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Australian Assetto Corsa League, Tuesday nights / Re: Round 5: Nurburgring race chat« on: August 28, 2014, 10:25:37 AM »
It's probably fairly realistic though, from what I gather. The real life hards last for ages (several races on one set, in fact), then go off rapidly.
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Australian Assetto Corsa League, Tuesday nights / Re: Race Steward for protests« on: August 28, 2014, 09:49:01 AM »I think we don't need to do penalties or anything just yet. Everyone in the league are really trying to be as clean as possible and most of our starts are ok. However, when there is a slight misjudgment and someone is tapped from behind Assetto Corsa collision physics overreacts and ruins someone's race. We probably need to see if this improves in Friday's release. I know that when I have nudged or even just missed a car in front there is a severe rebound effect on the car in front that sends them into the car ahead of them and so on causing havoc that should not have happened. Crash physics or not, you shouldn't be hitting anyone in the first place, especially at T1. It's part of league racing, in my book, to enforce clean racing without wrecking someone else's race, and without getting too heavy-handed about it. It'll make it a better experience for everyone. 9828
Australian Assetto Corsa League, Tuesday nights / Re: Race Steward for protests« on: August 28, 2014, 09:36:59 AM »
In my experience, when there's room in T1, cars can go around side if they slow down a little and stick to their side of the track. As far as side-to-side goes, maybe that's a good rule: if you know (or even suspect) there's a car beside you in T1, stick to your side of the track. Don't go cutting back from the outside of the track looking for the apex. I've maintained this room plenty of times two wide into T1, both cars come out clean, one car has the speed, let them go.
And yes, further back into the pack, you cannot brake at your normal braking point. You have to move your braking distance back from the car in front of you, not the normal brake marker. I'm leaning towards this now: I'll look at the first corner or two of every race, looking for incidents (assuming the replay goes back far enough), because that won't take long at all. Any other incidents, driver can lodge a protest with Glen or Bird, and they can look at it. I think a T1 incident should attract more points penalty than other incidents, because there's that much more potential to take half the field out. It'll be something like, for T1, -4 pts for the hitter, +4 pts for who got hit. Later in the race, -2/+2 pts. You're still expected to redress. The second time you cause a T1 incident, you miss the next round. If a driver accumulates more than 10 penalty points against them, they miss a round. 9830
Australian Assetto Corsa League, Tuesday nights / Re: Round 5: Nurburgring race chat« on: August 27, 2014, 10:04:52 PM »
I thought the 6x wear worked well. The 5x was barely noticeable, and the car was still quite drivable at 90, just a bit more slippery in the last couple of laps.
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Australian Assetto Corsa League, Tuesday nights / Re: Race Steward for protests« on: August 27, 2014, 08:38:56 PM »
I can just look at turns 1 and 2 myself in the replays when I do the points actually. I just won't trawl through the entire replay obviously.
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Australian Assetto Corsa League, Tuesday nights / Re: Race Steward for protests« on: August 27, 2014, 07:59:57 PM »
A rule like that sounds like the way to go. No hero passes on the first corner. A clear pass would be on, but no big lunging bombs up the inside. Any t1 accidents caused could be harshly punished.
@G0rgak, yes there will always be some warping and/or lag, and that's excusable, but t1 mistakes can and always will happen without enough care being taken. 9834
Australian Assetto Corsa League, Tuesday nights / Re: Fun race Sep 2: Lotus Type 49 @ Castle Hill« on: August 27, 2014, 04:24:47 PM »
Not sure. I haven't been on the AC forums for a while. I'll take whatever we get as a pleasant surprise!
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Australian Assetto Corsa League, Tuesday nights / Re: Race Steward for protests« on: August 27, 2014, 04:24:03 PM »I don't want to put words into Freezer and Glen73 mouths but wasn't the point also that collisions in AC at present have too extreme consequences?That's just all the more reason for people to be careful and not divebomb T1. 9836
Australian Assetto Corsa League, Tuesday nights / Re: Race Steward for protests« on: August 27, 2014, 04:07:12 PM »
Right. Well, for season 3, I'm thinking of 3 x 15 min sprints, so the replays will be shorter.
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Australian Assetto Corsa League, Tuesday nights / Re: Round 5: Nurburgring race chat« on: August 27, 2014, 04:06:17 PM »
Ah, good to know - I didn't know about the replay trimming in-game.
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Australian Assetto Corsa League, Tuesday nights / Re: Season 3 thoughts« on: August 27, 2014, 03:48:04 PM »Perhaps in the meantime we can work a way to use Vallelunga and Magione. One way is to make those rounds single points rounds and ballot a few people to sit one of the races out.I don't know if it's worth kicking some people out, just to use a different track. And then there's the question of the points those people miss out on. I'd rather try to work those tracks in if we're down on numbers at some stage. 9839
Australian Assetto Corsa League, Tuesday nights / Re: Race Steward for protests« on: August 27, 2014, 03:45:59 PM »Yes, the replay.ini says 500. Can you set it any larger?That's the limit, but my replay files end up being smaller than that, and include the entire race. Have you checked this recently? 9840
Australian Assetto Corsa League, Tuesday nights / Re: Race Steward for protests« on: August 27, 2014, 03:32:20 PM »I'm always evil enough to help. Sorry I mean happy and helpful, that is. I've been getting the entire race in a replay. Have you set your limit to 500MB? This changed in one of the recent updates. It's a bit hard to trim the replays, and people forget to keep them etc. I'd like to see one person, say Bird, be responsible for keeping the replay. You should be able to make a decision based on your replay alone. You'd get an independent, third person view of what any lag looked like. I could help out if there's a complaint against you. Let's let the idea stew for a while, see if anyone else has any ideas - in fact, I'll make another thread. |