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Simulation Racing Leagues => Assetto Corsa => Australian Assetto Corsa League, Tuesday nights => Topic started by: Wally on July 29, 2014, 11:26:23 PM

Title: Round 2: Imola Race Chat
Post by: Wally on July 29, 2014, 11:26:23 PM
11 and 14 laps.
Title: Re: Round 2: Imola Race Chat
Post by: insomniac on July 30, 2014, 10:15:42 AM
Awesome track, WR is a 1.42.something? Got into the 46s last night after some practice with Marty going over lines and braking points and tweaking a nice setup. A good balance of downforce is definitely needed not to lose out on the straight but then keep the speed up though the twisty stuff and the suspension has to handle going over the curbs and bumps without bottoming out, I think I've found a happy medium with what little testing I've done.
Title: Re: Round 2: Imola Race Chat
Post by: Guybrush Threepwood on July 30, 2014, 10:34:58 AM
I've just realised that I'll be away for work next Tuesday night Wally, so someone can take my spot while I'm on the Gold Coast sitting by the pool ;)
Title: Re: Round 2: Imola Race Chat
Post by: Glen73 on July 30, 2014, 10:38:14 AM
I've just realised that I'll be away for work next Tuesday night Wally, so someone can take my spot while I'm on the Gold Coast sitting by the pool ;)

Can you still do a setup  ;D
Title: Re: Round 2: Imola Race Chat
Post by: Guybrush Threepwood on July 30, 2014, 10:41:33 AM
I've just realised that I'll be away for work next Tuesday night Wally, so someone can take my spot while I'm on the Gold Coast sitting by the pool ;)

Can you still do a setup  ;D

Unfortunately I'm away this week as well, and haven't seen the Mrs in far too long (thanks to my AC addiction!) so I probably wont get a chance.
Title: Re: Round 2: Imola Race Chat
Post by: insomniac on July 30, 2014, 10:42:16 AM
I've just realised that I'll be away for work next Tuesday night Wally, so someone can take my spot while I'm on the Gold Coast sitting by the pool ;)

Play AC by ze pool? 4G could be more stable than your wifi :D
Title: Re: Round 2: Imola Race Chat
Post by: Wally on July 30, 2014, 11:10:35 AM
I've just realised that I'll be away for work next Tuesday night Wally, so someone can take my spot while I'm on the Gold Coast sitting by the pool ;)
Thanks, OK.
Title: Re: Round 2: Imola Race Chat
Post by: Glen73 on July 30, 2014, 11:17:29 AM
I've just realised that I'll be away for work next Tuesday night Wally, so someone can take my spot while I'm on the Gold Coast sitting by the pool ;)

Can you still do a setup  ;D

Unfortunately I'm away this week as well, and haven't seen the Mrs in far too long (thanks to my AC addiction!) so I probably wont get a chance.

Haha sorry mate I was only joking  ;D See the Mrs and enjoy your holiday.
Title: Re: Round 2: Imola Race Chat
Post by: Rolz on July 30, 2014, 12:30:38 PM
cool, can't wait...

might have to train crash the 2 setups I have from Guybrush from blackwood and silverstone...
have no idea so it'll be a frankenstein setup...  :P
Title: Re: Round 2: Imola Race Chat
Post by: Wally on July 30, 2014, 12:55:28 PM
I reckon pretty much stick with your Silverstone setup and just tweak wings to taste. You'll probably have to raise the ride height quite high too to cope with the kerbs here (and maybe fast dampers to ride them better - reduce them a bit so they absorb big impacts better).
Title: Re: Round 2: Imola Race Chat
Post by: marty on July 30, 2014, 01:01:24 PM
I've just realised that I'll be away for work next Tuesday night Wally, so someone can take my spot while I'm on the Gold Coast sitting by the pool ;)

Play AC by ze pool? 4G could be more stable than your wifi :D

This is very true, maybe get the misses to run some laps.

I will actually be at the snow so no chilling by the pool but will be back tuesday nite, assuming no broken bones I should be good to go. Unfortunatly on a snowboard I am a bit different to when I drive I dont know how to hold back and always push way beyond my talent levels, hope the snow is soft to handle my epic wipeouts. Was fun in Whistler falling in powder but Icey slurpee snow isnt as nice to land on after a massively failed jump.

I will try run some laps over the next few nights and will post a setup, will be tougher to pass if everyone else uses my redbull style setup though. Main thing I learned is that you need enough ground clearance or stiff enough springs to not bottom out at Aqua Minerali, my Silverstone setup was just scraping on entry but eventually it hit and the car jumped. May be quicker to just have a lower stiffer setup avoiding kerbs but last nite was trying to drive it GT3 style.

Should be a fun race as its much easier to make a mistake and so putting in a very clean lap is not easy in these cars for me atm. Should be a good few passing opportunities lap time wise I think hards should be good for 1:44's on low fuel but I doubt I will get much more pace out of the softs. Maybe I will try mediums for qualy as the softs and me arent on very good terms in these cars.

Title: Re: Round 2: Imola Race Chat
Post by: Wally on July 30, 2014, 01:38:17 PM
Conventional wisdom for Imola is that you have to use the kerbs.
Title: Re: Round 2: Imola Race Chat
Post by: Bird on July 30, 2014, 02:17:17 PM
Conventional wisdom for Imola is that you have to use the kerbs.
True, but I usually recall my friend Sambo (who raced in FF and now in the carrera cup) - he said he enjoys the tin-tops more because in the FF you just can't touch the curbs.  This is sortof true with this car, too.  It's so light that curb-running is a very dangerous exercise, and there's not even damage yet.

Btw I've seen some red damage indicators pop up on my screen when I took some curbs too hard.  So I'm sure it'll be much tougher in the future. :)
Title: Re: Round 2: Imola Race Chat
Post by: Wally on July 30, 2014, 02:35:12 PM
True - I am really looking forward to more and more damage being implemented, forcing you to drive the car with more care, and more realistically. Mechanical damage, suspension damage... so you can't just flog the hell out of it and chuck it over any kerb you want. So long as it is reasonable and doesn't become a massive exercise in frustration.
Title: Re: Round 2: Imola Race Chat
Post by: Bird on July 30, 2014, 03:54:23 PM
It'll certainly "curb" my creative lines :D
Title: Re: Round 2: Imola Race Chat
Post by: marty on July 30, 2014, 04:13:44 PM
It'll certainly "curb" my creative lines :D

Yea hard to see people on the track when your wall riding 20m wide  ;)

Proper damage is a good thing but will be even more frustrating if somebody does hit you but its just the same in the real thing. Except there someone needs to pay for damages and you may get badly hurt.

I watched some of the Spa 24 hrs last weekend and my god are we in for a world of hurt if they drive so badly there in the real thing. I think from hours 2 to 4 there was 15 minutes of non safety car then they called a red flag before dark just to have a good talking to all the drivers before someone got killed.

Must have been the most expensive Blancpain race ever and unfortunatly missed out on seeing Shane Van Gisbergen drive as his car was a write off early. Craig Lowndes drove well and Steven Richards was there too.

[youtube]p4D5WC7y0nY[/youtube]

[youtube]cfMlNAyYQng[/youtube]

[youtube]pupImZM-OOU[/youtube]

[youtube]q_nUaZnX_l0[/youtube]

They really didnt show much of the incidents and some were completely missed as they looked very bad, luckily nobody got badly hurt but I think the F1 could be nasty with the more grunt and less aero.

