Xtreme Gaming Network

S38R1 - Phillip Island

Author Topic: S38R1 - Phillip Island  (Read 12510 times)

Offline Wally

  • Administrator
  • Hero Member
  • *****
  • Posts: 11035
  • Karma: 152
  • AC Admin
    • View Profile
S38R1 - Phillip Island
« on: June 22, 2021, 09:47:37 PM »
With two wins and a second place, opening round honours go to Bacchulum, with a clear points lead over Dietmar.

RACE 1 RESULTS
RACE 2 RESULTS
RACE 3 RESULTS

SEASON STATS

Round Points
Bacchulum   56
Dietmar Raath   39
Freezer   34
Seanus   32
killagorilla   32
buellersdayoff   20
ab156   16
Wally   14
Joe   13
AGK   12
Mael   10
Sin   5
Rob   4
Phil.8   2

Penalties
None.

Season Standings
1. Bacchulum, 56
2. Dietmar Raath, 39
3. Freezer, 34



The season opener is 3 sprints of 10 laps at Phillip Island.
« Last Edit: June 29, 2021, 10:47:33 PM by Wally »
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Wally

  • Administrator
  • Hero Member
  • *****
  • Posts: 11035
  • Karma: 152
  • AC Admin
    • View Profile
Re: S38R1 - Phillip Island
« Reply #1 on: June 24, 2021, 09:32:51 AM »
Here's my setup. Ideal pressures are 25 front, 26 rear.

If you want to add the car to my Tyre Pressure Engineer app, add the following lines to assettocorsa\apps\python\TyrePressureEngineer\IdealPressures.ini if they're not already there:

legion_van_diemen_treaded.advan a048 (at).fl = 25
legion_van_diemen_treaded.advan a048 (at).fr = 25
legion_van_diemen_treaded.advan a048 (at).rl = 26
legion_van_diemen_treaded.advan a048 (at).rr = 26
legion_van_diemen_treaded.advan a048 (at).minTF = 75
legion_van_diemen_treaded.advan a048 (at).maxTF = 110
legion_van_diemen_treaded.advan a048 (at).minTR = 75
legion_van_diemen_treaded.advan a048 (at).maxTR = 110

“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Bacchulum

  • RestrictedRacing
  • Hero Member
  • *
  • Posts: 3403
  • Karma: 96
    • View Profile
Re: S38R1 - Phillip Island
« Reply #2 on: June 25, 2021, 04:21:50 PM »
Does anyone else have see through curbs? ???

2+2=√16

Offline Seanus

  • RestrictedRacing
  • Hero Member
  • *
  • Posts: 1419
  • Karma: 74
  • ∞+1|ℵ₀ Seanus
    • View Profile
    • GzeroD's output
Re: S38R1 - Phillip Island
« Reply #3 on: June 25, 2021, 04:22:31 PM »
Transparent curbs??  Add below to the end of phillip_island.ini which can be found in  \Steam\steamapps\common\assettocorsa\extension\config\tracks\loaded




[SHADER_REPLACEMENT_...]
MATERIALS=RMBL179
SHADER=ksPerPixel
CAST_SHADOWS=0
CULL_MODE=NONE
DOUBLE_FACE_SHADOW_BIASED=1



I always knew the Sun shone out of my arse. Sean's bum is an anagram of Sunbeams.

Offline Bacchulum

  • RestrictedRacing
  • Hero Member
  • *
  • Posts: 3403
  • Karma: 96
    • View Profile
Re: S38R1 - Phillip Island
« Reply #4 on: June 25, 2021, 04:59:45 PM »
I don't have a phillip_island.ini in that location :-\

2+2=√16

Offline Alphonso_Timmins

  • Newbie
  • Posts: 40
  • Karma: 1
    • View Profile
Re: S38R1 - Phillip Island
« Reply #5 on: June 25, 2021, 05:10:40 PM »
Yep. I had that same issue. Roll back to CSP 0.1.60 and it should be sorted

Offline Wally

  • Administrator
  • Hero Member
  • *****
  • Posts: 11035
  • Karma: 152
  • AC Admin
    • View Profile
Re: S38R1 - Phillip Island
« Reply #6 on: June 25, 2021, 05:20:16 PM »
I didn't have the problem, but I was on CSP 0.1.60 the whole time. 60 is the recommended version.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Bacchulum

  • RestrictedRacing
  • Hero Member
  • *
  • Posts: 3403
  • Karma: 96
    • View Profile
Re: S38R1 - Phillip Island
« Reply #7 on: June 26, 2021, 07:49:32 AM »
Rolling back to CSP 0.1.60 took away the skybox, now it's a pitch black sky.....

