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Simulation Racing Leagues => Assetto Corsa => Australian Assetto Corsa League, Tuesday nights => Topic started by: Wally on July 15, 2015, 08:12:32 AM

Title: Jul 21 fun run: Abarth 500 at Vallelunga
Post by: Wally on July 15, 2015, 08:12:32 AM
This is the first of 3 season 8 car trials, the idea being to try the three front-running combos in the poll and then allow people to adjust their votes if they want. They'll all be at Vallelunga.

Abarth 500 EsseEsse S1 at Vallelunga Club (20 laps), then at Vallelunga (10 laps, reverse top 10 from qual 1).
Normal tyre wear and fuel.
Qual at 8:00 Eastern.

RSR rank times:

http://www.radiators-champ.com/RSRLiveTiming/index.php?page=rank&track=13&car=52&rank_type=all&tyre_type=all&controller_type=all&community=all&friends=all

http://www.radiators-champ.com/RSRLiveTiming/index.php?page=rank&track=7&car=52&rank_type=all&tyre_type=all&controller_type=all&community=all&friends=all
Title: Re: Jul 21 fun run: Abarth 500 at Vallelunga
Post by: marty on July 16, 2015, 12:27:46 AM
Here will be the link for the stracker laptimes on this combo.

http://54.66.133.222:50041/lapstat?track=vallelunga-club_circuit&cars=abarth500_s1&valid=1,2&date_from=&date_to=

I am only running stracker on a couple of the servers now as I found that it has been causing some server warping while on. This server will never likely get full so it shouldnt be an issue.
Title: Re: Jul 21 fun run: Abarth 500 at Vallelunga
Post by: marty on July 18, 2015, 02:44:24 PM
I have turned off the http server on stracker as I just found that anyone searching through it while people are in the server raised pings by about 40. I have re enabled stracker on all the servers for now with the http server disabled to see if this works better.

I wonder if a seperate free instance could be used to run the stracker http server without causing any load on the server itself. It could be a limit to my AWS instance but this has been running full grids without issues with stracker off its just been doing some weirdness with it on. Lap times can still be seen ingame if you run ptracker.

I have currently opened up the server, stracker off on all servers atm too as I am finding it causing warps much more solid with them off. You can check the RSR times here to get an idea of what is an ok lap.

These cars are definitely more fun on the extended version of the track, short track is a little too short but fun to run both on the nite. You can run side by side with someone at each turn in these so there can be some fun racing, even did some turns 3 wide in an open server and survived.  ;D
Title: Re: Jul 21 fun run: Abarth 500 at Vallelunga
Post by: Rolz on July 20, 2015, 03:20:24 PM
Cool... looking forward to it!
I have fun flogging the guts out of these little things  ;D
Title: Re: Jul 21 fun run: Abarth 500 at Vallelunga
Post by: Bafs17 on July 21, 2015, 07:28:45 PM
"Problem During Checksum" is the error I'm getting at the moment.
Title: Re: Jul 21 fun run: Abarth 500 at Vallelunga
Post by: Rolz on July 21, 2015, 07:30:17 PM
ditto
Title: Re: Jul 21 fun run: Abarth 500 at Vallelunga
Post by: Wally on July 21, 2015, 07:32:30 PM
"Problem During Checksum" is the error I'm getting at the moment.
Ah dang, its that whole ”different configurations ” malarkey again. I'll fix it...
Title: Re: Jul 21 fun run: Abarth 500 at Vallelunga
Post by: Wally on July 21, 2015, 07:38:42 PM
OK, fixed hopefully.
Title: Re: Jul 21 fun run: Abarth 500 at Vallelunga
Post by: Bafs17 on July 21, 2015, 07:42:22 PM
thanks
Title: Re: Jul 21 fun run: Abarth 500 at Vallelunga
Post by: marty on July 21, 2015, 10:10:14 PM
"Problem During Checksum" is the error I'm getting at the moment.

Was in the 1.2 update log as fixed so finally shouldn't be an issue once that comes.
Title: Re: Jul 21 fun run: Abarth 500 at Vallelunga
Post by: Wally on July 21, 2015, 10:19:16 PM
Here are the Race Results (http://xgnassettocorsa.blogspot.com/2015/07/fun-run-abarth-esseesse-step-1-at.html).

Congratulations to Guybrush and Grubbet on the race wins.

I thought the cars were quite good fun while in a close pack, with close rubbing racing, but if you have an accident, or an off, and fall away from the pack, it's nigh on impossible to catch up again, and you spend a lot of time just circulating, which could get quite boring. These cars are ideally suited to quick sprints (with some reverse grids), so the field can be gathered up again off the line.