Can you imagine the wrecks in AC once we get spa and most people will never lift at Eau Rouge.

Title: Re: Round 2: Imola Race Chat
Post by: Bacchulum on July 30, 2014, 04:27:04 PM
If you don't need to lift at Eau Rouge, you have too much downforce. ;)
Title: Re: Round 2: Imola Race Chat
Post by: Rolz on July 30, 2014, 04:27:54 PM
yeah it would be interesting with damage in AC... would you need to pit and go back out and if you did it say 2-3 times u get disallowed form joining in...

all interesting stuff to discuss if they are eventually options to enable...

I'm all for as real as possible... even if I knock myself out from hitting walls... the whole point is for it to be a sim so I'll learn to tone it down...
Thought other divers wiping you out will suck, but if you in a good league (like this one  ;) ;) ;) ) we'll all be aiming to improve and it will be accidental.

 ;D
Title: Re: Round 2: Imola Race Chat
Post by: marty on July 30, 2014, 06:56:03 PM
I ran some laps at Imola cheated setup wise and tried one from RSR and beat my PB by a second with quite a bit of time left if I commit a bit more and pull it off. My best with this was 1:44.163 but I will make some changes to it as I think I can improve a couple corners with some changes but it may make others worse more then likely.

(http://www.mediafire.com/convkey/8983/03p6yb336focf014g.jpg) (http://www.mediafire.com/view/03p6yb336focf01/Setup.JPG)

http://www.radiators-champ.com/RSRLiveTiming/index.php?page=setups&track=2&car=18
Title: Re: Round 2: Imola Race Chat
Post by: Wally on August 01, 2014, 08:16:45 AM
I did a 46.5 with that set, better than my 47.2 with my own setup. This was in race trim - hard tyres and 20l fuel (fuel and tyres wear off). The car settles nicely after hitting the kerbs with this setup. But you still have to avoid the kerbs as much as possible.
Title: Re: Round 2: Imola Race Chat
Post by: Glen73 on August 01, 2014, 12:18:00 PM
Who let the cat out..........Again  :P

(http://i11.photobucket.com/albums/a198/glen73/Cat.jpg)

Not a good spot right on the approach to the corner, I am wondering if it is a physics related problem rather than a track issue.
Title: Re: Round 2: Imola Race Chat
Post by: Wally on August 01, 2014, 12:44:29 PM
Yeah, I got that in that exact spot. I reckon it must be the car bottoming out. I created a thread about it on the AC forums. The only answer must be to raise the ride height.
Title: Re: Round 2: Imola Race Chat
Post by: Glen73 on August 01, 2014, 12:55:06 PM
Yeah, I got that in that exact spot. I reckon it must be the car bottoming out. I created a thread about it on the AC forums. The only answer must be to raise the ride height.

That makes sense, thanks Wally

My game is doing some thing strange or I have hit a button, but it is now wide screen in wide screen  :-[
Title: Re: Round 2: Imola Race Chat
Post by: marty on August 01, 2014, 03:22:15 PM
Who let the cat out..........Again  :P

(http://i11.photobucket.com/albums/a198/glen73/Cat.jpg)

Not a good spot right on the approach to the corner, I am wondering if it is a physics related problem rather than a track issue.

Thats why I was looking for another setup,the one I came up with was bottoming out there or scraping if not getting airborne. Raising ride height just made the car a bit if a boat, the main difference in the setup by Elliot is much less suspension travel then I was using and flat through there in qualy trim or full fuel for the race I had no issues. Car also rides the kerbs quite well and has good aero so corners quite well with ok speed down the straight. In a draft you can still get people down the main straight too. I think its a physics bug to a point as the collisions between car and tarmac can do freaky things but in a real car if you bottomed out so bad there youd be in big trouble too.
Title: Re: Round 2: Imola Race Chat
Post by: Bacchulum on August 01, 2014, 04:53:12 PM
The jumping doesn't seem realistc but a very hard bottoming (mind out of the gutter, Dick ::)) will take load off the tyres, so cause major grip and handling issues as well.
So it's realistic, in the sense that it's not possible to run that low, even though it's for different reasons.
Title: Re: Round 2: Imola Race Chat
Post by: Guybrush Threepwood on August 01, 2014, 05:25:35 PM
Keep in mind a lot of these setups would have been created before bottoming-out was implemented in the last couple of weeks.

The best solution I found with my other setups was to either raise the ride-height or stiffen the suspension.

In other news, I have hooked up my EoP and it seems to be working a treat :)  Hopefully no more disconnects and I appear to have a better ping by 10 or 15.
Title: Re: Round 2: Imola Race Chat
Post by: marty on August 01, 2014, 05:28:35 PM
The jumping doesn't seem realistc but a very hard bottoming (mind out of the gutter, Dick ::)) will take load

I love how you type out the internal battles going on in your head within a public forum post.  ;D
Title: Re: Round 2: Imola Race Chat
Post by: Glen73 on August 01, 2014, 05:40:26 PM
The jumping doesn't seem realistc but a very hard bottoming (mind out of the gutter, Dick ::)) will take load

I love how you type out the internal battles going on in your head within a public forum post.  ;D

Just to break it down......

A hard bottoming will take the load
Title: Re: Round 2: Imola Race Chat
Post by: Wally on August 01, 2014, 06:12:01 PM
So tempted to report you to a moderator Glen.
Title: Re: Round 2: Imola Race Chat
Post by: Glen73 on August 01, 2014, 06:45:18 PM
So tempted to report you to a moderator Glen.

It's your filthy mind not mine.
If the hard bottoming did take the load..... what for it....... ??? :o? this thread wouldn't be so................... messy BAHAHAHAHAHA
Title: Re: Round 2: Imola Race Chat
Post by: crimespree on August 01, 2014, 06:51:31 PM
shouldn't the travel range fix this bottoming out? isn't that what it is there for? I haven't had time to play with the heights yet...
I mean you can set any car low, but if the shock bump travel is next to nothing then it cannot get an lower, so say your car is 20mm off the ground, if you set it to have only 10mm of travel then even with soft springs and dampers it can't bottom out.. (car to ground contact, not the struts bottoming out)
Title: Re: Round 2: Imola Race Chat
Post by: Bacchulum on August 01, 2014, 07:44:37 PM
Then you lose the reason for the suspension and are basically running a kart (to an extent).
Ideally you want to run on the bump stops up the straights (for a stable platform) but not hit them in corners, or your suspension becomes super-stiff.
To see what this is like, go full stiff springs. ;)

The best way is to tune the dampers in combo with the springs, enough freedom for the wheel to move without loading the chassis but tight enough not to smack into the bump stop too hard.
A difficult task (with only susp. travel logged in AIM :().

And that's just for curbs, braking and acceleration heave control wants the opposite! ::)
Title: Re: Round 2: Imola Race Chat
Post by: crimespree on August 01, 2014, 07:53:13 PM
You kinda missed what I meant. I mean that you're better off hitting bump stops than the underbody as that gets a lot messier. If you love your setup but it's hitting the ground then reduce the travel so that you hit the bump stops just before the car hits the ground. Downforce excluded I can't see anyway you could tune a car t run on the bump stops during straights then magically raise before a corner? Up the spring rate if you want it as hard as bump stops.
Title: Re: Round 2: Imola Race Chat
Post by: Bacchulum on August 01, 2014, 08:09:56 PM
Ah, I see what you mean.
The difficult part is still keeping it off the stops during cornering, as in Aqua Minerali you don't want to be on them through the following right hander (like a kart).
Though if you can do it, that's a good solution. ;)

And yes, I'm talking downforce (even V8Supercars lower and full tilt). 8)
Title: Re: Round 2: Imola Race Chat
Post by: crimespree on August 01, 2014, 08:20:51 PM
I'm having a play now with the travel and height. Looks like travel range is a guess as to how far.