2+2=√16

Offline Bacchulum

  • RestrictedRacing
  • Hero Member
  • *
  • Posts: 3403
  • Karma: 96
    • View Profile
Re: S38R1 - Phillip Island
« Reply #8 on: June 26, 2021, 08:11:01 AM »
I think it's to do with SOL 2.0, which requires CSP 0.1.63 minimum.
I really don't want to have to roll back SOL as well just for one track.
Transparent curbs??  Add below to the end of phillip_island.ini which can be found in  \Steam\steamapps\common\assettocorsa\extension\config\tracks\loaded




[SHADER_REPLACEMENT_...]
MATERIALS=RMBL179
SHADER=ksPerPixel
CAST_SHADOWS=0
CULL_MODE=NONE
DOUBLE_FACE_SHADOW_BIASED=1




Do you have a copy of this .ini I could use?
Or does it have to be PC specific?

2+2=√16

Offline Wally

  • Administrator
  • Hero Member
  • *****
  • Posts: 11035
  • Karma: 152
  • AC Admin
    • View Profile
Re: S38R1 - Phillip Island
« Reply #9 on: June 26, 2021, 09:13:39 AM »
I think it's to do with SOL 2.0, which requires CSP 0.1.63 minimum.
I really don't want to have to roll back SOL as well just for one track.
Transparent curbs??  Add below to the end of phillip_island.ini which can be found in  \Steam\steamapps\common\assettocorsa\extension\config\tracks\loaded




[SHADER_REPLACEMENT_...]
MATERIALS=RMBL179
SHADER=ksPerPixel
CAST_SHADOWS=0
CULL_MODE=NONE
DOUBLE_FACE_SHADOW_BIASED=1




Do you have a copy of this .ini I could use?
Or does it have to be PC specific?
I'm guessing it might depend on how you installed the track. Try looking in content/tracks/phillip_island
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Seanus

  • RestrictedRacing
  • Hero Member
  • *
  • Posts: 1419
  • Karma: 74
  • ∞+1|ℵ₀ Seanus
    • View Profile
    • GzeroD's output
Re: S38R1 - Phillip Island
« Reply #10 on: June 26, 2021, 10:02:35 AM »
Setting>CSP>Track Configs>Install
I always knew the Sun shone out of my arse. Sean's bum is an anagram of Sunbeams.

Offline Bacchulum

  • RestrictedRacing
  • Hero Member
  • *
  • Posts: 3403
  • Karma: 96
    • View Profile
Re: S38R1 - Phillip Island
« Reply #11 on: June 26, 2021, 11:36:12 AM »
Setting>CSP>Track Configs>Install
I always keep that up to date, it said it was already installed, but I reinstalled anyway.
I'm guessing it might depend on how you installed the track. Try looking in content/tracks/phillip_island
Nothing in there either.

While I love Phillip Island as a track, I never drive it in AC.
Every version I've tried always has issues, and I currently have 5 versions (not installed, though).

2+2=√16

Offline Wally

  • Administrator
  • Hero Member
  • *****
  • Posts: 11035
  • Karma: 152
  • AC Admin
    • View Profile
Re: S38R1 - Phillip Island
« Reply #12 on: June 26, 2021, 01:53:02 PM »
Here's my ini file, from \steamapps\common\assettocorsa\extension\config\tracks\loaded (unedited).
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline killagorilla

  • Sr. Member
  • ****
  • Posts: 430
  • Karma: -2
    • View Profile
Re: S38R1 - Phillip Island
« Reply #13 on: June 26, 2021, 03:11:12 PM »
Sorry, what is CSP 0.1.63?

Offline Wally

  • Administrator
  • Hero Member
  • *****
  • Posts: 11035
  • Karma: 152
  • AC Admin
    • View Profile
Re: S38R1 - Phillip Island
« Reply #14 on: June 26, 2021, 03:14:48 PM »
Sorry, what is CSP 0.1.63?
Content Shader Patch, if you use it. It comes with Content Manager. See screenshot.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

 

SimplePortal 2.3.5 © 2008-2012, SimplePortal