: Kart Racing | Pro League?
« on: July 27, 2015, 08:38:00 PM »
The demo is good to try. Physics are very realistic. Not sure I would stump up money for the full version however. I'm sort of hooked on the AC "real cars, real tracks" environment.
Haha, as real as it gets in KZ shifters mate ;)

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Racing general / Re: Kart Racing | Pro League?
« on: July 26, 2015, 04:06:58 PM »
Hey Rolz, yeah karts are quite unique when it comes to tuning.

Front brakes are used for get the front end to turn in, but they are used rarely. They are either on or off, 0% or 100% percentage just like a handbrake. To be honest, I don't even bother with the front brakes in KRP.

I can 100% understand why you are on the fence about it because if you havnt got much background in karting then it may not appeal as strongly to you due to its pretty hardcore nature.

:D

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Racing general / Re: Kart Racing | Pro League?
« on: July 26, 2015, 01:45:49 PM »
UPDATE - Beta 14b released : http://www.kartracing-pro.com/?page=downloads

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Racing general / Re: Kart Racing | Pro League?
« on: July 25, 2015, 04:36:57 PM »
Greenlight Trailor:

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Racing general / Re: Kart Racing | Pro League?
« on: July 25, 2015, 03:50:43 PM »
100% agree with you Dave O.

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Racing general / Re: Dirt Rally
« on: July 25, 2015, 03:18:21 PM »
Phil, its a massive improvement, but I suggest running this FFB mod aswell alongside because omg its sooo good.

http://www.racedepartment.com/threads/impact-force-feedback.107811/

Honestly guys try it out if you havnt yet.

TBH I love this game and I would recommend it 110%

12
Racing general / Kart Racing | Pro League?
« on: July 25, 2015, 03:14:41 PM »
Hey guys, not sure how many of you know about 'Kart Racing Pro' but KRP is the only hardcore simulator of proper karting that is out to the public at the moment.

KRP has had its many flaws but its 14th Beta build came out yesterday, and it appears that the netcode has been improved quite abit. Netcode was really what this game has been lacking in terms of game mechanics eg; lap times not registering/lagging with 8 or more people in a server, large warps, etc etc. Everything you would expect from a beta build. The game has also just been released onto Steam Greenlight, so Steam support will come soon enough for the 1.0 build in 2016.

But what is also lacking is a solid racing league in Australia. Awhile ago (beta 4/5/6) I used to participate in the Realism Racing League but we really didn't have the numbers to make a competitive league. Then there was the SKWC World league which was run from the US of A which had 20+ keen drivers. Netcode & bugs had limited this series to the point where this league stopped its racing, but with this new build, things may change.

What I am asking of you all is, would there be any interest in you guys looking into KRP? Karting has always been the backbone of all professional racing & those who have raced karts know exactly what I am talking about. I know theres some good talent within XGN and this could be a great sim experience, something just a little different.

Here is the website if you are interested to have a look: http://www.kartracing-pro.com/

Basic features:
- automotive industry-standard tyre model
- chassis flex simulation
- dynamic track surface groove buildup
- wet track simulation and dynamic drying
- dynamic marbles generation
- tyres pickup of marbles, grass and dirt, affecting grip
- user-selectable driver gestures
- output of CSV files with telemetry data to analyze driving sessions
- a plugins interface allows external programs to receive realtime data from the simulated kart
- LAN and online racing. Dedicated server available
- support of custom paint schemes for kart, helmet and suit
- full modding is possible: advanced users can build new tracks, karts, engines, helmets, ... and integrate them with the provided tools

To further expand onto the modding sides of things, there are Australian tracks that have been modded into the game (Ipswitch, Toowoomba, Todd Road (WIP), Some WA tracks aswell)

No rental kart light halfheartedness in KRP, its supposed to be a direct tool to help real life karters practice.

BTW, Im not sure if you guys are aware of the Australian produced karting title: 'Kartsim', but due to having direct connections with the Director of 'Black Delta' (Game Studio Creating 'Kartsim'), I can tell you now that look out in the very very near future  ;)

Anyways, thought I might just bring it up seeing as I know there are real life karters that are interested in racing in a proper AUS series.

Cheers,
Ryan.

13
Please excuse my absence due to work tonight. I presume the race has already taken place?

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Assetto Corsa / Re: Dirt Rally
« on: July 21, 2015, 11:54:50 AM »
Yeah I found the in game settings needed tweaking but overall im pretty comfy with it.

15
Assetto Corsa / Re: Dirt Rally
« on: July 20, 2015, 05:34:26 PM »
You guys running the FFB Mod/Files? Makes the odd sensations feel not so bad.

Im willing to be optimistic about the game because finally someones trying to do the right thing for the rally world. Early access means changes can be made. :) Im excited for the game and I continue to play it consistently.

the FFB file change by "msportdan"?

Ah I used to use 'msportdan's' file but now I use this one : http://www.racedepartment.com/downloads/nerve-enhanced-ffb-for-dirt-rally-0-45.6564/

EmptyBox suggested this one and I think its great.

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