Many modern cars are actually made to corner on bump stops. They're just big and squishy like secondary springs.

This car doesn't seen to have adjustable bump stops anyway so it'll bang :)
Title: Re: Round 2: Imola Race Chat
Post by: Bacchulum on August 01, 2014, 08:44:39 PM
Yes, but usually only in heavier cars, ie. tin tops.
In winged formula cars, the stop are more or less solid to give the kart effect (and maximize aero).

And I agree with travel range, more specificity in game would be nice. ???
Title: Re: Round 2: Imola Race Chat
Post by: crimespree on August 01, 2014, 08:56:30 PM
yeah I'll try and have a solid go at a setup for this race, hopefully build something that helps me ;)
Title: Re: Round 2: Imola Race Chat
Post by: Bacchulum on August 02, 2014, 09:28:53 AM
Here's a race setup.
I've been using AIM's suspension travel telemetry to try and control the wheels over the curbs, this is the best I can get it for now.
(wish it had more channels, like ride height, damper speeds and corner loads :()
I've done a 1m46s with 40litres and softs, which are good through half distance, I haven't tested the drop off after that.
Comments appreciated. 8)

[Old attachment deleted by admin to free up space]
Title: Re: Round 2: Imola Race Chat
Post by: Glen73 on August 02, 2014, 09:46:05 AM
Here's a race setup.
I've been using AIM's suspension travel telemetry to try and control the wheels over the curbs, this is the best I can get it for now.
(wish it had more channels, like ride height, damper speeds and corner loads :()
I've done a 1m46s with 40litres and softs, which are good through half distance, I haven't tested the drop off after that.
Comments appreciated. 8)

Cool, thanks will give it a run tonight.
Title: Re: Round 2: Imola Race Chat
Post by: crimespree on August 02, 2014, 10:02:44 AM

Here's a race setup.
I've been using AIM's suspension travel telemetry to try and control the wheels over the curbs, this is the best I can get it for now.
(wish it had more channels, like ride height, damper speeds and corner loads :()
I've done a 1m46s with 40litres and softs, which are good through half distance, I haven't tested the drop off after that.
Comments appreciated. 8)
Cheers I'll try it as well. I wanted to not use others' setups as a way to force me to learn. I understand it, just haven't played with extensively in game. But just to see how it goes ;)
Title: Re: Round 2: Imola Race Chat
Post by: Bacchulum on August 02, 2014, 10:54:31 AM
A good way to learn is to see other's solutions. ;)
Title: Re: Round 2: Imola Race Chat
Post by: Gratulin on August 02, 2014, 01:24:44 PM

Here's a race setup.
I've been using AIM's suspension travel telemetry to try and control the wheels over the curbs, this is the best I can get it for now.
(wish it had more channels, like ride height, damper speeds and corner loads :()
I've done a 1m46s with 40litres and softs, which are good through half distance, I haven't tested the drop off after that.
Comments appreciated. 8)
Thanks. Feels really stable especially over the curbs. Good for low 1m47s for me with quite a few mistakes. How do you get through that damn chicane :)
Title: Re: Round 2: Imola Race Chat
Post by: Wally on August 02, 2014, 02:15:14 PM

Here's a race setup.
I've been using AIM's suspension travel telemetry to try and control the wheels over the curbs, this is the best I can get it for now.
(wish it had more channels, like ride height, damper speeds and corner loads :( )
I've done a 1m46s with 40litres and softs, which are good through half distance, I haven't tested the drop off after that.
Comments appreciated. 8)
I think you can take a bit of curb on entry to straight line it a bit, but avoid it on exit - it unsettles the car too much.
Thanks. Feels really stable especially over the curbs. Good for low 1m47s for me with quite a few mistakes. How do you get through that damn chicane :)
Title: Round 2: Imola Race Chat
Post by: Gratulin on August 02, 2014, 02:18:43 PM
Good one - that's why I'm struggling to get the power down coming out of the chicane!
Title: Re: Round 2: Imola Race Chat
Post by: Bacchulum on August 02, 2014, 02:43:49 PM
Yeah, more curb on the first part, less on the second.
I enter in 3rd and leave in 2nd as well. ;)

Wally, what file does AIM use?
The .bak or the .drk (it seems to creat both). ???
Title: Re: Round 2: Imola Race Chat
Post by: Wally on August 02, 2014, 02:46:42 PM
Yeah, more curb on the first part, less on the second.
I enter in 3rd and leave in 2nd as well. ;)

Wally, what file does AIM use?
The .bak or the .drk (it seems to creat both). ???

It uses the drk that you save. You import the ACT file (renamed from the NKT) file if you have the new version of Race Studio that imports AC files, and then you save the DRK file.

You said before you wished it had damper speed. Well, it has the damper speed histogram under Suspension Analysis. That's probably all you need regarding damper speed.
Title: Re: Round 2: Imola Race Chat
Post by: Bacchulum on August 02, 2014, 03:24:40 PM
I think the key words are 'new version'.
I'm still importing the nK file. :-\

And I'm more keen for corner loadings, then I can generate an aero map, and determine the optimal ride heights.
Title: Re: Round 2: Imola Race Chat
Post by: Bacchulum on August 02, 2014, 03:35:59 PM
Updated AIM but maybe I have to do another session?
I can't access suspension analysis (it's greyed out). :(
Title: Re: Round 2: Imola Race Chat
Post by: Gratulin on August 02, 2014, 04:29:25 PM
I just imported the .nkt file from the "aim"directory and it seemed to work. I had to import as NetKar file however. This isn't correct is it?
Title: Re: Round 2: Imola Race Chat
Post by: Wally on August 02, 2014, 05:24:26 PM
I haven't actually noticed any differences between importing NK or AC files. But when I import an AC file, I can get to the suspension analysis OK.  I don't know how much you can really learn about your car setup anyway. You can make the suspension histograms symmetrical I suppose, or see if one side of the car needs more damping than the other, but the effects are minimal. And the suspension travel... well, suspension goes up, suspension goes down.
Title: Re: Round 2: Imola Race Chat
Post by: Bacchulum on August 02, 2014, 07:24:50 PM
I guess, without the game settings having units, ie. travel is just a number, maybe mm, it won't help much but it could shed light on the units.
The aero map is what I really want as I'm just blindfolded, stabbing in the dark atm.