PS. Don't forget to modify your season 8 car poll vote if you want to.
Title: Re: Jul 21 fun run: Abarth 500 at Vallelunga
Post by: Guybrush Threepwood on July 21, 2015, 10:25:22 PM
I had fun in both races.

I think naturally, cars that provide close racing are going to be boring if you fall back because there isn't so much of a performance gap to enable you to catch up.  It's one or the other...  Unless there is a safety car.
Title: Re: Jul 21 fun run: Abarth 500 at Vallelunga
Post by: Rolz on July 22, 2015, 07:55:58 AM
Race 1 - Silly me quit instead of going to pits and when I joined I'd lost my qual spot and started near the back. I'm interested to understand why that wasn't picked up in the race results. Quietly confident I would have done better if I hadn't chopped my own legs off.  :o

Race 2 - Started near the back and moved forward, 1 poor form and t-boned someone in the door at one of the hairpins... No excuse. My only reasoning was that we went from the short track to the long track in the one race and I wasn't used to the brake markers. Maybe practice not long enough? Another one I need to looks at in the replay is the collision I had with Gratulin... I was certain I'd gotten side up enough to claim the inside of the corner when Gratulin came over and we collided and Gratulin came off worse. Like I said, I'll check tonight when I get home. Wasn't intentional... thought I had it.  :-[

Fun little cars
Title: Re: Jul 21 fun run: Abarth 500 at Vallelunga
Post by: Wally on July 22, 2015, 08:29:50 AM
I'm interested to understand why that wasn't picked up in the race results
There must be a bug there, where it's keeping your best qual time from before you quit.
Title: Jul 21 fun run: Abarth 500 at Vallelunga
Post by: Gratulin on July 22, 2015, 08:40:14 AM
@Rolz don't worry about it - you probably did have overlap but I could not see you in the blind spot (not running helicorsa at present) and anyway there was no way I could get around that chicane without taking some of the apex. So contact was inevitable. Hope 1.2 fixes collisions - I don't think we made that big a contact but it wrecked my car.
Title: Re: Jul 21 fun run: Abarth 500 at Vallelunga
Post by: StanDaam on July 22, 2015, 08:41:12 AM
Too fast into corner... game wrecker... player killer...
Sorry Joe!!  :o
Title: Re: Jul 21 fun run: Abarth 500 at Vallelunga
Post by: Joe on July 22, 2015, 09:49:29 AM
Hah no worries Stan, I braked a tad early due to braking late the previous lap and nearly going off, saw you steaming up behind me just as I was going for the apex. Tried to adjust my line but didn't work  ;D

Race 1 did a Rolz, got my best qually lap (10th) then quit instead of pits, then forgot to load my setup and started a the back. Avoided the accident at turn 1 a couple of laps in then held my position to the end.

Race 2 started on pole, crap start, lost a couple of positions, then lost a couple more due to messing up my line, then the goat killer must have got confused and mistook me for a goat...

I liked the change of pace from the last season, but like others have said if you fall behind would be hard to catch up. Also that I was able to fend Wally off for so long just seemed wrong.

Quote of the night goes to Gratulin; I was laughing so hard I nearly crashed off the track  :o
Title: Re: Jul 21 fun run: Abarth 500 at Vallelunga
Post by: Matthew111 on July 22, 2015, 10:42:03 AM
As others pointed out in a pack its fun but on its own its a bit boring and even in the pack its a little hard to pass since its so slow and the braking zones are so small lol.

Had decent races though race 1 was nice and close but i couldnt do anything since it was so close lol and it didnt help that marty and gb were side by side most the time lol and race 2 i found suited the cars more since it had faster straighter braking zones so you could pass a bit.   
Title: Re: Jul 21 fun run: Abarth 500 at Vallelunga
Post by: Chap on July 22, 2015, 10:49:49 AM
Had a Blast last night,
Wasn't being rude my mic wouldn't work with TS for some reason(stupid Iphone), but i could hear fine especially the Quote of the night.
I have never laughed so hard while trying to drive. tears were rolling down my face.

Race 1
Sorry to the person(I can't remember and forgot to save the replay) I t-boned in the 1st race 1st corner i think, looked like you had a moment with someone else which left me with little options and it was to late to brake so i kept the foot into it which i shouldn't have done.  :-[
My car was destroyed from this point on but was still fun trying to keep up to you guys.

Race 2
Didn't read the 1st post properly and didn't realise it was the full track  :-[  Hadn't turned a lap there ever before last night.
I don't think i ran into anyone but sorry if i did. Still had fun running around the back of the pack.

