« previous next » Print Pages: 1 ... 30 31 32 33 34 ... 99 Author Topic: AC News (Read 797015 times) Dick Forrest Hero Member Posts: 1309 Karma: 17 Contains traces of nuts! Re: AC News « Reply #465 on: October 19, 2014, 07:09:40 PM » Quote from: Wally on October 19, 2014, 05:27:23 PMDon't tell Dick he can take out all the brake markers.i'm heading off to try this right now...EDIT. lols! « Last Edit: October 19, 2014, 08:07:31 PM by Dick Forrest » Logged Wally Administrator Hero Member Posts: 11036 Karma: 152 AC Admin Re: AC News « Reply #466 on: October 19, 2014, 08:12:13 PM » Quote from: Bacchulum on October 19, 2014, 06:50:04 PMCheers for the tip Marty (Re:AF) I just gained 100fps! (50ish-150ish)I just tried this, but got (with my GTX 780 and drivers 344.11):In-game 16x AF, 74 FPSNo AF, 83 FPS16x in Nvidia driver, game off, 71 FPSSo for me, it's better to leave it on in game. Logged “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time” Bird Administrator Hero Member Posts: 2324 Karma: -666 Ysu Re: AC News « Reply #467 on: October 19, 2014, 10:14:05 PM » I got a better result for you (using a 2x970 sli setup, tiple screens)91-91-91 fps! But then I've only started the game up sitting on the track. You can see the difference in looks, but not in frame rates. And btw I can't see any difference in looks between the in-game & the driver setting.Marty, I think you've tweaked your driver config to pieces... Edit:Actually I can see some difference in the garage (where the view rotates around the car)roughly:225-275-215 So based on this, the driver-forced solution is the worst for me, too. « Last Edit: October 20, 2014, 09:42:34 AM by Bird » Logged Phil.8 RestrictedRacing Hero Member Posts: 4158 Karma: 62 Δ8 Re: AC News « Reply #468 on: October 20, 2014, 09:26:53 AM » Quote from: Wally on October 19, 2014, 08:12:13 PMQuote from: Bacchulum on October 19, 2014, 06:50:04 PMCheers for the tip Marty (Re:AF) I just gained 100fps! (50ish-150ish)I just tried this, but got (with my GTX 780 and drivers 344.11):In-game 16x AF, 74 FPSNo AF, 83 FPS16x in Nvidia driver, game off, 71 FPSSo for me, it's better to leave it on in game.I have same card as you and my results are the same, In game AF = better fps and better looksAsus Sabertooth Z87 MotherBoardIntel Core i7 4770kGskill Ripjaw 16GB DDR 1600Gigabyte GTX 780 OC 3GB running triple Benq 24 in gaming monitorsSound Blaster ZxR128gb Samsung SSD, 2 terabyte Seagate Barracuda HDD Logged The sun is the same in a relative way but you're older Wally Administrator Hero Member Posts: 11036 Karma: 152 AC Admin Re: AC News « Reply #469 on: October 21, 2014, 07:39:39 AM » Strange tweet from Kunos: I don't understand how netcode needs more than 10Hz tho. doesnt computeI'm not sure what he's saying here. We only need 10 Hz? Or we need more than 10 Hz and he's not sure why? Logged “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time” marty Hero Member Posts: 3747 Karma: -63 Re: AC News « Reply #470 on: October 21, 2014, 09:07:28 AM » I think he may be saying you really shouldnt need any more then 10hz for the netcode. If thats what he meant I wonder why the default in the new build is 20hz. 20 hz did have flying cars on my server with 24 cars the other day but also may have had stuck cars in it. 15 hz worked without issues but I may try 10hz again and see if there is a noticeable difference. The other day there wasnt any jitter at 15hz and only the regular guys that have the odd connection issues had the odd warp. Still much less then before the rc and quite solid. « Last Edit: October 21, 2014, 09:09:12 AM by marty » Logged Dick Forrest Hero Member Posts: 1309 Karma: 17 Contains traces of nuts! Re: AC News « Reply #471 on: October 21, 2014, 09:18:38 AM » There has been a bit of an update this morning. I cant find any notes though. Logged Wally Administrator Hero Member Posts: 11036 Karma: 152 AC Admin Re: AC News « Reply #472 on: October 21, 2014, 09:49:00 AM » Quote from: Dick Forrest on October 21, 2014, 09:18:38 AMThere has