Still can't get suspension analysis working though. :-\
Title: Re: Round 2: Imola Race Chat
Post by: Wally on August 02, 2014, 07:36:08 PM
Still can't get suspension analysis working though. :-\

Do you see everything else, like the "Measures Graph" that draws the graph plot, but Suspension Analysis is greyed out in the menu options? When you look at the Measures on the left (i.e. the telemetry channels), do you see SUS_TRAVEL_LF, RF, LR and RR (mm)?
Title: Re: Round 2: Imola Race Chat
Post by: crimespree on August 02, 2014, 07:57:57 PM
I reckon the bump travel is mm. You can raise the height by the same amount you can increase travel, otherwise there is no point to it.
I've finished a setup I'm happy with. Not fast but it's consistent and forgiving :)
Title: Re: Round 2: Imola Race Chat
Post by: Bacchulum on August 02, 2014, 09:36:59 PM
I get susp travel but that's all (wheelspeed is pointless apart from lockups, which you can tell in game).
It's the little icon up top that's greyed out, measures, frequencies, etc. are all accessible.
But it's speed not distance I'm after. 8)
Title: Re: Round 2: Imola Race Chat
Post by: Wally on August 02, 2014, 09:59:58 PM
This post has an informative video from some AIM dude: http://www.assettocorsa.net/forum/index.php?threads/data-analysis-with-aim-analysis.2254/page-7#post-119758

At 1:03 he talks about analysing your car balance via telemetry (understeer vs. oversteer). At 1:15 he talks about analysing ride height. This is one of the more useful videos I've seen (well, in theory anyway).
Title: Re: Round 2: Imola Race Chat
Post by: Bacchulum on August 02, 2014, 10:35:42 PM
You watched all 2 hours of it?
Maybe tomorrow :-\
Title: Re: Round 2: Imola Race Chat
Post by: Wally on August 03, 2014, 10:27:58 AM
You watched all 2 hours of it?
Maybe tomorrow :-\

No, I just jumped around. Those two bits I highlighted are the most interesting.
Title: Re: Round 2: Imola Race Chat
Post by: Mopz on August 04, 2014, 02:53:11 PM
[youtube]QAtwR7nRbCA[/youtube]
Title: Re: Round 2: Imola Race Chat
Post by: Gratulin on August 04, 2014, 03:32:01 PM
I don't want anyone to complain about bumpy tracks in AC ever again  ;D
Title: Re: Round 2: Imola Race Chat
Post by: Bird on August 04, 2014, 03:49:22 PM
I don't want anyone to complain about bumpy tracks in AC ever again  ;D
Nobody ever did.  It's the result of laser scanning and that's what gives the track a totally "real" feeling. :)
Title: Re: Round 2: Imola Race Chat
Post by: Phil on August 04, 2014, 04:57:38 PM
Sorry for the late notice but I'm not sure if I can attend this week.

I moved house last week and I assumed TPG would have connected me by now, it's been now 7 days and still no phone or internet.

If it's possible I might be able to take my rig down to a friends place ill keep it touch.

Sorry for this.
Title: Re: Round 2: Imola Race Chat
Post by: Mopz on August 04, 2014, 05:09:01 PM
Thats no good Phil hopefully they get you connected tomorrow. I'm really struggling to find any real pace around here, I'm lots of seconds off the WR pace and a good 1.5 off Marty. More work to do I think!
Title: Re: Round 2: Imola Race Chat
Post by: Wally on August 04, 2014, 07:18:14 PM
Sorry for the late notice but I'm not sure if I can attend this week.

I moved house last week and I assumed TPG would have connected me by now, it's been now 7 days and still no phone or internet.

If it's possible I might be able to take my rig down to a friends place ill keep it touch.

Sorry for this.
I'll leave you on the grid just in case.
Title: Re: Round 2: Imola Race Chat
Post by: Wally on August 04, 2014, 07:23:35 PM
[youtube]QAtwR7nRbCA[/youtube]

Two things:

1) He uses a lot of kerb and doesn't seem to bounce around too much.

2) How accurate does the game look?
Title: Re: Round 2: Imola Race Chat
Post by: Guybrush Threepwood on August 04, 2014, 07:35:05 PM
The curbs seem a lot less severe in terms of the edge gradient - the steepness of the edges.

Its difficult to judge using these wide angle cameras though as they make the track and corners look less acute than they are.  So it doesn't look like the car is cornering as hard as it probably is.  Its the same with running a very high FOV.
Title: Re: Round 2: Imola Race Chat
Post by: Bird on August 04, 2014, 08:02:39 PM
He's using some curb but nothing major.  I can easily use the same amount. 
But also: watch his chicane exit, he had to counter-steer to keep it straight.  He's just a good driver, that's all, I guess :)
Title: Re: Round 2: Imola Race Chat
Post by: Wally on August 04, 2014, 09:38:47 PM
He's using some curb but nothing major.  I can easily use the same amount. 
But also: watch his chicane exit, he had to counter-steer to keep it straight.  He's just a good driver, that's all, I guess :)
Some? He's using all of them, and by quite a bit.

I'm really struggling to find any real pace around here, I'm lots of seconds off the WR pace and a good 1.5 off Marty. More work to do I think!
I've seen the times on the practice server... in a nutshell, I'm screwed.
Title: Re: Round 2: Imola Race Chat
Post by: Dick Forrest on August 04, 2014, 10:12:57 PM
[youtube]QAtwR7nRbCA[/youtube]
Man, his graphics are insane..
Title: Re: Round 2: Imola Race Chat
Post by: Guybrush Threepwood on August 04, 2014, 10:28:10 PM
I just did a quick setup and put it in my drop-bear box if anyone wants to try.  Haven't spent much time on it though. It's good for a 1.43.5 for me.

Good luck tomorrow for the races everyone, I look forward to the reports.
Title: Re: Round 2: Imola Race Chat
Post by: Bird on August 05, 2014, 08:47:18 AM
What have you found, guy, is it better to tiptoe around with a low-df set, or have a high-df and attack hard?  For me the high-df worked better.  Almost caught you :)
Title: Re: Round 2: Imola Race Chat
Post by: Guybrush Threepwood on August 05, 2014, 10:43:29 AM
Slightly higher downforce works better for me, although I'm still undecided tbh.  I probably need to do another 20 laps or so to really evaluate both and whether to go an extra click of front wing.

She's a difficult track to tame though as it's hard to be consistent and quick.
Title: Re: Round 2: Imola Race Chat
Post by: Mopz on August 05, 2014, 11:11:24 AM
She's a difficult track to tame though as it's hard to be consistent and quick.

Sure is I'm really struggling to find that other second, I rekon my PB splits would be down to a low 1:44 but stringing it all together is proving to be difficult.
Title: Re: Round 2: Imola Race Chat
Post by: Dick Forrest on August 05, 2014, 11:49:23 AM
I'm at my limit at 1:49.9. I think I can hit 4 laps in the 51's before I skid off somewhere.
Title: Re: Round 2: Imola Race Chat
Post by: crimespree on August 05, 2014, 02:58:42 PM
Honestly not sure if I can make this Wally, held back at work :(
Probably can but if there is a reserve let them through. It's only fair... Sorry.
Title: Re: Round 2: Imola Race Chat
Post by: Bird on August 05, 2014, 03:13:15 PM
Yeah, really tough track especially with these cars. 
I've got 20 invalid laps & 10 spins for every proper hotlap.
But being that close to Guybrush is a nice warm and fuzzy feeling.  :)
Title: Re: Round 2: Imola Race Chat
Post by: Wally on August 05, 2014, 03:22:48 PM
Honestly not sure if I can make this Wally, held back at work :(
Probably can but if there is a reserve let them through. It's only fair... Sorry.
I've been struggling to get hold of most reserves, to be honest. But thanks for letting me know.
Title: Re: Round 2: Imola Race Chat
Post by: Wally on August 05, 2014, 03:24:07 PM
Yeah, really tough track especially with these cars. 
I've got 20 invalid laps & 10 spins for every proper hotlap.
But being that close to Guybrush is a nice warm and fuzzy feeling.  :)
Sounds good for Team TKO if you're up there.
I don't know about feeling warm and fuzzy close to Guybrush though.
Title: Re: Round 2: Imola Race Chat
Post by: Dick Forrest on August 05, 2014, 04:33:22 PM
Yeah, really tough track especially with these cars. 
I've got 20 invalid laps & 10 spins for every proper hotlap.
But being that close to Guybrush is a nice warm and fuzzy feeling.  :)

I hope you have saved a few spins for the race Bird!! I'm banking on peoples mistakes. The whole season!!
On a side note, I'm very happy for you and Guybrush getting close.

and a warning to everyone! I break in stupid spots and way early at Imola... just letting you all know... (sideways glance at Vipergod)  ;)
Title: Re: Round 2: Imola Race Chat
Post by: Phil on August 05, 2014, 04:53:30 PM
COME ON INTERNET!!!!  >:(

I'll give TPG another call and see what's going on.


