« previous next » Print Pages: 1 2 3 Author Topic: S38R1 - Phillip Island (Read 12791 times) Wally Administrator Hero Member Posts: 11036 Karma: 152 AC Admin S38R1 - Phillip Island « on: June 22, 2021, 09:47:37 PM » With two wins and a second place, opening round honours go to Bacchulum, with a clear points lead over Dietmar.RACE 1 RESULTSRACE 2 RESULTSRACE 3 RESULTSSEASON STATSRound PointsBacchulum 56Dietmar Raath 39Freezer 34Seanus 32killagorilla 32buellersdayoff 20ab156 16Wally 14Joe 13AGK 12Mael 10Sin 5Rob 4Phil.8 2PenaltiesNone.Season Standings1. Bacchulum, 562. Dietmar Raath, 393. Freezer, 34The season opener is 3 sprints of 10 laps at Phillip Island. « Last Edit: June 29, 2021, 10:47:33 PM by Wally » Logged “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time” Wally Administrator Hero Member Posts: 11036 Karma: 152 AC Admin Re: S38R1 - Phillip Island « Reply #1 on: June 24, 2021, 09:32:51 AM » Here's my setup. Ideal pressures are 25 front, 26 rear.If you want to add the car to my Tyre Pressure Engineer app, add the following lines to assettocorsa\apps\python\TyrePressureEngineer\IdealPressures.ini if they're not already there:legion_van_diemen_treaded.advan a048 (at).fl = 25legion_van_diemen_treaded.advan a048 (at).fr = 25legion_van_diemen_treaded.advan a048 (at).rl = 26legion_van_diemen_treaded.advan a048 (at).rr = 26legion_van_diemen_treaded.advan a048 (at).minTF = 75legion_van_diemen_treaded.advan a048 (at).maxTF = 110legion_van_diemen_treaded.advan a048 (at).minTR = 75legion_van_diemen_treaded.advan a048 (at).maxTR = 110 Logged “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time” Bacchulum RestrictedRacing Hero Member Posts: 3403 Karma: 96 Re: S38R1 - Phillip Island « Reply #2 on: June 25, 2021, 04:21:50 PM » Does anyone else have see through curbs? Logged 2+2=√16 Seanus RestrictedRacing Hero Member Posts: 1424 Karma: 74 ∞+1|ℵ₀ Seanus Re: S38R1 - Phillip Island « Reply #3 on: June 25, 2021, 04:22:31 PM » Transparent curbs?? Add below to the end of phillip_island.ini which can be found in \Steam\steamapps\common\assettocorsa\extension\config\tracks\loaded [SHADER_REPLACEMENT_...]MATERIALS=RMBL179SHADER=ksPerPixelCAST_SHADOWS=0CULL_MODE=NONEDOUBLE_FACE_SHADOW_BIASED=1 Logged I always knew the Sun shone out of my arse. Sean's bum is an anagram of Sunbeams. Bacchulum RestrictedRacing Hero Member Posts: 3403 Karma: 96 Re: S38R1 - Phillip Island « Reply #4 on: June 25, 2021, 04:59:45 PM » I don't have a phillip_island.ini in that location Logged 2+2=√16 Alphonso_Timmins Newbie Posts: 40 Karma: 1 Re: S38R1 - Phillip Island « Reply #5 on: June 25, 2021, 05:10:40 PM » Yep. I had that same issue. Roll back to CSP 0.1.60 and it should be sorted Logged Wally Administrator Hero Member Posts: 11036 Karma: 152 AC Admin Re: S38R1 - Phillip Island « Reply #6 on: June 25, 2021, 05:20:16 PM » I didn't have the problem, but I was on CSP 0.1.60 the whole time. 60 is the recommended version. Logged “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time” Bacchulum RestrictedRacing Hero Member Posts: 3403 Karma: 96 Re: S38R1 - Phillip Island « Reply #7 on: June 26, 2021, 07:49:32 AM » Rolling back to CSP 0.1.60 took away the skybox, now it's a pitch black sky..... Logged 2+2=√16 Bacchulum RestrictedRacing Hero Member Posts: 3403 Karma: 96 Re: S38R1 - Phillip Island « Reply #8 on: June 26, 2021, 08:11:01 AM » I