Xtreme Gaming Network
Simulation Racing Leagues => Assetto Corsa => Australian Assetto Corsa League, Tuesday nights => Topic started by: Wally on June 22, 2021, 09:47:37 PM
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With two wins and a second place, opening round honours go to Bacchulum, with a clear points lead over Dietmar.
RACE 1 RESULTS (https://xgnassettocorsa.blogspot.com/2021/06/s38r1-phillip-island-race-1.html)
RACE 2 RESULTS (https://xgnassettocorsa.blogspot.com/2021/06/s38r1-phillip-island-race-2.html)
RACE 3 RESULTS (https://xgnassettocorsa.blogspot.com/2021/06/s38r1-phillip-island-race-3.html)
SEASON STATS (https://docs.google.com/spreadsheets/d/1nu52lWM6_TIRBEGCTF32BxLe8mobfsCFpd_wOeuxpXI/edit?usp=sharing)
Round Points
Bacchulum 56
Dietmar Raath 39
Freezer 34
Seanus 32
killagorilla 32
buellersdayoff 20
ab156 16
Wally 14
Joe 13
AGK 12
Mael 10
Sin 5
Rob 4
Phil.8 2
Penalties
None.
Season Standings
1. Bacchulum, 56
2. Dietmar Raath, 39
3. Freezer, 34
The season opener is 3 sprints of 10 laps at Phillip Island.
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Here's my setup. Ideal pressures are 25 front, 26 rear.
If you want to add the car to my Tyre Pressure Engineer app, add the following lines to assettocorsa\apps\python\TyrePressureEngineer\IdealPressures.ini if they're not already there:
legion_van_diemen_treaded.advan a048 (at).fl = 25
legion_van_diemen_treaded.advan a048 (at).fr = 25
legion_van_diemen_treaded.advan a048 (at).rl = 26
legion_van_diemen_treaded.advan a048 (at).rr = 26
legion_van_diemen_treaded.advan a048 (at).minTF = 75
legion_van_diemen_treaded.advan a048 (at).maxTF = 110
legion_van_diemen_treaded.advan a048 (at).minTR = 75
legion_van_diemen_treaded.advan a048 (at).maxTR = 110
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Does anyone else have see through curbs? ???
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Transparent curbs?? Add below to the end of phillip_island.ini which can be found in \Steam\steamapps\common\assettocorsa\extension\config\tracks\loaded
[SHADER_REPLACEMENT_...]
MATERIALS=RMBL179
SHADER=ksPerPixel
CAST_SHADOWS=0
CULL_MODE=NONE
DOUBLE_FACE_SHADOW_BIASED=1
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I don't have a phillip_island.ini in that location :-\
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Yep. I had that same issue. Roll back to CSP 0.1.60 and it should be sorted
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I didn't have the problem, but I was on CSP 0.1.60 the whole time. 60 is the recommended version.
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Rolling back to CSP 0.1.60 took away the skybox, now it's a pitch black sky.....
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I think it's to do with SOL 2.0, which requires CSP 0.1.63 minimum.
I really don't want to have to roll back SOL as well just for one track.
Transparent curbs?? Add below to the end of phillip_island.ini which can be found in \Steam\steamapps\common\assettocorsa\extension\config\tracks\loaded
[SHADER_REPLACEMENT_...]
MATERIALS=RMBL179
SHADER=ksPerPixel
CAST_SHADOWS=0
CULL_MODE=NONE
DOUBLE_FACE_SHADOW_BIASED=1
Do you have a copy of this .ini I could use?
Or does it have to be PC specific?
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I think it's to do with SOL 2.0, which requires CSP 0.1.63 minimum.
I really don't want to have to roll back SOL as well just for one track.
Transparent curbs?? Add below to the end of phillip_island.ini which can be found in \Steam\steamapps\common\assettocorsa\extension\config\tracks\loaded
[SHADER_REPLACEMENT_...]
MATERIALS=RMBL179
SHADER=ksPerPixel
CAST_SHADOWS=0
CULL_MODE=NONE
DOUBLE_FACE_SHADOW_BIASED=1
Do you have a copy of this .ini I could use?