Good luck all for the race
Title: Re: Round 2: Imola Race Chat
Post by: G0RGAK on August 05, 2014, 05:08:54 PM
Hey, can someone give me ts permissions, thanks
Title: Re: Round 2: Imola Race Chat
Post by: Wally on August 05, 2014, 05:11:15 PM
Hey, can someone give me ts permissions, thanks
If no one's done it, I'll be able to do it a bit later on this evening.
Title: Re: Round 2: Imola Race Chat
Post by: crimespree on August 05, 2014, 08:20:10 PM
I'm back. I will be in.
Title: Re: Round 2: Imola Race Chat
Post by: Bird on August 05, 2014, 08:46:48 PM
bugger I've just lost connection to the server & TS...but the net is on :/

Edit: this is uncanny.  I can't connect to these, even though they're in very different locations.  And everything else seems to be working...ffs!
Title: Re: Round 2: Imola Race Chat
Post by: Rolz on August 05, 2014, 09:11:35 PM
Sorry for the PC bombing out right at the start... then took out another car because of some PC glitch...  :-[
Never mind... Always had fun while in.

Hope you guys had a fun night and I'll try again next week  ;D
Title: Re: Round 2: Imola Race Chat
Post by: Guybrush Threepwood on August 05, 2014, 10:20:42 PM
Soooo.... results?
Title: Re: Round 2: Imola Race Chat
Post by: Freezer on August 05, 2014, 10:28:45 PM
Had some decent pace tonight qualifying around 4-5th in each race.
R1: Got away and found myself 3rd but on my own.  Started putting in steady laps when I realised I fueled for only 10.6 laps so I spent the second half short shifting everywhere to make the shortfall but with Wally catching in the final lap I ran out about 150m before the line and Wally collected my as I unexpectedly slowed, but at least i got home.
R2: Big apology as on about lap 3, I spun coming out of the second chicane and came to a stop on the edge of the track.  I just went to move off a bit but the car was obviously sitting on the kerb and started spinning like a top which unfortunately put me in the way of those coming through and chaos followed.  Following that I had good fun chasing back through the pack with a hard fought pass on Dave0 and a few others and almost caught cramjet on the line.
Title: Re: Round 2: Imola Race Chat
Post by: Wally on August 05, 2014, 10:48:54 PM
Race Results (http://xgnassettocorsa.blogspot.com/2014/08/s2r2-formula-abarth-at-imola.html)
Season Standings (http://xgnassettocorsa.blogspot.com.au/2014/07/season-2-standings.html)
Season Statistics (https://docs.google.com/spreadsheet/ccc?key=0AnDaDoQGyFTddEZVTzRoZ0ZOR3NtNnNjcl8xVGpPSUE&usp=sharing#gid=34)

Congratulations to Marty on the race wins as well as the round win.

Round Points
Marty   49
Wally   43
Bacchulum   42
Mopz   40
Glen73   39
Rob   34
Freezer   33
Insomniac   32
Ysu   31
Crimespree   29
Grubbet   29
cramjet   28
GWyar   27
Gratulin   24
Imperious   23
Vipergod   19
G0RGAK   18
Dave O   11
BJSRacer   11
Dick Forrest   7
Rolz   6

The championshop top 3 is now:
1. Marty 49
2. Wally 44
3. Bacchulum, Rob, Ysu 42

Team TKO extends its team lead to be leading Achilles Heels by 19 points.

G0RGAK scored points for team Achilles Heels, in Guybrush's place.

In race 1, Gratulin pitted on lap 4, and Dave O pitted on lap 1, so I've adjusted the positions shown in the race results accordingly, moving Gratulin to 20th and Dave O to 21st.
Title: Re: Round 2: Imola Race Chat
Post by: Wally on August 05, 2014, 11:02:10 PM
In race 1, the car in front of me (Rolz I think it was) didn't move off the starting line, and I took evasive action but hit someone else to my left, causing a bit of a mess. That put me back to 14th after qualifying 8th, but then I had some good racing back through the field, with Insomniac, Crimespree and Freezer in clean racing to get back to finish 4th. I was gaining on Freezer on the final lap, not knowing why I was gaining on him - thinking his tires were struggling. I was drafting him down the finish straight on the final lap, all ready to whip out to the side, when he slowed rapidly being out of fuel, and I collected the back of his car. Luckily we both still crossed the line, with me in front by 0.062 seconds.

Race 2 was less eventful, chasing Ysu with me in 3rd spot for the whole race (after dodging a few accidents here and there). The gap to Ysu was around about a consistent 7 seconds, with Glen73 about the same behind me but slowly dropping back. My only mishap was a bit of an oversteer moment at Piratella on lap 3 which saw me smack the wall there, but I had enough of a gap to not lose any positions as a result. That race ended up being a bit of a hotlapping stint, to come home 3rd.
Title: Re: Round 2: Imola Race Chat
Post by: marty on August 05, 2014, 11:32:56 PM
Was good fun even though I officially didnt win race 1 from pole running a clean race. Race 2 was much the same except I made a mistake into the 2nd last turn on lap 1 which gave Bird a sniff but luckily I held him off into t1. I then just tried to put in quick consistant laps to pull a gap, somehow I bottomed out twice on the Aqua minerali in the race once in the middle then again on the last lap, this didnt happen in any of my longer stint practice runs but possibly I backed of a bit more so my tyres cooled and lost pressure causing this.

I then noticed the lap times in race 2 by Gorgak who was actually my team mate for the race. But seeing a best lap of 1:43.107 made me check the replay and as I suspected he is straight cutting the chicane which just isnt how you should drive in the league I think and they dont look like accidents in any way. At least 3 times in 14 laps too that I noticed but I didnt watch his full race.
Title: Re: Round 2: Imola Race Chat
Post by: Glen73 on August 06, 2014, 08:05:55 AM
I feel like a thief, race one I went mediums to try something new and it was ok, although I never felt as I belonged in 7th pace wise that's where I finished. Bj scared me to crash at one stage over ts,  I lost three places lol and had trouble holding off a fast finishing Insomniac at the end of the race. I dont think he positioned his car that well to force an overtake trying the outside of corners, never the less good clean respectful racing. I am sorry if my defending came across a bit aggressively, that was unintended.

Race 2 and there is no way I deserved 4th, people behind me were much quicker and Wally drove nicely to keep consistently opening the gap infront of me. I say I am a thief because my practise during the week lasted about 1 hour and it showed last night. Sorry Rob about the chicane,  I never felt comfortable under brakes and will be looking to fix them before next race. It is either little braking or fully locked up. Its not through lack of love for this league I didnt practise it is the fact I had no time this week.

