Xtreme Gaming Network

S41R4 - Okayama

Author Topic: S41R4 - Okayama  (Read 4156 times)

Offline Wally

  • Administrator
  • Hero Member
  • *****
  • Posts: 11035
  • Karma: 152
  • AC Admin
    • View Profile
S41R4 - Okayama
« on: March 01, 2022, 10:29:47 PM »
AGK takes out the round with his first two wins of the season, and fastest lap in each race, moving him up to 4th in the championship. Bacchulum retains his lead at the top of the standings, 6 points ahead of Joe.

RACE 1 RESULTS
RACE 2 RESULTS

SEASON STATS

Round Points
AGK   52
buellersdayoff   37
Joe   27
Wally   25
Bacchulum   22
Freezer   16
Mael   12

Penalties
None.

Season Standings
1. Bacchulum, 107
2. Joe, 101
3. Wally, 99



Round 4 is at Okayama (download).

Races are 12 and 24 laps.

I have bumped up the tyre wear to 3x. It seems like a reasonable amount of wear after 20 mins.

Success Ballast
Bacchulum, 32 kg
Joe, 24 kg
Mael, 12 kg
Wally, 8 kg
Freezer, 4 kg
« Last Edit: March 08, 2022, 10:28:28 PM by Wally »
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Joe

  • Hero Member
  • *****
  • Posts: 2368
  • Karma: 39
    • View Profile
Re: S41R4 - Okayama
« Reply #1 on: March 08, 2022, 05:18:10 PM »
Cant get this track to work getting texture errors. Tried redownloading track, changing CSP version, deleting CSP cache which forces it to re-download stuff but still get the error

Offline Joe

  • Hero Member
  • *****
  • Posts: 2368
  • Karma: 39
    • View Profile
Re: S41R4 - Okayama
« Reply #2 on: March 08, 2022, 05:31:58 PM »
Think I'm out wasted over 30 mins trying to get this to work. Can get the track to work without CSP but the car requires it.

Offline Wally

  • Administrator
  • Hero Member
  • *****
  • Posts: 11035
  • Karma: 152
  • AC Admin
    • View Profile
Re: S41R4 - Okayama
« Reply #3 on: March 08, 2022, 06:20:57 PM »
Think I'm out wasted over 30 mins trying to get this to work. Can get the track to work without CSP but the car requires it.
I get some errors about texture something something, but then the track goes on and loads anyway. I'm running CSP 0.1.73.
And.... server's up.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Wally

  • Administrator
  • Hero Member
  • *****
  • Posts: 11035
  • Karma: 152
  • AC Admin
    • View Profile
Re: S41R4 - Okayama
« Reply #4 on: March 08, 2022, 06:26:47 PM »
Think I'm out wasted over 30 mins trying to get this to work. Can get the track to work without CSP but the car requires it.
In CM, try going to Tracks Configs on the left, find Okayama, and right click it - maybe try the reinstall option? I have version 451.

Or go to steamapps\common\assettocorsa\extension\config\tracks\loaded and delete okayama* ???
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline Joe

  • Hero Member
  • *****
  • Posts: 2368
  • Karma: 39
    • View Profile
Re: S41R4 - Okayama
« Reply #5 on: March 08, 2022, 06:30:39 PM »
Think I'm out wasted over 30 mins trying to get this to work. Can get the track to work without CSP but the car requires it.
In CM, try going to Tracks Configs on the left, find Okayama, and right click it - maybe try the reinstall option? I have version 451.

Or go to steamapps\common\assettocorsa\extension\config\tracks\loaded and delete okayama* ???

I've done all that. It just downloads them again then I get the same errors. I get two errors about two different textures in that folder, then the whole game crashes and the message in CM says its due to invalid textures. I also tired disabling most of the CSP settings in regards to track but that didn't work either.

Offline Joe

  • Hero Member
  • *****
  • Posts: 2368
  • Karma: 39
    • View Profile
Re: S41R4 - Okayama
« Reply #6 on: March 08, 2022, 06:35:04 PM »
 I just switched to CSP 0.1.73 and now I get the errors but doesn't crash now. I'd tried 3 or 4 different versions and it kept crashing

Offline Joe

  • Hero Member
  • *****
  • Posts: 2368
  • Karma: 39
    • View Profile
Re: S41R4 - Okayama
« Reply #7 on: March 08, 2022, 07:01:34 PM »
The errors were breaking surround and screwing up my resolution. Found an option to to disable automatically installing CSP patches for the track, then deleted the downloaded ones now I can launch fine with no errors. Think I'll make it tonight but with zero laps practice as need to put kids to bed now  :o

Offline rob

  • RestrictedRacing
  • Full Member
  • *
  • Posts: 539
  • Karma: 26
    • View Profile
Re: S41R4 - Okayama
« Reply #8 on: March 08, 2022, 07:17:41 PM »
I'm going to have to miss tonight guys. This car/track combo is unplayable for me, even worse than last week. I can't even get stable frame rate off-line with just one car.

Maybe more luck next week. :(

Offline Wally

  • Administrator
  • Hero Member
  • *****
  • Posts: 11035
  • Karma: 152
  • AC Admin
    • View Profile
Re: S41R4 - Okayama
« Reply #9 on: March 08, 2022, 10:29:14 PM »
Results are up. Congratulations to AGK on two race wins and the round win.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

Offline doobs

  • Sr. Member
  • ****
  • Posts: 298
  • Karma: 7
    • View Profile
Re: S41R4 - Okayama
« Reply #10 on: March 10, 2022, 09:59:17 PM »
Sorry for the complete no show.  It's kinda embarrassing but I went out and bought some new golf clubs and forgot what day it was.

Offline Freezer

  • RestrictedRacing
  • Hero Member
  • *
  • Posts: 1296
  • Karma: 33
    • View Profile
Re: S41R4 - Okayama
« Reply #11 on: March 10, 2022, 10:09:10 PM »
Sorry for the complete no show.  It's kinda embarrassing but I went out and bought some new golf clubs and forgot what day it was.
Golf clubs can do that to you... :)

 

SimplePortal 2.3.5 © 2008-2012, SimplePortal