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Australian Assetto Corsa League, Tuesday nights / Re: Season 13 (Japanese) Season Signup« on: July 18, 2016, 06:44:31 PM »Just had a couple races with QC at The short version of RBR, I think the best layout for racing in these so far. Amazing bunch of corners where you can pass anywhere but also so easy to make a slight error to get passed back.I debated whether to include RBR in the season, but didn't want to include more DLC that people might not have. 6092
Australian Assetto Corsa League, Tuesday nights / Re: Season 13 (Japanese) Season Signup« on: July 18, 2016, 01:37:18 PM »Don't really like these cars, will be just like another gt86 season, but I will go Skyline GTR R34 V-SpecI think these cars are a lot more lively on track than the GT86, and the different cars on track will all have their strengths and weaknesses while remaining close. 6093
Australian Assetto Corsa League, Tuesday nights / Re: Season 13 (Japanese) Season Signup« on: July 18, 2016, 12:28:18 PM »I'll have a go, want the supra but not the skyline choices!Just to be clear, if you start with the Supra, you'll have to switch to either the RX7 or the 370z mid-season. 6094
Australian Assetto Corsa League, Tuesday nights / Re: Season 13 (Japanese) Season Signup« on: July 18, 2016, 12:26:36 PM »Do we choose which of the 2 cars we switch to mid-season? If so it's the 370z for the 1st half and the Supra for the rest.No, you don't have to choose the second half car yet. I'll be asking again at the time. 6095
Australian Assetto Corsa League, Tuesday nights / Re: Season 13 (Japanese) Season Signup« on: July 18, 2016, 10:51:36 AM »Love to run this season pls. Car selection TBD.Well, you can still run them if you want to start 10 seconds after everyone else 6096
Australian Assetto Corsa League, Tuesday nights / Re: S12R6: Imola Pre-Race Chat« on: July 18, 2016, 07:58:19 AM »
There's been a change in 1.7.2 to be aware of for Tuesday night:
Pit Box Indicator is visible only if player is in the pitline Apparently it can make it difficult to see your pit box in time if it's very close to the pit entrance, but I don't think that will be too much of an issue here. 6097
Australian Assetto Corsa League, Tuesday nights / Re: Season 13 (Japanese) Season Signup« on: July 17, 2016, 08:40:00 PM »Count me in too please Wally. I have not driven any of the cars nearly enough to make a decision.Just before the season starts, say by Monday Aug 1. 6098
Assetto Corsa / Re: AC News« on: July 17, 2016, 07:54:57 PM »Does anyone have the sound of music going through their head when driving Redbull?Ummmmm..... no 6099
Australian Assetto Corsa League, Tuesday nights / Re: Season 13 (Japanese) Season Signup« on: July 17, 2016, 07:53:42 PM »Yeah, I guess so.The day you don't sign up for a season, I'll fall off my chair. 6100
Australian Assetto Corsa League, Tuesday nights / Season 13 (Japanese) Season Signup« on: July 17, 2016, 11:49:46 AM »
Season 13 features rounds of 3, 20 minute, reverse grid sprint races in selected cars from the Japanese Pack (DLC).