Bad luck to those who got wierd discos,  well done Marty on the round domination and well done to the other podium finishers. Good job Wally on your 2 races, I can see the hard work your putting in during the week is giving you great round results. Consistency is key!
Title: Re: Round 2: Imola Race Chat
Post by: Bird on August 06, 2014, 08:37:49 AM
Race 2 should and would have been closer, Marty, but I've made a large amount of mistakes.  I should have been lapping in the low 46's but I've messed up nearly every other lap.   If it would have been like that, maybe I could have capitalised on your bottomings-out, too.   But you're way too fast, congrats.  I had a higher df setup, which served me well otherwise, but it prevented me overtaking you when you made that mistake.   Probably good as it is, I was too tired for a closer racing...altho maybe that was all I needed to keep more alert, who knows? ;)

It's a bit of a shame that I wasn't able to compete in race 1 at all I felt somewhat gutted.   But that's life.

Still, it was the weirdest thing I've ever seen, I could not join the server nor the TS as I've mentioned, but everything else seemed to be working...I've restarted the computer, restarted the modem, and it did not fix anything; it was as if my routing to these servers was completely borked - which is really weird in the case of the race server, as it's sitting in the Equinix datacenter I had (and always have) access to, otherwise.

Title: Re: Round 2: Imola Race Chat
Post by: Wally on August 06, 2014, 08:38:21 AM
No need to feel like a thief Glen if you do it fair and square. You know there's more to racing than just speed.  I'm not the fastest guy, but can usually keep it consistent and stay out of trouble.

I then noticed the lap times in race 2 by Gorgak who was actually my team mate for the race. But seeing a best lap of 1:43.107 made me check the replay and as I suspected he is straight cutting the chicane which just isnt how you should drive in the league I think and they dont look like accidents in any way. At least 3 times in 14 laps too that I noticed but I didnt watch his full race.

I haven't seen the replay (I've got it) but I'll look into it.
Title: Re: Round 2: Imola Race Chat
Post by: Dick Forrest on August 06, 2014, 09:24:06 AM
I had a very bad night. Though I sure had plenty of laughs at all the carnage going on pretty constantly in front of me. Alas I am not at all confident or fast at Imola to take advantage of peoples mistakes for long.
  Mainly, I've had this half-flu (or maybe a mild case of Ebola) for about a week now and I had a ripper headache last night. I tried to persevere but looking hard at apexes soon did my head in. I would have probably tried a lot harder on a 'easier' track.
 
 Compared to Silverstone, There was a lot more carnage and driver error this round. I blame Marty's ping and Imola just being a bitch!

PS. I still believe Gratulin won that 1st race fair and square.
Title: Re: Round 2: Imola Race Chat
Post by: Mopz on August 06, 2014, 09:31:18 AM
Race 1 for me was fairly incident free, my goal was just to get it across the line so did not push to keep up with Marty for to long.

Race 2 started well, took a hit from behind (Insomniac?) which pushed me wide, car caught the edge of the track and spun whilst trying to reenter the track. Pretty sure I took quite a few out for which I do apologize. Never a good thing ruining races for others, I will take the experience and learn from it. Managed to have some fun in the top ten, I think Grubbet and myself passed each other about 4-5 times. Good clean battles from my visor at least.

I did really enjoy the dynamic track effects, especially on cold hard tyres. Really added a new element to it, my hand is up for more of this.
Title: Re: Round 2: Imola Race Chat
Post by: insomniac on August 06, 2014, 09:57:14 AM
Congrats Marty and podium getters!

I was never comfortable with my set because I downloaded and based it off the wrong RSR setup lol

Anyway quickly put together a butchered set in practice with medium downforce so as not to lose too much on the straight but to get around the corners comfortably for the race. It felt good.

Qual 1: Chucked the softs on to try to get some extra speed and it worked well, this long session was good for others and I ended up in 9th spot behind Wally, happy with that as I knew I could be consistent with my safe race set.

Race 1: Start was a bit of a shambles with Wally and I coming together at the start due to the car infront not starting. But I put my head down and churned out some good laps gaining a few spots upto 8th, but then a mistake or two saw me lose a couple positions and I just couldn't get past Glen being super cautious just to finish the race but put a bit of pressure on to try and force a mistake.

Qual 2: I learnt from previous races that you need to be on the server and getting those laps in because time is precious. I was pretty much the first one on the server and out on the track coming around for my flyer when others were exiting the pits. Got blocked by someone who had just left the pits on the straight and coming up to the first corner so that lap was ruined. Was running very low fuel and softs to get the advantage so had to pit and start again. Luckily the next lap was good enough to get 2nd, there was no way I was going to beat Marty and his low 1.45 lol

Race 2: Had a really weird start, the car seemed to bog down even though I was holding it to the floor. This gave Bird the opportunity to get past and Mopz was fast approaching. The track was slipperier than I remembered so a few mistake saw Mopz get past me as well until I misjudged his braking spot at Acque Minerali locked em up and went into the back of him, sorry again mate. I wasn't expecting you on the brakes so soon. You had better pace than me and my goal was to try to stick with you. After that it was great racing coming from 18th to 8th. Had some great luck at Tosa sneaking past about 3-4 cars on the inside as they battled it out amongst themselves,. but ended up making a mistake and finishing 10th.

Overall a great nights racing, really good fun, looking forward to Mugello and those curbs!
Title: Re: Round 2: Imola Race Chat
Post by: Gratulin on August 06, 2014, 09:58:29 AM

PS. I still believe Gratulin won that 1st race fair and square.
I feel very hard done by! Given the effort I put into coming up with the superior pit stop strategy (ie forgetting to put fuel in the car!) I would have expected my race "win" to be upheld by the steward (s?). I also tried to hide the fact that I had pitted by disabling my teamspeak during the race :(
PS. Fully concur with Wally's ruling to not re-join after pitting. I should have retired last night after running out of fuel but was keen to finish the race even if in last place.
PPS. I was really happy in Race 2 to be able to complete the race mid-pack on a track like Imola. Really loving AC and the series :)
Title: Re: Round 2: Imola Race Chat
Post by: Dick Forrest on August 06, 2014, 10:13:51 AM

PS. I still believe Gratulin won that 1st race fair and square.
I feel very hard done by! Given the effort I put into coming up with the superior pit stop strategy (ie forgetting to put fuel in the car!) I would have expected my race "win" to be upheld by the steward (s?). I also tried to hide the fact that I had pitted by disabling my teamspeak during the race :(
PS. Fully concur with Wally's ruling to not re-join after pitting. I should have retired last night after running out of fuel but was keen to finish the race even if in last place.
PPS. I was really happy in Race 2 to be able to complete the race mid-pack on a track like Imola. Really loving AC and the series :)

you where robbed! Maybe the 20 second lead made it look a bit suspicious though.