Or does it have to be PC specific?
I'm guessing it might depend on how you installed the track. Try looking in content/tracks/phillip_island
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Setting>CSP>Track Configs>Install
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Setting>CSP>Track Configs>Install
I always keep that up to date, it said it was already installed, but I reinstalled anyway.
I'm guessing it might depend on how you installed the track. Try looking in content/tracks/phillip_island
Nothing in there either.
While I love Phillip Island as a track, I never drive it in AC.
Every version I've tried always has issues, and I currently have 5 versions (not installed, though).
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Here's my ini file, from \steamapps\common\assettocorsa\extension\config\tracks\loaded (unedited).
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Sorry, what is CSP 0.1.63?
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Sorry, what is CSP 0.1.63?
Content Shader Patch, if you use it. It comes with Content Manager. See screenshot.
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I have CSP 1.70 and also had the kerb problem, but adding that extra code from Seanus fixed it :)
I think it's to do with SOL 2.0, which requires CSP 0.1.63 minimum.
I really don't want to have to roll back SOL as well just for one track.
Transparent curbs?? Add below to the end of phillip_island.ini which can be found in \Steam\steamapps\common\assettocorsa\extension\config\tracks\loaded
[SHADER_REPLACEMENT_...]
MATERIALS=RMBL179
SHADER=ksPerPixel
CAST_SHADOWS=0
CULL_MODE=NONE
DOUBLE_FACE_SHADOW_BIASED=1
Do you have a copy of this .ini I could use?
Or does it have to be PC specific?
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Sorry, what is CSP 0.1.63?
You don't need CSP. If you don't use it, you won't have any problems. All you have to remember to do is this:
If you don't have Content Shader Patch, you need to edit steamapps\common\assettocorsa\content\cars\legion_van_diemen_treaded\data\car.ini, and change "VERSION=extended-1" to "VERSION=1".
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Ok, thanks. I don't use content manager.
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Ok, thanks. I don't use content manager.
Don't forget to sign up for the season here https://xgnsimracing.com.au/season/signup
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looks like an issue with this track...bottom of the wheels are cut off (hard to see with heat haze) and as with most G0D mods, wheel slip is constantly active
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[MESH_ADJUSTMENT_...]
MESHES = groove_route
IS_TRANSPARENT = 1
YMMV
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and as with most G0D mods, wheel slip is constantly active
What app was that with again? I need to take a look.
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and as with most G0D mods, wheel slip is constantly active
What app was that with again? I need to take a look.
It's in the fanatec software and shows up as lights on my wheel, not sure if it shows up in Wally's wheel slip app, no big deal just thought you might like to know.
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Server's up.
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I didn't see this thread, was asking my questions in the sticky. It has been years since I turned a wheel so apologies. I think my discord is setup, but i don't have a great mic, using the rift mic but not wearing the rift lol.
I sent phil a message because I saw no one answered his setup request. I have been making my own as I go, I am not an alien nor an engineer as I stated to phil so possibly full of errors. I also don't know how to share it with him but hopefully someone has hooked him up necessary. Looks like it will be hectic oversteer.
Also, I only see two XGN servers and neither of them are this combo?
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I didn't see this thread, was asking my questions in the sticky. It has been years since I turned a wheel so apologies. I think my discord is setup, but i don't have a great mic, using the rift mic but not wearing the rift lol.
I sent phil a message because I saw no one answered his setup request. I have been making my own as I go, I am not an alien nor an engineer as I stated to phil so possibly full of errors. I also don't know how to share it with him but hopefully someone has hooked him up necessary. Looks like it will be hectic oversteer.
Also, I only see two XGN servers and neither of them are this combo?
Do you use the standard AC or content manager? The server has a fixed entry list, so you might have to toggle some server visibility options to make the server show up.
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CM, but I can still load the old way if necessary?
edit, found it, needed to undo the cache setting. Still learning :P
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and as with most G0D mods, wheel slip is constantly active
What app was that with again? I need to take a look.
It's in the fanatec software and shows up as lights on my wheel, not sure if it shows up in Wally's wheel slip app, no big deal just thought you might like to know.