been a bit of an update this morning. I cant find any notes though.I was reading it was various sound fixes. Logged “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time” marty Hero Member Posts: 3747 Karma: -63 Re: AC News « Reply #473 on: October 21, 2014, 10:03:50 AM » Quote from: Dick Forrest on October 21, 2014, 09:18:38 AMThere has been a bit of an update this morning. I cant find any notes though.I just loaded it up and dont see any update. Still 1.03 here. Logged marty Hero Member Posts: 3747 Karma: -63 Re: AC News « Reply #474 on: October 21, 2014, 10:28:00 AM » Seeing on official forums supposedly the no slots bug has been fixed. I loaded mixed gt field on Spa with 2 servers no aids and factory aids, have the day off today so will jump on at some point too. Will just keep them up and see if this has fixed it, version number hasnt changed but server.exe has been modified and server has been updated to latest version. Logged Bird Administrator Hero Member Posts: 2324 Karma: -666 Ysu Re: AC News « Reply #475 on: October 21, 2014, 11:00:17 AM » I've fired up steam and nkp has updated itself. I won't know with what, till the evening...but it did something! (110MB) Logged Simone Xtreme Team Full Member Posts: 970 Karma: 34 Re: AC News « Reply #476 on: October 21, 2014, 11:02:36 AM » I tried a race in single player with 20 cars to see how my old machine is coping with this Italian crap(assetto corsa) lol...well...not good,at the start is a mess,,visual and sound stuttering with a max of 19 FPS which make it unplayable,plus on top of the screen I see a message" warning cpu occupancy 95%"i read in somewhere here about taking off pp and so I did and I can see a slight improvement but still is a pain,i could throw a better GPU (I am running an old ATI 5850,but I do not think it will make it any better as the CPU is the culprit and I do not feel like a whole new machine.....BUGGER!! I do not understand how IRACING still gives me min 70 FPS Lets see how I go online,but I remember last time I race you it was not very good,,,anyhow..hey Istvan is my written English getting any better or do I need a faster CPU in my head?.....heeheheheheheheee,,,,,btw is RSR living timing still working? thx guys « Last Edit: October 21, 2014, 11:08:09 AM by Simone » Logged Guybrush Threepwood Hero Member Posts: 2133 Karma: 69 Re: AC News « Reply #477 on: October 21, 2014, 11:11:37 AM » I really don't see the difference between setting a server to 10Hz vs. 15 or 20Hz when out on track.I don't see the point in increasing the risk of connection issues by raising the Hz when there is no perceptible difference. Perhaps the only thing would be seeing the steering wheel move more smoothly if you are watching someone else drive, but that's hardly worth it. Logged Wally Administrator Hero Member Posts: 11036 Karma: 152 AC Admin Re: AC News « Reply #478 on: October 21, 2014, 11:49:46 AM » It's sound updates, but the version has remained 1.03.Simone, AI are much more demandingon your CPU than multiplayer is. Logged “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time” marty Hero Member Posts: 3747 Karma: -63 Re: AC News « Reply #479 on: October 21, 2014, 11:50:29 AM » Quote from: Guybrush Threepwood on October 21, 2014, 11:11:37 AMI really don't see the difference between setting a server to 10Hz vs. 15 or 20Hz when out on track.I don't see the point in increasing the risk of connection issues by raising the Hz when there is no perceptible difference. Perhaps the only thing would be seeing the steering wheel move more smoothly if you are watching someone else drive, but that's hardly worth it.Im going to run my server at 10hz for a bit to see if its noticeably any different to when it was 10, 15 or 20 hz. Main thing that was annoying was the jitter from low ping cars when near them but seems to not be an issue any more. Logged Print Pages: 1 ... 30 31 32 33 34 ... 99 « previous next » Xtreme Gaming Network / Simulation Racing Leagues / Assetto Corsa (Moderator: Wally) / AC News