I think the bug is happening on the tracks where the pits are after the start / finish line.
Title: Re: Round 2: Imola Race Chat
Post by: marty on August 06, 2014, 10:52:03 AM

PS. I still believe Gratulin won that 1st race fair and square.
I feel very hard done by! Given the effort I put into coming up with the superior pit stop strategy (ie forgetting to put fuel in the car!) I would have expected my race "win" to be upheld by the steward (s?). I also tried to hide the fact that I had pitted by disabling my teamspeak during the race :(
PS. Fully concur with Wally's ruling to not re-join after pitting. I should have retired last night after running out of fuel but was keen to finish the race even if in last place.
PPS. I was really happy in Race 2 to be able to complete the race mid-pack on a track like Imola. Really loving AC and the series :)

The pit bug is a strange one as in most tracks I found that I lost my last lap but if your pit spot is either behind or in front of the line (not sure exactly which it is) you will gain a lap. I found it quite funny getting a good start from pole and putting in pretty good consistant laps in race 1. At one point I dropped to 2nd then to 3rd but I passed somebody to get back into 2nd, even though this entire time nobody passed me I was just losing spots.  ;D

Here are the replays from both races for anyone that didn't save them.

http://www.mediafire.com/download/l95x1y9hhrrzmme/Imola+tatuus+race+1+XGN.rar
http://www.mediafire.com/download/o3t3onuv6384yty/Imola+Tatuus+race+2+XGN.rar

I think the next round I wont have any advantage, but I need to find my old setup as its a bit quicker then I managed last nite with Mopz who did have the pace on me by a bit. I think all others will be a bit closer there and Guybrush maybe Darren (if rift gets a fix) will find a second on even the next quickest somehow as I was still nearly 3 seconds off the WR pace in the first test and .5 off Mopz.

Here is a screen from my first bottom out at Aqua Minerali, surprisingly its hard to make the corner when the wheels arent on the ground.

(http://www.mediafire.com/convkey/ed8c/penppyecqr4b4iw4g.jpg) (http://www.mediafire.com/view/penppyecqr4b4iw/Assetto%20Corsa%2008.06.2014%20-%2011.16.01.08.mp4.Still001.jpg)

I am uploading a video of this and also Gorgak bypassing the chicane completely on laps 8 through 12 in race 2.
Title: Re: Round 2: Imola Race Chat
Post by: marty on August 06, 2014, 12:10:42 PM
Here is Gorgak on laps 8 through 11  ???

[youtube]vmsQP69p0Fg[/youtube]

(http://www.mediafire.com/convkey/3f84/ejc28o32cvjeu7w4g.jpg) (http://www.mediafire.com/view/ejc28o32cvjeu7w/gorgak.JPG)

Here is my first bottom out on Aqua Minerali on lap 8, Same setup and line used all through practice qualy and race 1 without issue. I do go flat through this corner normally but the next few laps I lifted a little avoid it. Was using more throttle each lap and went for a faster final lap with delta of a high 1:44 to this point only for it to happen again.

[youtube]HSykDcliJW8[/youtube]

edit: Both videos are up now
Title: Re: Round 2: Imola Race Chat
Post by: crimespree on August 06, 2014, 12:24:39 PM
Enjoyed last night. Quiet first race taking it steady. Finished well enough but can't remember where!
Second race i had a major off after passing bacculum. He complimented me so I repaid the favour by binning it nicely in front of him. I made a point to return cleanly after the previous carnage but it was pretty much all over after that. Overdriving to catchup forced more mistakes. Learned a lot though :)
Title: Re: Round 2: Imola Race Chat
Post by: Bird on August 06, 2014, 12:26:46 PM
Wow.  Those cuts are not accidental.
It's amazing for me that someone would want to race in a league and would do this. 
I'm at a loss of words right now.   The immaturity of this behaviour is astounding.

Title: Re: Round 2: Imola Race Chat
Post by: Wally on August 06, 2014, 12:36:38 PM
Wow.  Those cuts are not accidental.
It's amazing for me that someone would want to race in a league and would do this. 
I'm at a loss of words right now.   The immaturity of this behaviour is astounding.
Don't jump the gun. I'll talk to him.
Title: Re: Round 2: Imola Race Chat
Post by: Bird on August 06, 2014, 01:45:48 PM
Wow.  Those cuts are not accidental.
It's amazing for me that someone would want to race in a league and would do this. 
I'm at a loss of words right now.   The immaturity of this behaviour is astounding.
Don't jump the gun. I'll talk to him.

Steering & brake failure? :)  I can't see any reasonable explanation otherwise. 
But it's your league, so I'll just pull my neck in ;)
Title: Re: Round 2: Imola Race Chat
Post by: Glen73 on August 06, 2014, 02:10:21 PM
Wow.  Those cuts are not accidental.
It's amazing for me that someone would want to race in a league and would do this. 
I'm at a loss of words right now.   The immaturity of this behaviour is astounding.
Don't jump the gun. I'll talk to him.

+1 Wally. It maybe his first league run ever and may not know what is and isn't except able.
Title: Re: Round 2: Imola Race Chat
Post by: Freezer on August 06, 2014, 03:53:37 PM

Here is my first bottom out on Aqua Minerali on lap 8, Same setup and line used all through practice qualy and race 1 without issue. I do go flat through this corner normally but the next few laps I lifted a little avoid it. Was using more throttle each lap and went for a faster final lap with delta of a high 1:44 to this point only for it to happen again.
I was following Vipergood in R2 when at the same spot he suddenly was kicked right onto the infield...!
Title: Re: Round 2: Imola Race Chat
Post by: marty on August 06, 2014, 03:57:11 PM
Wow.  Those cuts are not accidental.
It's amazing for me that someone would want to race in a league and would do this. 
I'm at a loss of words right now.   The immaturity of this behaviour is astounding.
Don't jump the gun. I'll talk to him.

+1 Wally. It maybe his first league run ever and may not know what is and isn't except able.

First league race is one thing but surely everyone knows that is blatant cheating, especially the way AC is atm we need to self enforce many settings and rules on ourselves. If someone is to do this when they think nobody is looking its not a good sign for them in general first race or not IMHO.

I know thats not acceptable even in a random public server let alone a league race and pretty sure everyone else knows this too.
Title: Re: Round 2: Imola Race Chat
Post by: G0RGAK on August 06, 2014, 03:57:20 PM
Hey guys in relation to the cuts, I had been taken out in the race, and was simply trying to catch up to the person in front of me to make it a more exciting race for myself, it did not result in me gaining a higher finishing position. I'm sorry if this has annoyed people and I won't be doing it in the future.
I had a great time racing with you guys, and while I assume the lag resulted in me being taken out by other players, I understand that its just apart of the game at the moment. I've already started to tune my setup for Mugello and would love to continue in the race series.


Cheers, Gorgak 
Title: Re: Round 2: Imola Race Chat
Post by: Mopz on August 06, 2014, 04:05:12 PM
Hey guys in relation to the cuts, I had been taken out in the race, and was simply trying to catch up to the person in front of me to make it a more exciting race for myself, it did not result in me gaining a higher finishing position. I'm sorry if this has annoyed people and I won't be doing it in the future.
I had a great time racing with you guys, and while I assume the lag resulted in me being taken out by other players, I understand that its just apart of the game at the moment. I've already started to tune my setup for Mugello and would love to continue in the race series.


Cheers, Gorgak

But you still snagged a Fastest lap championship point, and its always going to be frowned upon no matter which league you jump in with. As long as you have learned from it I guess....
Title: Re: Round 2: Imola Race Chat
Post by: G0RGAK on August 06, 2014, 04:18:25 PM
oh, sorry i didn't know i got an extra point for that, please give the point to the person who got the fastest lap without cuts.
Title: Re: Round 2: Imola Race Chat
Post by: Wally on August 06, 2014, 04:38:23 PM
oh, sorry i didn't know i got an extra point for that, please give the point to the person who got the fastest lap without cuts.


No worries G0rgak - it's just a matter of setting expectations that the cutting is not tolerated. Next time you'll know :)
Getting taken out (by accident) is always part of close sim racing. It will happen to everyone at some point in time. But what is not tolerated is revenge, or cutting to gain lost time. You're expected to drive within the rules at all time, just like in real life.