think it's to do with SOL 2.0, which requires CSP 0.1.63 minimum.I really don't want to have to roll back SOL as well just for one track.Quote from: Seanus on June 25, 2021, 04:22:31 PMTransparent curbs?? Add below to the end of phillip_island.ini which can be found in \Steam\steamapps\common\assettocorsa\extension\config\tracks\loaded [SHADER_REPLACEMENT_...]MATERIALS=RMBL179SHADER=ksPerPixelCAST_SHADOWS=0CULL_MODE=NONEDOUBLE_FACE_SHADOW_BIASED=1Do you have a copy of this .ini I could use?Or does it have to be PC specific? Logged 2+2=√16 Wally Administrator Hero Member Posts: 11036 Karma: 152 AC Admin Re: S38R1 - Phillip Island « Reply #9 on: June 26, 2021, 09:13:39 AM » Quote from: Bacchulum on June 26, 2021, 08:11:01 AMI think it's to do with SOL 2.0, which requires CSP 0.1.63 minimum.I really don't want to have to roll back SOL as well just for one track.Quote from: Seanus on June 25, 2021, 04:22:31 PMTransparent curbs?? Add below to the end of phillip_island.ini which can be found in \Steam\steamapps\common\assettocorsa\extension\config\tracks\loaded [SHADER_REPLACEMENT_...]MATERIALS=RMBL179SHADER=ksPerPixelCAST_SHADOWS=0CULL_MODE=NONEDOUBLE_FACE_SHADOW_BIASED=1Do you have a copy of this .ini I could use?Or does it have to be PC specific?I'm guessing it might depend on how you installed the track. Try looking in content/tracks/phillip_island Logged “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time” Seanus RestrictedRacing Hero Member Posts: 1424 Karma: 74 ∞+1|ℵ₀ Seanus Re: S38R1 - Phillip Island « Reply #10 on: June 26, 2021, 10:02:35 AM » Setting>CSP>Track Configs>Install Logged I always knew the Sun shone out of my arse. Sean's bum is an anagram of Sunbeams. Bacchulum RestrictedRacing Hero Member Posts: 3403 Karma: 96 Re: S38R1 - Phillip Island « Reply #11 on: June 26, 2021, 11:36:12 AM » Quote from: Seanus on June 26, 2021, 10:02:35 AMSetting>CSP>Track Configs>InstallI always keep that up to date, it said it was already installed, but I reinstalled anyway.Quote from: Wally on June 26, 2021, 09:13:39 AMI'm guessing it might depend on how you installed the track. Try looking in content/tracks/phillip_islandNothing in there either.While I love Phillip Island as a track, I never drive it in AC.Every version I've tried always has issues, and I currently have 5 versions (not installed, though). Logged 2+2=√16 Wally Administrator Hero Member Posts: 11036 Karma: 152 AC Admin Re: S38R1 - Phillip Island « Reply #12 on: June 26, 2021, 01:53:02 PM » Here's my ini file, from \steamapps\common\assettocorsa\extension\config\tracks\loaded (unedited). Logged “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time” killagorilla Sr. Member Posts: 430 Karma: -2 Re: S38R1 - Phillip Island « Reply #13 on: June 26, 2021, 03:11:12 PM » Sorry, what is CSP 0.1.63? Logged Wally Administrator Hero Member Posts: 11036 Karma: 152 AC Admin Re: S38R1 - Phillip Island « Reply #14 on: June 26, 2021, 03:14:48 PM » Quote from: killagorilla on June 26, 2021, 03:11:12 PMSorry, what is CSP 0.1.63?Content Shader Patch, if you use it. It comes with Content Manager. See screenshot. Logged “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time” Print Pages: 1 2 3 « previous next » Xtreme Gaming Network / Simulation Racing Leagues / Assetto Corsa / Australian Assetto Corsa League, Tuesday nights (Moderator: Wally) / S38R1 - Phillip Island