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Australian Assetto Corsa League, Tuesday nights / Re: S22R5: Austrian Grand Prix at Österreichring Post Race« on: June 06, 2018, 08:41:51 PM »
Yeah I was thinking this is gonna be good, I felt I had a little bit more pace in the corners but you were catching me easy on the straights. At that moment of the incident I thought you might try to get up the inside so I kind of went a little defensive but being off line a little I drifted towards the fence and well...yeah....sorry, I feel bad that you and the others lost out a bit as result, sorry guys.
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Racing general / Re: Sim racing aches and pains« on: June 06, 2018, 08:33:56 PM »
A wise man (or comedian) once said, once you turn 60, never trust a fart....
Several years as an automotive mechanic I got a lot of lower back aches and bad knees, comes with the job I suppose. I got out of the industry because the pay was crap and dermatitis was eventually horrendous on the back of my hands (oils and hand cleaner). I've been operating machines for around fifteen years now and provided I don't slouch in the seat my back is fine (with a little stretching). But my neck and shoulders ache from looking down in excavators and looking out of the back window in dozers, also my wrists from pulling levers all day. I still can't hold a squat for too long otherwise my knees don't like to straighten back out lol, all this going on for so long but I swear only much more noticeable since I turned 40 last year lol. My right wrist can sometimes flare up a bit while racing but I wouldn't give up on it because I enjoy it too much. 573
Australian Assetto Corsa League, Tuesday nights / Re: S22R5: Austrian Grand Prix at Österreichring Post Race« on: June 05, 2018, 10:23:36 PM »
Good fun racing with you guys again. Pushing too hard in qualifying and didn't make the most of it but still fairly good position on the grid, only to have a shocking start dropping back a bunch of positions. Couple of good close battles but possibly partly to blame for on off with Russ, sorry. Made a mistake while calculating my fuel during practice and put in 20 litres too much for the pit stop, so cost me a fair bit of time. I was catching up to Matthew by the end as well as Jeremy hunting me for the second half of the race, it was quite exhilarating trying to focus on not making any mistakes because my socks were starting to feel a little sweaty, forgot to take them off. Almost had a major incident while trying to pass Dave O at the end of the back straight but luckily it only ended with me on the grass rubbing the fence on the right side and no major damage, thanks everyone
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Mod Cars / Re: DRM Revival preview« on: June 02, 2018, 11:19:28 PM »
Update, might be some stuff in there for G0D
https://drive.google.com/file/d/10YfmpNC2LPWVU5Rw1Ya7C8DgtfhPFgtS/view?usp=sharing CHANGE LOG V1.11 ALL CARS PHYSICS: more brake power for cold brakes under 150 degree Celsuis PHYSICS: more tire grip at temperatures less than 60 degree celsius PHYSICS: new tire called "endurance" with less wear rate and more heating stability. PHYSICS: the advanced suspension setup to adjust the bump and rebound of the damper is now enabled PHYSICS: KI improvements and a new ai_tyres.ini for the pit stop GRAPHICS: backfire with reworked animation and textures GRAPHICS: wobbling mirror deactived GRAPHICS: reworked shift and fuel lights GRAPHICS: driver view camera positon fixed, please check you camera position GRAPHICS: correct mirror aspect ratio GRAPHICS: brighter gauge lights UI: corrected car information and technical data SOUNDS: tweaked Turbo sounds SOUNDS: surround sounds enabled MANUAL: updated the information about new "Endurance" tire and brake temps. RMT 1001 GRAPHICS: completely new cockpit (models, textures and materials) GRAPHICS: new RPM/TURBO gauge textures GRAPHICS: new steering wheel texture/material and some 3dmodel adjustments GRAPHICS: template fix GRAPHICS: body map texture fix GRAPHICS: hood vents fix GRAPHICS: driver door uv/model fix GRAPHICS: rear wings smoothed and some hard edges eliminated (both wings) RMT 120 PHYSICS: modified lag for the turbo PHYSICS: modified power less 5.000 U/min for better KI starting SOUNDS: new internal and external sounds for RMT 120_1 SOUNDS: new internal and external sounds for RMT 120_2 YAMAMOTO DELIKATA GRAPHICS: new door handles (period correct from the celica ra28) GRAPHICS: added hood vents (because reasons, also from the ra28) GRAPHICS: fix the showroom issue for the delikata SOUNDS: tweaked external and internal sounds PURIANO 1H GRAPHICS: smoothed the dash light models GRAPHICS: new gauge textures PHYSICS: modified lag for the turbo PURIANO 3H GRAPHICS: fixed the internal windshield banner GRAPHICS: smoothed dash lights GRAPHICS: new dash light textures GRAPHICS: fixed reflection in the window frame GRAPHICS: added new dashpad material/textures/shader GRAPHICS: revised cockpit shaders with new effects and some textures GRAPHICS: closed the gaps in the door internal panels GRAPHICS: revised steering wheel shader/textures GRAPHICS: fixed shifter animations timing GRAPHICS: fixed car body map file PHYSICS: modified lag for both turbos SOUNDS: new internal sounds MAROD SCREAM GRAPHICS: new shift light Marod Aero PHYSICS: modified lag for the turbo PHYSICS: little more power over 8.000 rpm PHYSICS: modified 5th gear SOUNDS: tweaked internal sounds LARDO MONASTIR PHYSICS: fixed issues with a LUT-files, no more errors will be written into the log files PHYSICS: reducing the number of objects with the same material. Should help with performance. CARMA 308 FF PHYSICS: modified front suspension. It will be change the FFB, please check the FFB value ingame. GRAPHICS: added shift and fuel lights RMT 1N PHYSICS: modified front suspension. It will be change the FFB, please check the FFB value ingame. PHYSICS: modified lag for both turbos PHYSICS: power less 4.000 U/min for better KI starting PHYSICS: fixed wastegate at rpm limiter SOUNDS: tweaked internal sounds 575
Racing general / Re: Sim racing aches and pains« on: June 02, 2018, 09:05:01 AM »Agreed... I've wound up the preload on my pedal to the point it almost registers on its own and reduced the max setting down to about 40 in game (I think, I'll have to double check). I ended up with a firm pedal that I don't have to push super hard, besides, I have a portable wheel stand so it moves slightly after a while if I have to push hard. I don't have room for a permanent rig.Exactly. I think the load cell brake hasn't helped either.Seriously though, I turned up the sensitivity to avoid this. 576
Mod Cars / Re: RSR Formula 3 (Dallara)« on: May 27, 2018, 03:36:48 PM »
Does anyone want a code for f1 2014? Only one available
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Thursday Nights fun racing / Re: Season 14 - WORLD DOMINATION SERIES« on: May 27, 2018, 03:32:52 PM »
What I meant was, are both mods group 5 cars, same make and models? Thanks though.