Someone mentioned last night about Traction Control hurting lap times in those cars and it does, my settings were set to factory so tc was on, after race 2 i jumped off the server I turned it off and did a lap and was .5sec quicker around the club track
Title: Re: Jul 21 fun run: Abarth 500 at Vallelunga
Post by: Freezer on July 22, 2015, 11:40:15 AM
Sorry I couldn't make it last night my trusty but very old G25 pedals have finally given up.  Accelerator spiking a lot and struggling to get full power.  I've swapped potentiometers around previously but there is nothing left to swap/clean.  Luckily I have found a near new G27 on Gumtree for $160 which I pick up on Saturday so will be back up for next week . . . and hopefully a little quicker!!
Title: Re: Jul 21 fun run: Abarth 500 at Vallelunga
Post by: Guybrush Threepwood on July 22, 2015, 12:42:30 PM

Someone mentioned last night about Traction Control hurting lap times in those cars and it does, my settings were set to factory so tc was on, after race 2 i jumped off the server I turned it off and did a lap and was .5sec quicker around the club track

Just a tip in case you didn't know, control+T cycles through the different levels of traction control and also turns it after after the highest level.
control+A for ABS.

Alt+F4 for good times apparently.

Quote of the night has to become quote of the year, surely?
Title: Re: Jul 21 fun run: Abarth 500 at Vallelunga
Post by: Rolz on July 22, 2015, 01:03:33 PM
Obviously my headphones were to quiet again when missed this quote... or it was when I'd exited...

Can anyone share?
Title: Re: Jul 21 fun run: Abarth 500 at Vallelunga
Post by: Guybrush Threepwood on July 22, 2015, 01:23:29 PM
"I didn't mean to come inside you Wally"  courtesy of one G. Ratulin.
Title: Re: Jul 21 fun run: Abarth 500 at Vallelunga
Post by: Joe on July 22, 2015, 01:25:44 PM
"I didn't mean to come inside you Wally"  courtesy of one G. Ratulin.

Still laughing out loud...
Title: Re: Jul 21 fun run: Abarth 500 at Vallelunga
Post by: Rolz on July 22, 2015, 01:29:38 PM
Classic  ;D
Title: Re: Jul 21 fun run: Abarth 500 at Vallelunga
Post by: marty on July 22, 2015, 01:33:02 PM
I so wish that someone was recording teamspeak last nite as I was laughing so hard for nearly 3 laps after that gem. I cant repeat here as this is a G rated site and also Wally's wife may see this and best she doesnt find out the sort of things he gets up to on a Tuesday nite with Gratulin.  :-*

Regarding TC its also not in any way set by your SP settings these are determined by the server, if factory aids are enabled then all cars will default with factory settings and you need to turn them off from in car. I recommend using the ingame electronics app as this will display what aids are in use and the best part of the app is if there are no aids being used you dont even see the app.

Also if using ABS or TC the little icon will go yellow indicating when they are actually active same as DRS icon will go yellow when its active. Handy info to know and it will help you drive cars the way you want.

The races themselves, race 1 was a bit of fun with a good battle up front with GB and lots of side by side action, I got a little too keen and gave him a bit of a punt at the hairpin on the last lap with a bit of a dive bomb. Other then that we were very close the entire race with Matthew right there too but as he said, us being side by side most of it didnt really give him much of a look.

Race 2 I think the longer track suited these cars a bit better but unfortunately after starting at the back and getting half way through the field Wally tried to do a Gratulin on me (he rear ended me but thankfully no fluids were exchanged) which spun me around and back to the end of the field. I then started to fight back but trying to pass someone outside the chicane I got it loose and spun all on my own getting back to the end of the field again. Was too big a gap to those up front but really If I dropped 25 seconds to those guys in any car I wasnt going to get it back. It may be a little easier to catch the mid field back up but catching guys running a similar lap time isnt going to work in any car. The tricky thing is that with the racing so close the chance of contact is higher, I think race 2 I was 3 wide 2 or 3 times before I got spun so it really could have happened a few times before that.

It would be a bit of a change in seasons,  the cars themselves arent so thrilling to drive and they are more fun on some tracks then others. It will be interesting to see how the other test races go, chances are we will have 1.2 and ballast by the time the season comes around so maybe we dont need a car handicap as proposed in the 2 eleven series and maybe just have it as a single car series with ballast given to the quicker guys using either race results or championship position.
Title: Re: Jul 21 fun run: Abarth 500 at Vallelunga
Post by: Wally on July 22, 2015, 01:48:56 PM
LOL...
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