Cars
Season Schedule - starts August 2 R1: Aug 2, Paul Ricard WTCC, 3 x 11 laps [VERSION 0.9.7 DOWNLOAD] R2: Aug 9, Tsukuba (Long), 3 x 18 laps [VERSION 2.0 DOWNLOAD (includes OSRW pit mod)] R3: Aug 16, Brands Hatch Indy, 3 x 21 laps [OSRW PIT MOD] R4: Aug 23, Imola, 3 x 9 laps [OSRW PIT MOD] -- Mandatory car Swap (RX-7/370z <-> Supra/Skyline) -- R5: Aug 30, Baskerville, 3 x 16 laps [VERSION 0.8 DOWNLOAD] R6: Sep 6, Silverstone International, 3 x 15 laps [OSRW PIT MOD] R7: Sep 13, Magione, 3 x 14 laps [OSRW PIT MOD] R8: Sep 20, Eastern Creek Druitt, 3 x 16 laps [DOWNLOAD] Race 1 prac/qual starts at 8:30pm Eastern time, and there is usually a long practice session before that, starting from around about 6:00pm. Round Format Each race is a full reverse grid race with no qualifying sessions (only round 1, race 1, has a qualifying session to set start order for that round). Each race in other rounds is in reverse order of championship points standings. Fuel and tyres are 1x and there are no compulsory pit stops. Start Lights We'll use AC's new jump start detection, with a drive through penalty enforced by the game that must be taken in the 1st 3 laps. The PLP start lights will NOT be used. You will need to make sure you have the latest PLP app downloaded HERE to turn the PLP lights off. Points Points in each race are 24, 23, 22 down to 1. Fastest lap in each race gets a 1 point bonus. Penalties Every opening lap major infringement (e.g. avoidable rear hits, unsafe track re-entry causing accidents etc), will be awarded 90 kg of penalty ballast for the corresponding race of the next round (90 kg is approximately 10 seconds over the whole race, but the time lost will vary from track to track and car to car). Weather Weather will be taken from the local circuit forecast on each actual race day. Races are at 10:00am, 1:00pm and 4:00pm in game time. Track grip will simulate rainy conditions: Damp track - 85% grip Wet track - 75% grip Very wet track - 65% grip Sign Up 1. Wally, Skyline, 370z 2. Bacchulum, Skyline, RX-7 3. Rolz, RX-7 4. AJ, Supra 5. slideways, 370z, Skyline 6. Hylas, Skyline, RX-7 7. Rob, Supra, 370z 8. Marty, Skyline, RX-7 9. Flattop, RX-7, Supra 10. Mael, Supra, 370z 11. Joe, RX-7, Skyline 12. Humper, Skyline, RX-7 13. Phil.8, Skyline, RX-7 14. Freezer, Supra, 370z 15. Grat, RX-7, Skyline 16. Chap, Skyline 17. Bafs17, RX-7, Skyline 18. Dave O (R), 370z 19. Hornbag, Skyline, RX-7 20. Guybrush, RX-7, Skyline 21. Jeremy, Skyline, 370z 22. Matthew111, Skyline, 370z 23. EdWood, Skyline 24. LetsTestDrive, Supra, RX-7 25. Mitchyy, Supra, RX-7 26. Insomniac, RX-7 6101
Australian Assetto Corsa League, Tuesday nights / Re: Japanese pack server« on: July 17, 2016, 11:42:08 AM »
I've been pondering all the time data so far, looking at a relative comparison of the individual times set by people who've driven multiple cars, to see if they are much faster or slower in any particular car. If there was a trend, like most people's slowest car was the Supra for example, then it would show that there's an imbalance that needs to be addressed. But as it turns out, for both Imola and Brands Hatch, it's all over the shop. Some people are significantly faster in cars that other people are significantly slower in. A lot of people have well matched times across the cars. My conclusion is that overall, it's pretty balanced with the current ballasts.
It goes to show how hard it is to come up with a BOP for the general sim racer. In real life motorsport, where the pros can churn out very consistent times close to each other, it's easier. But there's so much variation in sim racers' times. 6102
Assetto Corsa / Re: 1,000 hrs @ XGN« on: July 17, 2016, 10:47:17 AM »
That's good to hear slideways!
I'm on 1502 hours, and AC still feels like it's always improving. The netcode is solid. I just raced against some AI, and they are very impressive now, taking multiple lines and not just racing single file. And finally, drive through penalties. 6103
Australian Assetto Corsa League, Tuesday nights / Re: Japanese pack server« on: July 16, 2016, 05:12:54 PM »
Here are the average times from Brands Hatch (looking at all times between 53.7 and 59.0 seconds):
Here was Imola (times between 2:06.1 and 2:24, + 10%):
It will be interesting to get some RBR times as well, although we probably won't get as many laps there being a DLC track. 6104
Apps / Re: Tyre Pressure Engineer« on: July 16, 2016, 02:58:22 PM »
I'm glad it's useful. I use it all the time too.
6105
Australian Assetto Corsa League, Tuesday nights / Re: S12R6: Imola Pre-Race Chat« on: July 16, 2016, 12:37:34 PM »I did try a pit stop and seems fuel is way slower to add now, I did also select repair all but only had very minor engine and gearbox damage. I didnt see the damage indicator pop up at all so maybe they dont fix this in a stop any more. But 80l of fuel seemed like 4 times as long as in the last build. Interesting. That could change some strategies. |