FYI, my little slip app works OK, using the slip data from the AC shared memory.
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My setup from this round, I meant to share it with Phil but didn't know how. For anyone who wants to have a look or try it. I don't usually make my own, but as I have more time and in between setting up my track bike to see what crosses over I thought I would have a crack. Not for aliens, but maybe for someone else? :D
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Hi blokes. Long time, no race, but I've been lurking. I know I haven't signed up, but I intended to and race tonight, but Tuesday is the only day I work and I wanted to make sure I could get home with enough time to eat, get setup and race, but I can't. So sorry for using a vote for this series and not racing. I'll keep an eye on things and see if I can at least race some weeks. They're a fun car to drive, and difficult to make go neat and fast. Have fun.
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Hi blokes. Long time, no race, but I've been lurking. I know I haven't signed up, but I intended to and race tonight, but Tuesday is the only day I work and I wanted to make sure I could get home with enough time to eat, get setup and race, but I can't. So sorry for using a vote for this series and not racing. I'll keep an eye on things and see if I can at least race some weeks. They're a fun car to drive, and difficult to make go neat and fast. Have fun.
Hope to see you on track Doobs. The racing was fun - hard to keep it clean for the whole race, which mixes the field up.
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Results are up in the first post. Congratulations Bacchulum on the round win.
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I have PLP ticked in the APPS section of CM. Not sure why it would show "no".
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I have PLP ticked in the APPS section of CM. Not sure why it would show "no".
Have you actually enabled the app when you're on track as well (via the right hand menu)? When you enable it, it appears briefly before it hides itself.
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Good nights racing. It all seemed pretty competitive throughout the field.
I had some good battles, and some good luck to get a good overall result.
Should make for a good season.
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I had some surprisingly close racing too, mostly with Killagorilla and Dietmar. I copped a few unlucky taps from spinning cars (in slo-mo) in a few places, and had a few barest of misses. The killer for me was a good battle with Dietmar in race 3 - after swapping positions a few times, he got passed me on the final lap, but I then got right back onto him after he ran a bit wide at MG (bottom of Lukey Heights), and I knew I was in with a good chance to get the position back on the finish line with the help of a tow down the straight. But I just clipped the grass on the outside of the final turn which spun me into a marshal's barrier.
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Nice to be back after a season or so off. Thought I'd be way off the pace. I had better pace than I thought getting in the 1:50s in the last race, but lack of practice meant too many mistakes loosing many many places.
Race 3 had a great couple of laps with Seanus and Freezer, but Freezer and I going side by side through T2 didn't quite work out, then I collected Wally trying to get out of the way :o
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Race 3 had a great couple of laps with Seanus and Freezer, but Freezer and I going side by side through T2 didn't quite work out, then I collected Wally trying to get out of the way :o
Checked the replay and I would say 50/50, I was trying to hold tight bit drifted slightly wide and you came in very slightly, just a small touch saw us both off! :(
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Checked the replay and I would say 50/50, I was trying to hold tight bit drifted slightly wide and you came in very slightly, just a small touch saw us both off! :(
Yeah I had a feeling I squeezed you more than intended as the car is a bit loose through that corner. It seemed like a slight side to side knock shame it spun us both around. Was looking to be some good fun until then.
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I had a good time here.
R1: Managed to keep it straight for 95% of the race, then spun out for no discernible reason which allowed Bacchulum to give me a run to the flag on the final lap.
R2: A 4 way squeeze into T1 on the second lap with cars jockying for position meant that I had to roll the dice and either a) roll into the corner and hope the car in front had enough mid corner space so I wouldn't rear end them, or b) give it a touch of the brakes and hope the car behind did the same. In the split second decision my caveman brain decided on option A, and unfortunately I made contact with Killa. Apologies again. I went down to last or thereabouts, and then somehow got back up to 4th place
R3: Had a good battle up the front, until my impatience got the best of me and I tried around the outside on T1. Not a good idea. I did end up having a really good battle with Wally for a few laps which was probably the highlight of the three races.
Bring on Eastern Creek