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Assetto Corsa / Re: F1 2015 Free on steam« on: May 27, 2018, 06:23:00 AM »
Does anyone want a code for f1 2014? only one, first in....
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Thursday Nights fun racing / Re: Season 14 - WORLD DOMINATION SERIES« on: May 26, 2018, 10:32:49 PM »
Are these cars the same as the drm mod? haven't had a chance to try these out yet
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Australian Assetto Corsa League, Tuesday nights / Re: S22R4: German Grand Prix at Nordschleife« on: May 26, 2018, 01:31:42 PM »
I'm both disappointed and glad, I'm at work for this round. I think the rabbit has got this one in the bag, but the turtles should at least finish...a lap or two behind...lol
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General Discussion / Battlefield V« on: May 24, 2018, 03:57:22 PM »
Sounds good, hope they can make it all work.
Side note, new topics don't work with tapatalk app. 582
Australian Assetto Corsa League, Tuesday nights / Re: S22R3: British Grand Prix Post-Race Chat« on: May 22, 2018, 10:46:12 PM »so close! Gambled on the SS strat which was 5 - 10 seconds slower than that H S strat by numbers but gave better open track position in the first stint - Phil came out ater his late stop only 7 seconds in front and I started to gain for a few laps but then his newer tyres came good and he pulled a few seconds on me160 was more than enough for me, but I think I'm a little lighter on fuel and tyres than some of you fast guys. Got a little damage trying to avoid the carnage at the start, had a couple of good little battles. I went s/s/s with 100ltr start and 30ltr top up at both stops (30ltr seems to be about the same time as tyre swap), didn't bother fixing damage. I think I had my gearing and aero wrong wasn't as fast down the straights (aero damage too I suppose) and hit redline in the slip stream chasing Keith. Top ten finish but probably only because a few dropped out, Good fun thanks guys. 583
Assetto Corsa / Re: Online Controller Issues« on: May 19, 2018, 09:02:50 PM »
I think I reinstalled the driver for an issue like this once. New Fanatec driver available v310, previous v292
direct download link for v2.5 wheelbase https://www.fanatec.com/download/Fanatec_64_driver_310.msi Their website is really slow right now and not too sure about drivers for other wheelbases, actually the download has stopped for me right now...might need to wait a while 584
Thursday Nights fun racing / Re: Thursday fun run - 17-05, Porsche 911 Carrera RSR 3.0« on: May 18, 2018, 08:07:05 AM »
Had no practice and never driven this track before, fantastic track by the way, only tested the car once before with the GTL series we did and did not like it. But with roos set up and his point and shoot theory I got it going pretty good, I made some very minor adjustments to roos set (going by feel alone, not data/tools/apps) and managed the fastest lap time. I left the set up on the server, it felt very balanced (for a porsche) like what Wally was describing with under/oversteer. This was a great combo, enjoyed it thanks guys
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Australian Assetto Corsa League, Tuesday nights / Re: S22R2: French Grand Prix at Paul Ricard« on: May 15, 2018, 04:45:33 PM »Hit them up for a booster, put the pressure on remind them you're a loyal customerI will try tomorrow using my phone for data, not sure how it will go as I live in a place where mobile reception is crap, But I have been getting pings and speeds at least as good as my normal nbn internet and sometimes a bit better, but it does not seem as stable and anything that happens on my pc in the background causes big lag and have been getting random ping hikes, so be sure to let me know if I am warping aboutI heard an ad on the radio yesterday, telstra have an nbn modem that has a back up mobile connection built-in, might be worth hitting them up for freebie if your main connection is still down. https://www.telstra.com.au/coverage-networks/network-coverage-extension-devices Or buy one? https://www.powertec.com.au/mobile-products/signal-repeaters/telstra-repeaters We use older versions at work and they work well |