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Messages - Wally

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9811
Australian Assetto Corsa League, Tuesday nights / Re: Season 3 thoughts
« on: August 29, 2014, 03:01:21 PM »
Wally, I'm away for the next 3 Tuesdays (back for Tuesday Sept 23) so will most likely miss the start of Season 3 - not sure the planned start date however?
Probably looking at a couple of fun/trial runs and then kick off the season Sep 16.

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So let's say Guybrush wants his Hello Kitty skin on any car he drives.
I assume I would need to make as many skins as necessary in the event he is in all different cars. Which is a lot of bloody skins but luckily Guybrushes skin is very much cut and paste. something like birds would take some time to position correctly.

anyway.. so

I'd need to make all of guybrush's skins folders, for any model say:  'Guybrush' and that will assist you Wally?

I'll keep these skins quite simple (won't worry about driver skins) to help keep size down.
 
Yep, if you just name all his skin folders "Guybrush", the same for each car, under that car's skins folder, that's all I'll need - that they all have the same name. Then for the whole season, his skin will just be "Guybrush", regardless of what car he's in.

9812
Australian Assetto Corsa League, Tuesday nights / Re: Season 3 thoughts
« on: August 29, 2014, 01:28:53 PM »
I mentioned that I'm not going to be swapping skins around every week. You're right - that will blow up my SSD!
All I have to do server side is name your skin (and car model).


E.g.
MODEL=lotus_scura
SKIN=Forrest


So if you want to use a different skin for a different car each week, all you have to do is always give it the same name e.g. Forrest. That way I don't have to keep juggling who's got what skin this week.


And of course everyone will have to download all your variants.

9813
I haven't heard much at all about what's promised in this update, other than the Merc. There may be the "blistering and graining" that Kunos has spoken about. I hope they whip the "infrastructure" into place a bit more before getting fancy with the tyre model, like damage, pitstops, better server control, better netcode...

9814
Thursday Nights fun racing / Re: Round 2: August 28th Goodwood
« on: August 28, 2014, 05:04:51 PM »
[youtube]jH7dmOCYeqs[/youtube]

Some netKar fun.

9815
Thursday Nights fun racing / Re: Round 2: August 28th Goodwood
« on: August 28, 2014, 05:02:08 PM »
At least I know the track already. It should be great in these cars. I'm looking forward to it.

Unfair!

The 1st right hander is really tricky. Then it gets progressively harder from there


I imagine braking into the last corner, the last right hander is going to be interesting too.

9816
Thursday Nights fun racing / Re: Round 2: August 28th Goodwood
« on: August 28, 2014, 04:35:07 PM »
At least I know the track already. It should be great in these cars. I'm looking forward to it.

9817
Australian Assetto Corsa League, Tuesday nights / Turn 1 and 2 penalties
« on: August 28, 2014, 04:08:51 PM »
In an effort to clean up turn 1 incidents a bit, and taking people's thoughts into consideration, I'll put the following in place for next season:


  • If you hit someone carelessly in turns 1 or 2 at the start of a race and it pushes them off the track or spins them, you'll get a 4 point penalty, and the person you hit will get a 4 point bonus. You still have to redress any gained positions.
  • If you get two turn 1/2 penalties in a season, you'll have to skip the first qualifying session of the next round and start the race from the back of the grid.
  • No other penalties will apply. The usual respect for other drivers and redressing unfairly gained positions will be expected as always.

What does "hit someone carelessly" mean?


It means you've braked too late, losing effective control of your car, and hit someone from behind. It can also mean you've dived into a gap that's closing up beside another car aka a divebomb. Turn 1 is especially not the place for a move like that. It does not mean hitting someone because of a warping car, and it does not mean losing sight of someone who's beside you and hitting the side of their car, knowing that side to side visibility is often poor in sim racing.




Some guidelines for turn 1
  • Shift your braking marker. The further back you are in the pack, the slower the cars will be going in front of you in turn 1 and bunching up well before the corner apex, so shift your braking point further back from the corner accordingly. You cannot brake at 50m if that's where you usually brake.
  • If you are side by side with another car in the turn, or even if you think there's a car beside you, stay on your side of the track. I.e. leave racing room. Don't close up the gap to the other side of the track. Both cars will come through safely, and the faster car will get in front.

9818
Interesting in the replay that only Freezer seems to be warping, what connection do u have, are other people on it, is it wireless, do u have windows auto updates disabled? Is it a one off or have people noticed it often?
Not blaming u of course, things happen, but just trying to identify what may have caused it, and to other people who have issues of lag just to have a look at these factors which greatly affect online gaming performance, thanks.
It often doesn't necessarily seem to be ping related either. It could just come down to being alpha code still.

9819
We used penalties in the netKar league. It didn't really become a donwer for anyone, it just made people a little more careful. Everyone knows shit still happens, and it's often excusable. We'll give it a go, and you'll see that it's not as bad as it sounds. The whole point is to make just a little more at stake, so you're a little more careful. It doesn't mean that every time you touch another car, wham, there's a penalty. Only if there's a blatant lack of care being taken, like coming into the corner much too fast and not taking into account the speeds of the cars in frontm that kind of thing. I've always made big allowances for reduced visibility of cars around you, warping etc.

9820
I reckon you're right Glen.
Yeah, that's a perfect example of these stupid lag warps. T1 is not the time nor place for that to happen! I wonder if that's even worth posting up in the AC forums somewhere as an example of this warping. Those size jumps are pretty crappy. NKP was a lot smoother than that.

9821
I'm sure that often, it is these weird lag jumps of the car. Does anyone have a race 1 reply to upload? Even trimmed to the first lap?

9822
Just on the Final Relase Version...... do we have to re purchase it?  And if so, do we get a discount.  I cant remember how this process worked.
I'm not sure, actually. I would think not.

9823
The problem with Glen's idea is that I can't enforce it on the server. It would have to be a voluntary thing that you don't put in any qualifying laps if you're under penalty. I suppose that's doable. A downside is that if someone who normally qualifies near the back end causes a T1 ruckus a couple of times, it's not much of a penalty. But OK, it's worth a try, in the spirit of not being too heavy-handed.


We could get Marty deliberately being a T1 wrecker because we know how he likes working his way through the field.

9824
Assetto Corsa / Re: More AIM telemetry: understeer and oversteer
« on: August 28, 2014, 10:33:09 AM »
hi there, here you can get more info on channels, etc about AIM software,
https://www.youtube.com/user/aimdata/videos
Thanks, will take a look some time.

9825
Assetto Corsa / Re: Racer Introductions
« on: August 28, 2014, 10:32:41 AM »
hi there, I'm Leonardo RatafiĆ”, from Uruguay, southamerica, i've been racing online since netkar pro.
see you guys on track hopefully
Hi Leonardo. I've certainly seen your name about the place. I don't know how kind the pings may be from Uruguay. I've set up the Tuesday practice server WWW xgn.com.au TUESDAY PRACTICE without a password. Grab the Castle Hill track from here and jump on the server and let us know your ping.

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