I'll adjust the points accordingly.
Title: Re: Round 2: Imola Race Chat
Post by: marty on August 06, 2014, 04:47:19 PM
I dont think a point is really an issue its just playing fair in general, if someone can do that its quite likely they will try any other trick possible to gain an advantage. People really shouldnt need supervision to ensure they play fair as you should be able to know whats right and wrong and not do the wrong thing playing as youd hope everyone else will.

You gain others respect by driving clean and fair, speed isnt that big a deal. I had driven some races where I started a lap down and just lapped with no real chance of catching anyone. Never once did it cross my mind to cheat just to make it more fun for myself. Even if I get bumped off the road I will not do anything to have a negative effect on anyone elses experiance just get back into it and battle my way back.

I have yet to see anyone else do this in the league and do boot people off my server if I see that and also will add them to the ban list if they do it again after being warned.

I hope you learn from this and play fair in the future, its fun to have as large a field as possible but your not goining to gain much respect from others with that sort of driving in a league or even public server.
Title: Re: Round 2: Imola Race Chat
Post by: Wally on August 06, 2014, 05:04:08 PM
G0rgak's been educated in the expectations of this league, and that's enough. It's a friendly place to race for all. No need for the big stick unless there's a repeat offence.
Title: Re: Round 2: Imola Race Chat
Post by: Guybrush Threepwood on August 06, 2014, 05:18:14 PM
To be fair, if Gorgak was going to cut to gain an advantage he would have done so during qualifying or more often during the race.  The first thing I thought was that he would have been trying to catch up to the pack for some company, which tunes out was the case.

He obviously now knows that the league isn't quite that casual, so I'm sure he will be fine in the following races and we can all move on :) its a learning experience for everyone.

Hope to see you at the next race Gorgak.
Title: Re: Round 2: Imola Race Chat
Post by: G0RGAK on August 06, 2014, 05:21:30 PM
I dont think a point is really an issue its just playing fair in general, if someone can do that its quite likely they will try any other trick possible to gain an advantage. People really shouldnt need supervision to ensure they play fair as you should be able to know whats right and wrong and not do the wrong thing playing as youd hope everyone else will.

You gain others respect by driving clean and fair, speed isnt that big a deal. I had driven some races where I started a lap down and just lapped with no real chance of catching anyone. Never once did it cross my mind to cheat just to make it more fun for myself. Even if I get bumped off the road I will not do anything to have a negative effect on anyone elses experiance just get back into it and battle my way back.

I have yet to see anyone else do this in the league and do boot people off my server if I see that and also will add them to the ban list if they do it again after being warned.

I hope you learn from this and play fair in the future, its fun to have as large a field as possible but your not goining to gain much respect from others with that sort of driving in a league or even public server.

I understand your point marty, but i'm not the type of person to cheat at stuff, it was simply to make the race more fun for myself. Apart from the extra point for best lap (i didn't even know there was extra points given) I gained no advantage in the race. I have now read the rules thoroughly and won't breach them in future. 
Title: Re: Round 2: Imola Race Chat
Post by: Mopz on August 06, 2014, 05:23:27 PM
G0rgak's been educated in the expectations of this league, and that's enough. It's a friendly place to race for all. No need for the big stick unless there's a repeat offence.

Awww and I was gearing up for a public spanking!!  :'(  I would have voted Dick to initiate the punishment. Hope to see you again on track G0rgak.
Title: Re: Round 2: Imola Race Chat
Post by: Glen73 on August 06, 2014, 06:01:56 PM
Luckily I avoided.......... the hard bottoming........ but I felt very uneasy all through the race antici...........pating it to happen  ???
Title: Re: Round 2: Imola Race Chat
Post by: Wally on August 06, 2014, 06:24:17 PM

Here is my first bottom out on Aqua Minerali on lap 8, Same setup and line used all through practice qualy and race 1 without issue. I do go flat through this corner normally but the next few laps I lifted a little avoid it. Was using more throttle each lap and went for a faster final lap with delta of a high 1:44 to this point only for it to happen again.
I was following Vipergood in R2 when at the same spot he suddenly was kicked right onto the infield...!

The bottoming out collisions are screwy. You need to raise your ride height.
Title: Re: Round 2: Imola Race Chat
Post by: marty on August 06, 2014, 07:39:12 PM
The bottoming out collisions are screwy. You need to raise your ride height.

I am not sure what the grip level was at the start of the race, but even this will have an effect on ride height. Less grip = less tyre temps and so lower pressures and ride heights. I think thats quite likely what caused my car bottoming out, those hard tyres arent easy to get up to temp and keep them there.

Back off a bit more and the ride height may drop more but it still doesnt make complete sense, seeing as lap one the tyres are coldest and car is heaviest and I had no issues on the same line until lap 8. That was also the first time I bottomed out that setup in about 100 laps and many on heavy fuel loads with hard tyres and by lap 8 the fuel load was down but I did notice my pressures were down about 1psi.
Title: Re: Round 2: Imola Race Chat
Post by: Vipergod on August 06, 2014, 08:07:01 PM
What Freezer said
It was like I hit a pole in the track, I dont think ride height had anything to do with it, I was literally lifted off the ground
As for my races ....................... Can't think of anything nice to say about myself, Had some fun running with tailend charlies but just cannot get my head around these things.
I know i'm not the best on track but i usually do heaps better than what i am doing now.
Will stick with and try to get better...
Oh you fast guys.. I will race you to a certain point, if its for position, but generally i will move over to let you by.
Title: Re: Round 2: Imola Race Chat
Post by: Glen73 on August 06, 2014, 08:50:29 PM
What Freezer said
It was like I hit a pole in the track, I dont think ride height had anything to do with it, I was literally lifted off the ground
As for my races ....................... Can't think of anything nice to say about myself, Had some fun running with tailend charlies but just cannot get my head around these things.
I know i'm not the best on track but i usually do heaps better than what i am doing now.
Will stick with and try to get better...
Oh you fast guys.. I will race you to a certain point, if its for position, but generally i will move over to let you by.

Its happened to me a few times Dion, it does feel like a little pole but what the boys are saying is correct, what should be happening is you bottom out but the car would normally keep going, not ideal at all as it would still mess up your corner approach or exit, at the moment because the game is still in its early stages it sends the car up in the air. Much like some collisions in netkar used to send people off into the wilderness from the smallest touch, this seems to be happening with the car hitting the ground.
Title: Re: Round 2: Imola Race Chat
Post by: Wally on August 06, 2014, 09:27:58 PM
I had it happen a couple of times in practice, but I made my ride height something like 35/45 or maybe higher, and didn't have it since.
Title: Re: Round 2: Imola Race Chat
Post by: Bird on August 07, 2014, 11:20:56 AM
I had it happen a couple of times in practice, but I made my ride height something like 35/45 or maybe higher, and didn't have it since.
Zigzactly!  Raise the car if it bottoms out and your problems shall begone!
Title: Re: Round 2: Imola Race Chat
Post by: Bacchulum on August 07, 2014, 04:30:56 PM
... but it still doesnt make complete sense, seeing as lap one the tyres are coldest and car is heaviest and I had no issues on the same line until lap 8.
Another factor is downforce, the quicker you go the lower you ride.
Maybe lap 8 was that unhappy medium with enough fuel weight and quick enough for the extra downforce?
I ran my posted setup on hard tyres and never experienced it through out all my driving there.
My set has stiffer springs to allow the F22mm & R38mm ride height and keep the hard tyres hot ;)
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